Malena, lawful male bretonian Transvestite ---- |..| ### -------..-------### #,# |...............,,`# ##########----.----- -------..-------##,,-------- ##,,,,,,,,`-........| |..|#,,{# #,,.......|######,,.-----##|......%<| ##-|------ ##-.--#,,,## ##,|.......`,,,,,,,......,#+........| #,-......| ##,,,###,,#,## #,-......|#######,|....|##.-.--.---- #,|......| #,,####,,,#,,# ##------.- ##,,,,......#,#,###%# ###,|......| ------|------.##,,# #,####,,,,,|....|,#,## #,# ##,,,-------- |.............,,,#, #,@@,,,,,#,#------#,,# #,# #,,### |...--.---...|##### ,,,@,,,#, #### #,# #,## |...|##,||...|,,,,## .-.....---- --|--#,# |..>---.-....|###,,# .@........| |...|#,# |.............,,,,,,#,,|.........| |....,,# ---------.----####,,,,,-.........| |...|### ######----------- ----- [Malena the Staggerer] St15 Dx6 Co6 In4 Wi5 Ch15 TraBreMalLaw S192 Dlvl:1 $12 HP-3(23) Pw25(25) AC10 MC0 Mov10 Xp3/45 Wt543/1290 T255 Latest messages The dunadan misses. You hear some noises. The dunadan swings his morning star. The dunadan misses. The dunadan swings his morning star. The dunadan misses. The dunadan swings his morning star. The dunadan hits you! [-4 -> 12] The dunadan swings his morning star. The dunadan hits you! [-6 -> 6] The errand boy misses the dunadan. The dunadan swings his morning star. The dunadan hits you! [-3 -> 3] Warning: HP low! The dunadan swings his morning star. The dunadan hits you! You die... Your inventory Weapons a - a ` uncursed +0 wedged little-girl sandal (weapon in hand) {1} i - an i-uncursed +0 orcish dagger {4} j - 3 i-uncursed +2 orcish spears {36} Armor b - a ` uncursed +0 pair of wedge sandals (being worn) {2} Comestibles k - a % uncursed tripe ration {0} n - 2 v-cursed apples {0} Scrolls d - 5 ? uncursed scrolls of healing {0} e - 4 ? uncursed scrolls of mana {0} f - 3 ? uncursed scrolls of phase door {0} g - 2 ? uncursed scrolls of standard id {0} h - a ? uncursed scroll of cure {0} l - 2 ? uncursed scrolls of enchant weapon {0} Tools c - a l-uncursed leather saddle {0} m - a w-uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 39 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 41% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 83% Amulet drop chance was reduced to 39% Armor drop chance was reduced to 90% Tool drop chance was reduced to 85% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 61% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: attack spells (turn 52) The following skill became untrainable if you tried to train it too early: high heels (turn 160) You had blown your chance of training the high heels skill The following skill became untrainable after a while: mace (turn 44755) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 28845) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35576 Monster spawn increase reached its maximum at turn 107399 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4944564 The monster class that cannot be genocided was troll The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: parturition scrimmage (freq bonus 10) The monster species that spawned more often: chaos rulechanger (freq bonus 10) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 20) The monster species that spawned more often: chaoshade (freq bonus 7) The monster species that spawned more often: overpowered enterer encased (freq bonus 10) The monster species that spawned more often: dark lord guard (freq bonus 12) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 10) The monster species that spawned more often: cluckwork soldier (freq bonus 8) The monster species that spawned more often: blood claw (freq bonus 8) The monster species that spawned more often: greener ape (freq bonus 10) The monster species that spawned more often: shun pintsize (freq bonus 24) The monster species that spawned more often: antimagic force fungus (freq bonus 12) The monster species that spawned more often: irate artichoke (freq bonus 10) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 10) The monster species that spawned more often: spikey mushroom patch (freq bonus 54) The monster species that spawned more often: Minator Kriminologist (freq bonus 42) The monster species that spawned more often: hammer master (freq bonus 10) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 36) The monster species that spawned more often: gum jelly (freq bonus 12) The monster species that spawned more often: reality weaver (freq bonus 12) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: riveting killed The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: gryphon The monster species that never randomly spawned: litter monster The monster species that never randomly spawned: bore worm The monster species that never randomly spawned: vago The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: fossil paganism toting The monster species that never randomly spawned: Rat-Egoman The monster species that never randomly spawned: stamen cypriot The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 15) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 19) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 18) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 73) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 14) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 90) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 2) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 1) Next attribute increase check would have come at turn 763 Strength training was 5 Dexterity training was 10 Wisdom training was 2 Constitution training was 18 You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from being a stoned chiller (0) You had 1229 points of nutrition remaining You were very fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Olivia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X LIMIT(1272) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of change (charmed) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear stone (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (metal disk) * skullcap (mechanical helmet) * flack helmet (thinking helmet) * crystal helm (poor helmet) * mining helm (orange visored helmet) * field helm (netradiation helmet) * helm of safeguard (engraved helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (even pair of gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (roman sandals) * boots of safeguard (hiking boots) Scrolls scroll of healing (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of mana (SCUTTLER SCURRIER) scroll of phase door (CORONATION CULMINATION) scroll of standard id (UNPLAYABLE BINDER ROLE) scroll of cure (WHO CARES) * scroll of extra healing (CHOP CAN BREAKED THE BARRIER) * scroll of greater mana restoration (NADSIL SEETRURA) scroll of enchant weapon (SWEETHEART BUNDLE) Tools leather saddle (saddle) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a mimic ant 3 pack kobolds a chipmunk a white centipede 0 New Kops (1 created) 0 small snakes (1 created) 0 errand boys (1 created) 0 dunadans (1 created) 0 little boys (1 created) 0 shopkeepers (1 created) a batman plant 13 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (28 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Malena the Transvestite... You died in The Dungeons of Doom on dungeon level 1 with 191 points, and 12 pieces of gold, after 255 moves. Killer: a monster (dunadan) You were level 3 with a maximum of 23 hit points when you died. You reached the 250th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 4 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 5 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 6 180268 Bluescreen-Div-Gel-Fem-Law died in The Dungeons of Doom on level 11 [max 18]. Killed by a monster (Levistus). - [160] 7 170591 Leeroy-Ord-Alc-Mal-Law died in The Dungeons of Doom on level 13. Killed by an engulf of death. 59 [95] 8 145187 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 6 [max 11]. Killed by a monster (migo warrior). - [107] 9 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 10 137991 bugsniper-Nuc-Ang-Mal-Neu quit in The Dungeons of Doom on level 20 [max 21]. 130 [130] 66 13961 Malena-Fla-Bre-Fem-Law died in The Gnomish Mines on level 7. Killed by a monster (white dragon). - [94] 97 8683 Malena-Fla-Bre-Fem-Law died in The Gnomish Mines on level 8. Killed by a monster (ape), while helpless. - [69] 167 1093 Malena-Mah-Bre-Fem-Law turned to stone in The Dungeons of Doom on level 3 [max 4]. Petrified by a petrification trap. 49 [49] 248 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 249 191 Leeroy-Pal-Clk-Mal-Neu quit in The Dungeons of Doom on level 1. 46 [46] *250 191 Malena-Tra-Bre-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (dunadan). - [23] 251 176 skwrl-Fai-Add-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a wedged little-girl sandal. - [2] 252 174 Leeroy-Mys-Asg-Mal-Law escaped the dungeon [max level 1]. 15 [15]