Malena, lawful female human Doll Mistress }-- -- #-- |}. |.-} }. |.}-- -}-- ...-}. -}.| |}.| ----- ...... --.--- |.}} ...| ..... |...| |.}}}} ..| .... --}.| |.^.}}} ..# .... |.| --.|..}} ..| ... --.}-}---|..|-..-- #-}}---- G. |..)....||.----..| -#.....|..- -<.----.--.-- --.| --#..+.....- ..--- }.....| |.----.#...;.ZG}- |..- }}}...| |...|.-#.....}}} # --- --}--- ---.|###.h....}}- }}- --.#-|......>|}}..} |..#--........}}- -- -#...d.-G.....}}.}}... #.....h@G..-}}} #....-}----- }}}.-- -}} [Malena the Yin Seal Thrower] St8 Dx13 Co13 In14 Wi8 Ch11 DolHumFemLaw S1080 Mines:3 $30 HP-4(48) Pw23(36) AC7 MC3 Mov10 Xp5/235 Wt97/1490 T2547 Latest messages [-2 -> 12] The burrower gnome just misses! The gnome lord misses. What do you want to read? [inor-uABI or ?*,] As you read the scroll, it disappears. Your body is transported to another location! The pike bites you! [-6 -> 6] Warning: HP low! You hear some noises in the distance. What do you want to throw? [$xCDL or ?*] Never mind. What do you want to read? [inor-uABI or ?*] As you read the scroll, it disappears. Your body is transported to another location! You see here a % hata-hata corpse {10}. The burrower gnome just misses! The group hobbit swings her bullwhip. The group hobbit hits you! You die... Your inventory Weapons x - an i-uncursed +0 bec de corbin {40} C - an i-uncursed +0 scimitar (alternate weapon; not wielded) {16} D - an i-uncursed +0 scimitar {16} L - an i-blessed +0 sawed-off shotgun {15} Armor b - a c-uncursed +2 dwarvish cloak {4} c - a c-cursed +0 victorian underwear (being worn) {5} w - a c-blessed +2 gnomish helm (being worn) {1} Comestibles d - 5 % uncursed tripe rations {0} e - 2 v-uncursed fortune cookies {0} f - 2 v-uncursed cram rations {0} g - 5 v-uncursed carrots {0} h - 2 v-uncursed pears {0} j - a v-uncursed peanut bag {0} l - a m-uncursed tin of rabbit meat {0} m - 5 v-uncursed grapes {0} z - a % uncursed egg {0} Scrolls i - a ? blessed scroll of healing {0} r - 2 ? uncursed scrolls of healing {0} s - 4 ? uncursed scrolls of mana {0} t - a ? uncursed scroll of phase door {0} u - 2 ? uncursed scrolls of standard id {0} A - an invisible ? uncursed scroll of teleportation {0} B - a ? blessed scroll of phase door {0} Spellbooks n - a ? uncursed spellbook of thorns (3:2) {0} o - a ? uncursed spellbook of create familiar (0:4) {0} I - a ? uncursed spellbook of godmode (0:0) {0} Wands H - a v-uncursed wand of enlightenment (0:4) {0} Tools q - 7 ) uncursed wax candles {0} Gems G - a ` uncursed +0 salt chunk Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: manaleech You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: form IV (Ataru) The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 193) The following skill became untrainable if you tried to train it too early: healing spells (turn 126) The following skill became untrainable after a while: body armor (turn 47814) The following skill couldn't be trained before a certain turn number is reached: flail (turn 24238) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 57462 Monster spawn increase reached its maximum at turn 87197 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 790560 The monster class that cannot be genocided was wraith The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: ultimate destruction dino (freq bonus 72) The monster species that spawned more often: Gudrun (freq bonus 36) The monster species that spawned more often: diminisher (freq bonus 32) The monster species that spawned more often: slimy mold (freq bonus 36) The monster species that spawned more often: overembellished scourged (freq bonus 7) The monster species that spawned more often: boo (freq bonus 14) The monster species that spawned more often: secluded mushroom (freq bonus 80) The monster species that spawned more often: giant fire tick (freq bonus 18) The monster species that spawned more often: human monkey (freq bonus 54) The monster species that spawned more often: eight of diamonds (freq bonus 27) The monster species that spawned more often: winter wolf cub (freq bonus 24) The monster species that spawned more often: Waldern, King of Water (freq bonus 9) The monster species that spawned more often: Big Katcher (freq bonus 8) The monster species that spawned more often: glandular deserved (freq bonus 16) The monster species that spawned more often: sneer foetor (freq bonus 27) The monster species that spawned more often: exasperate plurality (freq bonus 27) The monster species that spawned more often: giant ruby frog (freq bonus 8) The monster species that spawned more often: ultramarine growth (freq bonus 36) The monster species that spawned more often: aureolin colony (freq bonus 18) The monster species that spawned more often: pastiche nonaddictive (freq bonus 7) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster species that never randomly spawned: evil stalk The monster species that never randomly spawned: seventieth char annulment The monster species that never randomly spawned: skillor trove The monster species that never randomly spawned: Erathaol The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: scarlet river hog The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: bigoted math teacher The monster species that never randomly spawned: earth giant The monster species that never randomly spawned: loud colony The monster class that more likely to generate with musable stuff: human or elf The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 29) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 71) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 5) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 11) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 5) Next attribute increase check would have come at turn 5188 Strength training was 19 Dexterity training was 12 Wisdom training was 5 Constitution training was 32 You were poison resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having warning (0) You had 547 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - thorns 7 enchant 99% 575% b - create familiar 7 occult 99% 575% c - godmode 8 protect 100% 92% Techniques known in the end Name Level Status attire charm 5X LIMIT(0) appraisal 5 R LIMIT(64) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(446) invoke deity 5 R LIMIT(0) Discoveries Weapons bec de corbin (beaked polearm) scimitar (curved sword) Armor dwarvish cloak (hooded cloak) gnomish helm (little red hat) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (THE GIAGGOSTUONO) scroll of phase door (SHELL PROTECT KEY) scroll of standard id (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of cure (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) * scroll of extra healing (DOORNING DAY) * scroll of greater mana restoration (CAN SEE WHAT ITEM) scroll of teleportation (ELF IS FESTIVE FOR SPECIAL DAY) Spellbooks spellbook of thorns (stellar) spellbook of create familiar (patterned) spellbook of godmode (unseen) Potions potion of restore ability (rosemary) Wands wand of striking (silver) wand of enlightenment (distorted) Tools wax candle (candle) Gems salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures an acid blob a red blob 0 combo fuel barrels (1 created) 4 jackals a fox a coyote 0 normal petes (1 created) 0 strange terminals (1 created) 0 floating eyes (1 created) a scrawny cat 0 automatic kittens (1 created) a gobhoblin 0 group hobbits (1 created) 0 dwarves (2 created) 3 manes a kobold a pack kobold a hidden kobold 0 taslois (1 created) 0 large kobolds (1 created) 0 baby mimics (1 created) 0 mini mimics (1 created) 8 marine goblins (21 created) 2 group goblins 2 goblin cops 3 sewer rats 2 visor sewer rats 0 hole spiders (1 created) 2 spiderlings a housebat 0 sylphies (1 created) 3 lichens (7 created) a porter lichen 0 undefined creatures (1 created) a shrieker 2 bulettes (0 created) 0 sub-gnomes (1 created) a gnome (4 created) 0 satanic gnomes (1 created) a normal gnome (2 created) 0 gnome thieves (1 created) 0 gnome lords (2 created) 0 gnome watchers (1 created) 0 angsty gnomes (2 created) 0 burrower gnomes (1 created) 2 mummies (3 created) a monkey a gnome zombie (2 created) a dwarf zombie (2 created) 0 elf zombies (1 created) 0 dark female androids (1 created) 0 human adventurers (1 created) a friendly adventurer a blabbering otaku 0 annoying idiots (1 created) a sanctimonious-looking preacher 0 goodwives (1 created) 0 shopkeepers (1 created) a minighost 0 tortoises (7 created) 2 hata-hatas 0 pikes (1 created) 0 floating fish (1 created) 0 jellyfish (3 created) 0 piranhas (1 created) a gray twen a normal frog a deminewt 2 demitwens 0 iguanas (1 created) 0 novice medium walls (1 created) a food trove a health trove 130 creatures born. 63 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 3 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 99 times You killed 41 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (8 of 20) petkeeping [Basic] (max Grand Master) (61 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (6 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (117 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Malena the Doll Mistress... You died in The Gnomish Mines on dungeon level 3 with 1077 points, and 30 pieces of gold, after 2547 moves. Killer: a monster (group hobbit) You were level 5 with a maximum of 48 hit points when you died. You reached the 178th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 4 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 5 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 6 180268 Bluescreen-Div-Gel-Fem-Law died in The Dungeons of Doom on level 11 [max 18]. Killed by a monster (Levistus). - [160] 7 170591 Leeroy-Ord-Alc-Mal-Law died in The Dungeons of Doom on level 13. Killed by an engulf of death. 59 [95] 8 163397 Leeroy-Jed-Ung-Mal-Law died in The Dungeons of Doom on level 6 [max 11]. Killed by self-genocide. 167 [167] 9 145187 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 6 [max 11]. Killed by a monster (migo warrior). - [107] 10 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 43 25036 Malena-Tra-Lol-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (sweet coquette), while being seduced into taking off your clothes. - [111] 69 13961 Malena-Fla-Bre-Fem-Law died in The Gnomish Mines on level 7. Killed by a monster (white dragon). - [94] 101 8683 Malena-Fla-Bre-Fem-Law died in The Gnomish Mines on level 8. Killed by a monster (ape), while helpless. - [69] 176 1124 Leeroy-Fen-Inc-Mal-Neu quit in The Gnomish Mines on level 3. 28 [28] 177 1093 Malena-Mah-Bre-Fem-Law turned to stone in The Dungeons of Doom on level 3 [max 4]. Petrified by a petrification trap. 49 [49] *178 1077 Malena-Dol-Hum-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (group hobbit). - [48] 179 1055 Leeroy-Ord-Dro-Mal-Law quit in The Dungeons of Doom on level 3. 18 [33] 180 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54] 266 191 Malena-Tra-Bre-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (dunadan). - [23]