Malena, neutral male impish Pokemon -----.-- |....... |......| |......| |....r.| |.....@| -------- [Malena the CROC] St17 Dx16 Co16 In10 Wi8 Ch5 PokWimMalNeu+XB S0 Dlvl:1 $0 HP19(19) Pw5(5) AC5 MC0 Mov12 Xp1/0 Wt200/1850 T7 Latest messages Hello Malena, welcome to SlashEMExtended! You are a neutral male x-race problematic impish Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. What do you want to use or apply? [f or ?*] Never mind. You are not wearing any armor. (4x) In what direction? [47896321><] Never mind. You are not wearing any armor. Unknown command ' '. (4x) You displaced HUSI. There is nothing here to pick up. Beware, there will be no return! Still climb? [yn] (n) Your inventory Comestibles a - 4 v-uncursed bananas {0} b - a % uncursed tripe ration {0} c - 2 v-uncursed apples {0} d - a % uncursed grid xorn egg {0} e - a % uncursed imipig corpse {200} Scrolls g - 5 ? uncursed scrolls of healing {0} h - a ? uncursed greased scroll of mana {0} i - 3 ? uncursed scrolls of mana {0} j - 3 ? uncursed scrolls of phase door {0} k - 2 ? uncursed scrolls of standard id {0} l - a ? uncursed scroll of cure {0} Wands f - a V-uncursed wand of enlightenment (0:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 82% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 75% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: lance (turn 2) The following skill became untrainable if you tried to train it too early: dart (turn 2115) The following skill became untrainable after a while: high heels (turn 41359) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 23166) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30187 Monster spawn increase reached its maximum at turn 241717 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 779428 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: gnomish sanetaker (freq bonus 15) The monster species that spawned more often: blue-red mushroom (freq bonus 16) The monster species that spawned more often: sleave queenliest (freq bonus 4) The monster species that spawned more often: truck of peace (freq bonus 15) The monster species that spawned more often: Nora (freq bonus 24) The monster species that spawned more often: scorecard effloresce halved (freq bonus 4) The monster species that spawned more often: bright blue jelly (freq bonus 14) The monster species that spawned more often: phase wort (freq bonus 6) The monster species that spawned more often: snakeman brute (freq bonus 28) The monster species that spawned more often: ancestral bat (freq bonus 18) The monster species that spawned more often: pustulent growth (freq bonus 6) The monster species that spawned more often: Windows ME (freq bonus 14) The monster species that spawned more often: marine goblin (freq bonus 6) The monster species that spawned more often: reflection (freq bonus 12) The monster species that spawned more often: ensnare recitation (freq bonus 8) The monster species that spawned more often: arctic abyss (freq bonus 18) The monster species that spawned more often: Kastortransport (freq bonus 16) The monster species that spawned more often: topaz missingno (freq bonus 6) The monster species that spawned more often: crowfeet disarticulation (freq bonus 10) The monster species that spawned more often: psychic warp fungus (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster species that never randomly spawned: progressional repeating The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: mirror wort The monster species that never randomly spawned: losable meatball The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: housebat The monster species that never randomly spawned: flite postconvalescent The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: unfeeling lawyerly germicide coquette strychnine heath The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 20) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 2) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 49) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 1) Trap randomization happened for 1 in 463 traps Next attribute increase check would have come at turn 96 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having contamination resistance (0) You had infravision You had 1488 points of nutrition remaining You had teleportitis You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (931) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (UGGELUGGELUGGEL) scroll of mana (FUCK THE LORD OF THE FUCKUBI) scroll of phase door (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (RANTING BACILLUS) * scroll of extra healing (MY SWEET VELCRO STRAP) * scroll of greater mana restoration (TORRENTED TOO MANY MOVIES) Wands wand of enlightenment (vivardoradorium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 eevees (1 created) 0 group bugs (2 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Malena the Pokemon... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 7 moves. Killer: escaped You were level 1 with a maximum of 19 hit points when you escaped. Since you escaped early, the score list will not be checked.