Malena, lawful female bretonian Flame Mage $ --- ---- --.------- ---``--`-- --- ---|..------.|.....--.-- ----|...{....|-------|>----.|-...................| $ |.=.|........|..||...|.`I...|`.-----............-| |...|.------`..`||...|..`...|-.| -----.|.........| |.....|(.(.|.`..||...|.|.`..|-.| |..|..--........- |...@.|(((.|..`---...|.--.`--`.| -................| $ |...|D|((..-()...--|--.......|.--....%..........).| |...|.------...........}..II.|.......----.........| ----|.........`--``-.....}}}`|...-...| ---.--....- ----------- ..-----------.......--- ---|..).. ............%..........| --..|. ..----.----.---.|.|....| ---- --- |.--|..| --|.I--- |..--..-- ---- |....%..| |...^...| -----)--- --- [Malena the Broiler] St10 Dx11 Co8 In14 Wi5 Ch10 FlaBreFemLaw S13989 Mines:7 $287 HP-2(94) Pw24(134) AC1 MC2 Mov12 Xp9/3348 Wt502/1540 T4781 Latest messages The white dragon lashes you! [-7 -> 35] The white dragon claws you! [-8 -> 27] A shiver runs down your spine. The white dragon breathes frost! The blast of frost hits you! You don't feel cold. The blast of frost bounces! The white dragon bites you! [-7 -> 20] The white dragon lashes you! [-8 -> 12] Warning: HP low! The white dragon claws you! The white dragon rips into your breast with maniacal fervor! You hear the howling of the CwnAnnwn... [-5 -> 7] Warning: HP low! You die... Your inventory Amulets K - a g-uncursed amulet versus stone (being worn) {0} Weapons w - an i-uncursed +2 scimitar (weapon in hand) {16} A - a ` blessed +0 wedged little-girl sandal (alternate weapon; not wielded) {1} L - the i-uncursed -3 axe named Conformer {24} Y - a l-uncursed +0 bullwhip {8} Armor b - a l-uncursed +0 studded leather armor (being worn) {80} c - an a-uncursed rusty +0 pair of jumping boots (being worn) {8} f - a c-uncursed +0 dwarvish cloak (being worn) {4} J - a c-blessed +3 gnomish helm (being worn) {1} M - a l-uncursed +0 leather armor {60} Comestibles n - a v-uncursed candy bar {0} B - a m-uncursed tin of bat meat {0} Scrolls e - a ? uncursed scroll of scare monster {0} l - 4 ? uncursed scrolls of healing {0} q - a ? uncursed scroll of sin {0} t - a ? uncursed scroll of light {0} F - a ? uncursed scroll of cure {0} H - a ? blessed scroll of identify {0} R - a ? uncursed scroll of magic mapping {0} U - a ? uncursed scroll of trap detection {0} V - a ? uncursed scroll of identify {0} Spellbooks h - a ? blessed spellbook of flame sphere (0:1) {0} i - a ? blessed spellbook of fireball (5:4) {0} j - a ? blessed spellbook of detect monsters (0:2) {0} W - a ? uncursed spellbook of lightning (4:5) {0} Potions a - 2 * uncursed potions of object detection {0} d - a * uncursed potion of monster detection {0} s - 2 * uncursed potions of clairvoyance {0} v - a * uncursed potion of salt water {0} x - a * uncursed potion of enlightenment {0} y - a * uncursed potion of oil {0} z - a * uncursed potion of gain level {0} Z - a * cursed potion of monster detection {0} Rings k - a M-uncursed ring of stealth (on left hand) {0} O - a ` uncursed ring of teleport control (on right hand) {0} Wands u - a = uncursed wand of polymorph (0:10) {0} Tools C - a c-blessed sack {300} E - an i-cursed lock pick {0} Q - a C-uncursed oil lamp (lit) {0} Contents of the sack: a c-uncursed +0 gnomish helm {1} a c-uncursed +0 dwarvish cloak {4} a C-uncursed oil lamp {0} a p-uncursed +0 rubber hose {8} an i-uncursed +0 knife {2} an i-uncursed +0 flail {7} an i-uncursed +0 axe {24} an i-uncursed +0 dagger {4} an i-uncursed corroded +0 pistol {8} an i-uncursed -1 dwarvish short sword {12} an i-uncursed +0 dwarvish short sword {12} a p-uncursed +0 rubber hose {8} a * uncursed +0 worthless piece of red glass {1} a * uncursed +0 worthless piece of yellowish brown glass {1} 2 * blessed +0 worthless pieces of teal glass {2} 13 * blessed +0 worthless pieces of green glass {13} a * blessed +0 worthless piece of pink glass {1} an i-uncursed stethoscope {0} a ? uncursed spellbook of invisibility (2:0) {0} an i-cursed +1 pair of iron shoes {20} the i-blessed +1 dwarvish iron helm named Saracen's Chance {16} a w-blessed +1 quarterstaff {16} a ` uncursed figurine of a low rub monster {0} an i-cursed skeleton key {0} a M-uncursed wand of fire (0:0) {0} an i-uncursed +0 dwarvish iron helm {16} an i-uncursed +0 dwarvish roundshield {40} an i-uncursed +0 dwarvish roundshield {40} an i-uncursed +0 pair of iron shoes {20} a c-cursed -1 gnomish helm {1} the i-cursed -1 orcish helm named Halaberd's Reign {12} a c-uncursed +2 dwarvish cloak {4} 88 M-uncursed +0 antimatter bullets {2} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 28 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: acid resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 163 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 77% Wand drop chance was reduced to 80% Armor drop chance was reduced to 83% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: chaos spells (turn 41) The following skill became untrainable if you tried to train it too early: chaos spells (turn 312) The following skill became untrainable after a while: petkeeping (turn 11535) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 47900) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 35640 Monster spawn increase reached its maximum at turn 156330 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1402118 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: sludge bomb (freq bonus 16) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 20) The monster species that spawned more often: drydrip warp patch (freq bonus 12) The monster species that spawned more often: green patch (freq bonus 15) The monster species that spawned more often: sapusaur (freq bonus 7) The monster species that spawned more often: small generator (freq bonus 6) The monster species that spawned more often: corpse-candle (freq bonus 10) The monster species that spawned more often: lower raconteur cockier (freq bonus 42) The monster species that spawned more often: blank force fungus (freq bonus 15) The monster species that spawned more often: lilac warp patch (freq bonus 8) The monster species that spawned more often: vital nymph (freq bonus 5) The monster species that spawned more often: frenzied hell spawn (freq bonus 33) The monster species that spawned more often: renewable exterritoriality (freq bonus 24) The monster species that spawned more often: solstitial feyer (freq bonus 21) The monster species that spawned more often: feral morlock (freq bonus 42) The monster species that spawned more often: red slime (freq bonus 7) The monster species that spawned more often: filthy guttersnipe (freq bonus 24) The monster species that spawned more often: brass dragon (freq bonus 20) The monster species that spawned more often: tasloi (freq bonus 6) The monster species that spawned more often: Lupin the Third (freq bonus 20) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster species that never randomly spawned: spryest graving palatably The monster species that never randomly spawned: agave knacked The monster species that never randomly spawned: Sue Lyn's thick winter boot The monster species that never randomly spawned: nether turret The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: undead binder The monster species that never randomly spawned: terrax The monster species that never randomly spawned: spoiling benumb The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 2) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 25) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 2) Next attribute increase check would have come at turn 14412 Strength training was 50 Dexterity training was 48 Wisdom training was 50 Constitution training was 50 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having full nutrients (0) You had 601 points of nutrition remaining You were stealthy You could jump You had teleport control You would have been depetrified Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 343% b - fireball 4 matter 0% 328% c - detect monsters 4 divine 0% 253% d - invisibility 4 body 90% 75% e - lightning 4 matter 0% 140% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) appraisal 9 R LIMIT(36) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) power surge 7X LIMIT(0) draw energy 5X LIMIT(312) Discoveries Amulets amulet versus stone (sunburst) Weapons quarterstaff (staff) orcish dagger (crude dagger) scimitar (curved sword) dwarvish short sword (broad short sword) Armor iron shoes (hard shoes) jumping boots (ski heels) dwarvish cloak (hooded cloak) gnomish helm (little red hat) dwarvish iron helm (hard hat) dwarvish roundshield (large round shield) orcish helm (iron skull cap) Scrolls scroll of scare monster (MORE IS MORE) scroll of healing (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of mana (THAPSATE STHRAITO) scroll of phase door (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of standard id (BLOW FLOWER VIOLENT AROUND) scroll of cure (THE ENEMY RUN AWAY BY BELLOW) * scroll of extra healing (POKEMON GO KILLS PEOPLE) * scroll of greater mana restoration (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of fire (COMPILE SLEX SUDO UBUNTU) scroll of gold detection (CERB BRK PAND) scroll of sin (BAYARD WENZEL) scroll of light (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of identify (ORKAEL) scroll of magic mapping (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of trap detection (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) Spellbooks spellbook of flame sphere (withered) spellbook of fireball (glittering) spellbook of detect monsters (cyan) spellbook of invisibility (tattered) spellbook of lightning (violet) Potions potion of monster detection (yellow) potion of oil (dark) potion of object detection (nanika) potion of clairvoyance (black lily) potion of salt water (vermillion) potion of enlightenment (mint) potion of gain level (mum) Rings ring of teleport control (plain) ring of stealth (black signet) Wands wand of fire (untouchable) wand of digging (obscure) wand of polymorph (mercury) Tools oil lamp (lamp) sack (bag) skeleton key (key) Gems worthless piece of red glass (red) worthless piece of yellowish brown glass (yellowish brown) worthless piece of teal glass (teal) worthless piece of green glass (green) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 7: <- You are here Vanquished creatures 2 normal ants a smart bomb 2 jackals (4 created) a canermine a little dog (3 created) 0 hell hound pups (1 created) a porter floating eye 57 flaming spheres (59 created) a kitten a feline cloud 0 housecats (1 created) an evasive jermlaine a gobhoblin a wimp 2 hobbits a dwarf a normal dwarf 2 dwarf thieves a duergar thief a mutant human a hobbit caster a duergar lord 0 dwarf lord mutants (1 created) a dwarven wizard (3 created) a normal jelly an ochre jelly 2 kobolds a pack kobold a hidden kobold (2 created) 0 unidentified kobold shamans (1 created) a force leprechaun 0 baby permamimics (1 created) a mini mimic a small mimic a goblin a group goblin (2 created) a hobgoblin a yeek a Mordor orc a supercop a goals goblin 0 healing iron piercers (1 created) 0 pieckers (1 created) an evasive sewer rat a packer rat a pack rabbit a giant rat a snow rabbit a rabid rat 0 eevees (1 created) a cave spider 0 gray unicorns (1 created) 0 plasma clouds (1 created) a fog cloud a flying moyatto ball a grid bug an egg-laying mammal an echidna an alien spore (2 created) an alien flower a bat a flapbat a mohat a low centaur (2 created) 0 baby yellow dragons (1 created) 0 baby sky dragons (1 created) 0 white dragons (1 created) 0 emus (1 created) a sylphie an invisible badguy 2 lichens (1 created) a yellow patch (0 created) a mean growth a green growth (0 created) 0 pale mushrooms (1 created) 0 mind fungi (1 created) a shrieker a lavender spore 3 sub-gnomes 5 gnomes a normal gnome (2 created) a gnome thief 4 intermediate gnomes (5 created) a gnome guard 6 gnome lords (7 created) a gnome watcher a group gnome lord 5 gnomish wizards a grabber 2 deep gnomes a deep force gnome a deep gnome digger a porter gnome warrior a gnome king a New Kop 2 Keystone Kops a kobold mummy a gnome mummy a dwarf mummy an ettin mummy a baby ogre a low ooze a rust monster 4 garter snakes a monkey an ossium animatum a controller 2 gnome zombies an orc zombie an elf zombie a human zombie 0 kasa-obakes (1 created) 0 friendly adventurers (1 created) an agent of the black market a little girl 0 sweet coquettes (1 created) 0 shopkeepers (3 created) a minighost (2 created) 3 ghosts a hata-hata 0 rouge jellyfish (1 created) 0 giant eels (1 created) a newt 2 geckos a giant emerald frog 0 roast gooses (1 created) 0 bad eggs (1 created) a novice light wall 0 arrow turrets (1 created) 233 creatures born. 193 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 38 times You prayed to the gods 1 time You hit with a wielded weapon 192 times You killed 108 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (19 of 20) body armor [Basic] (max Expert) (23 of 160) devices [Basic] (max Expert) (44 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (27 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (65 of 160) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (118 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (8 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Skilled] (max Master) (247 of 540) Goodbye Malena the Flame Mage... You died in The Gnomish Mines on dungeon level 7 with 13961 points, and 287 pieces of gold, after 4781 moves. Killer: a monster (white dragon) You were level 9 with a maximum of 94 hit points when you died. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 4 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 5 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 6 180268 Bluescreen-Div-Gel-Fem-Law died in The Dungeons of Doom on level 11 [max 18]. Killed by a monster (Levistus). - [160] 7 170591 Leeroy-Ord-Alc-Mal-Law died in The Dungeons of Doom on level 13. Killed by an engulf of death. 59 [95] 8 145187 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 6 [max 11]. Killed by a monster (migo warrior). - [107] 9 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 10 137991 bugsniper-Nuc-Ang-Mal-Neu quit in The Dungeons of Doom on level 20 [max 21]. 130 [130] 63 14576 Leeroy-Zyb-Arg-Mal-Neu died in The Dungeons of Doom on level 5. Real fungus. 107 [107] 64 14046 Elronnd-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (piranha). - [65] *65 13961 Malena-Fla-Bre-Fem-Law died in The Gnomish Mines on level 7. Killed by a monster (white dragon). - [94] 66 13814 Elronnd-Dea-Rod-Fem-Law died in The Dungeons of Doom on level 38. Killed by a monster (aligned kop), while paralyzed by a monster's passive attack. - [39] 67 13784 Elronnd-Dea-Rod-Mal-Neu died in The Dungeons of Doom on level 39. Killed by a monster (winged eel). - [52] 96 8683 Malena-Fla-Bre-Fem-Law died in The Gnomish Mines on level 8. Killed by a monster (ape), while helpless. - [69] 166 1093 Malena-Mah-Bre-Fem-Law turned to stone in The Dungeons of Doom on level 3 [max 4]. Petrified by a petrification trap. 49 [49]