Malena, lawful female bretonian Mahou Shoujo -----#### -----------## |....,,,# ------..........,# |>..|##,------- |..............|,# #----------- ####|....,,,......| |..............|,# #`.......`..| ##,,,-...|#,,|.....| |..............|,# #,|.........| #,,##|...|##,|.....|## |.........------,#########,|.....{...| ##,###-.(.- #,......|,#####----.------ #,%#,,,,,,,,..........| #,,,,,,,#,# #,|.....|,,,,,,,,,,,,,,,,#######,,,######,--------.--# #,,######,###)-------,,##,#####,####,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ###,## #,,,,,,^,_@,,,,,,,,,,,,,,,,,,,,,,###,,,-----,,######-|--.- #,,,# ######,,######,,-------.--------------,...^|,## |....| -----,,-.-------------,# #,#|........#...........|#|...|## |..{.| |....,,|.............|## #,,|...#....$...........| |..<| |....| |...|,,..............|,# ###|....................| ----- ------ |{..+,#|..............,# ---------------------- ----- ---------------## [Malena the Teenie] St7 Dx3 Co7 In7 Wi17 Ch17 MahBreFemLaw S1097 Dlvl:3 $49 HP49(49) Pw55(55) AC11 MC0 Mov10 Xp5/222 Wt233/1070 T2765 Fainting Paralyzed Latest messages You regain consciousness. Unknown command '^J'. You can take the 4chan horse with you. Do it? [yn] (n) With great effort you climb the stairs. You faint from lack of food. You regain consciousness. Unknown command '^J'. There is a wall in the way! You hear some noises in the distance. Do you really want to step into that petrification trap? [yn] (n) CLICK! You have triggered a trap! You start turning to stone! You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. You hear someone counting money. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Your inventory Weapons s - 25 i-uncursed +0 arrows (in quiver) {0} t - a w-uncursed +0 club {12} u - an i-uncursed +0 orcish dagger {4} v - a w-uncursed +0 club (weapon in hand) {12} z - the w-uncursed +1 bow named Brotherhood (alternate weapon; not wielded) {12} B - 18 i-uncursed +0 crossbow bolts {0} D - a p-uncursed +0 rubber hose {8} J - a p-uncursed +0 rubber hose {8} M - an i-uncursed +0 battle-axe {48} Armor a - an i-uncursed +0 scale mail {100} b - a l-uncursed +0 pair of low boots (being worn) {4} w - an i-uncursed +3 orcish helm {12} A - an i-uncursed +0 orcish helm {12} Scrolls j - a ? uncursed scroll of healing {0} k - 4 ? uncursed scrolls of mana {0} l - 2 ? uncursed scrolls of phase door {0} m - a ? uncursed scroll of standard id {0} n - a ? uncursed scroll of cure {0} p - a ? uncursed scroll of warding {0} Spellbooks d - a ? uncursed spellbook of create monster (0:1) {0} e - a ? uncursed spellbook of jumping (4:4) {0} f - a ? uncursed spellbook of magic missile (0:5) {0} E - a ? uncursed spellbook of induce vomiting (0:1) {0} Potions x - a * blessed potion of ice {0} I - a * uncursed potion of monster detection {0} Rings H - a $ uncursed -2 ring of increase damage {0} Wands c - a m-uncursed wand of striking (0:4) {0} y - a m-uncursed wand of digging (0:6) {0} Tools C - a m-uncursed tin whistle {0} F - a c-uncursed blindfold {0} Gems o - a $ uncursed +0 jade stone {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 21 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: psi resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 89% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable if you tried to train it too early: implants (turn 910) The following skill became untrainable after a while: techniques (turn 49287) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 89739) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31020 Monster spawn increase reached its maximum at turn 97418 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 332150 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: prussic educated (freq bonus 18) The monster species that spawned more often: glam clam (freq bonus 27) The monster species that spawned more often: shadow wolf (freq bonus 3) The monster species that spawned more often: inka hunter (freq bonus 15) The monster species that spawned more often: train moss (freq bonus 24) The monster species that spawned more often: warhorse (freq bonus 16) The monster species that spawned more often: hobbit bandit (freq bonus 12) The monster species that spawned more often: spellslinger horse (freq bonus 12) The monster species that spawned more often: special force patch (freq bonus 8) The monster species that spawned more often: blue stalk (freq bonus 4) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 5) The monster species that spawned more often: violent beauty (freq bonus 9) The monster species that spawned more often: metal piercer (freq bonus 5) The monster species that spawned more often: inertia warp patch (freq bonus 8) The monster species that spawned more often: recrating segregant (freq bonus 24) The monster species that spawned more often: old red dragon (freq bonus 16) The monster species that spawned more often: yaki mochi (freq bonus 32) The monster species that spawned more often: skidooed aardvark (freq bonus 5) The monster species that spawned more often: lesser maia (freq bonus 14) The monster species that spawned more often: gravity warp patch (freq bonus 20) The monster trait that was more common: monsters that count as human (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 5) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster species that never randomly spawned: sniper The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: superschool speaker The monster species that never randomly spawned: grandly tautology The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: orange fungus The monster species that never randomly spawned: psych flayer The monster species that never randomly spawned: foundrechaun The monster species that never randomly spawned: undead nymph The monster species that never randomly spawned: poorly jittery The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 25) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 39) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 9) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 4) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 18) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 9) Next attribute increase check would have come at turn 5360 Strength training was 50 Dexterity training was 38 Wisdom training was 4 Constitution training was 13 You were fire resistant You were cold resistant You were shock resistant You were magic-protected You were paralyzed (-3) You were punished You were heterosexual You were prevented from having psi resistance (0) You were prevented from having free action (0) You had -125 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (22) You are dead Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 373% b - jumping 1 body 0% 173% c - magic missile 3 attack 0% 393% d - induce vomiting 2 body 0% 198% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) battle-axe (double-headed axe) Armor low boots (walking shoes) orcish helm (iron skull cap) Scrolls scroll of healing (BBQ BBQ) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (INNOCENCE PETRIFIED SKIN) scroll of standard id (FOOBIE BLETCH) scroll of cure (NETHACK FOURK STREAMLINES THE GAME IN AN ANNOYING WAY LIKE DCSS) * scroll of extra healing (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) * scroll of greater mana restoration (SO INFERO NO) scroll of punishment (LETS FAIL AND ROLL) scroll of warding (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) Spellbooks spellbook of create monster (velvet) spellbook of jumping (wounded) spellbook of magic missile (maroon) spellbook of induce vomiting (programmed) Potions potion of full healing (raspberry) potion of ice (bright) potion of monster detection (black lily) Rings ring of increase damage (calcite) Wands wand of striking (beryllium) wand of digging (fourked) Tools tin whistle (whistle) Gems jade stone (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Vanquished creatures an acid blob 4 jackals 0 floating eyes (1 created) 0 werefloatingeyes (2 created) 0 hobbits (1 created) an egodretch a kobold a whnas a large kobold a fairy moogle 0 gizards (2 created) 2 marine goblins a group goblin a goblin cop 0 rock piercers (1 created) a baby river hog a sewer rat (3 created) a petit pseudo rat 0 4chan ponies (1 created) 0 vipertices (1 created) a crawling worm mass 2 flying moyatto balls 4 grid bugs a bat 2 mohats a fruit bat 0 actual vampire bats (1 created) a porter lichen a mould a brown mushroom a luminescent fungus 0 red fungi (1 created) 0 red spores (1 created) a gnome an intermediate gnome a New Kop a low minator a Kop Reinforcer an Uniform Sergeant 3 Policeman Sergeants a Warder Sergeant 2 Undead Sergeants 0 tiny liches (1 created) a kobold mummy a baby ogre a gray ooze (2 created) a purple snake a baby monkey a newt zombie a goblin zombie 2 elf zombies a chimney sweep 2 vicars (3 created) a white friar (2 created) 0 drunkards (1 created) a biker gang member an innkeeper a drunk jet guy an agent of the black market 0 redguards (1 created) a werefloatingeye (0 created) 0 kickboxing girls (1 created) 0 shopkeepers (1 created) a minighost a newt a twen an iguana a colorless mushroom patch 5 batman plants an arctic fern spore 2 white mushroom patches a brown mushroom patch 2 silver mushroom patches 3 lime killer tomatoes a kogepan 3 goombas a killer tripe ration 12 piles of copper coins 6 piles of silver coins a fake coins 2 piles of killer coins 0 novice medium walls (1 created) a novice dark wall 0 small turrets (2 created) a fire trove 0 gem troves (1 created) a tool trove 135 creatures born. 110 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 7 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 42 times You killed 32 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (31 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (33 of 160) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Basic] (max Expert) (97 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (40 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (2 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (53 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (24 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Malena the Mahou Shoujo... You turned to stone in The Dungeons of Doom on dungeon level 3 with 1093 points, and 49 pieces of gold, after 2765 moves. Killer: petrification trap You were level 5 with a maximum of 49 hit points when you turned to stone. You reached the 165th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 4 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 5 210876 Elronnd-Wiz-Rod-Mal-Cha quit in Sokoban on level 7 [max 27]. 159 [164] 6 180268 Bluescreen-Div-Gel-Fem-Law died in The Dungeons of Doom on level 11 [max 18]. Killed by a monster (Levistus). - [160] 7 170591 Leeroy-Ord-Alc-Mal-Law died in The Dungeons of Doom on level 13. Killed by an engulf of death. 59 [95] 8 145187 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 6 [max 11]. Killed by a monster (migo warrior). - [107] 9 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 10 137991 bugsniper-Nuc-Ang-Mal-Neu quit in The Dungeons of Doom on level 20 [max 21]. 130 [130] 95 8683 Malena-Fla-Bre-Fem-Law died in The Gnomish Mines on level 8. Killed by a monster (ape), while helpless. - [69] 163 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 164 1124 Leeroy-Fen-Inc-Mal-Neu quit in The Gnomish Mines on level 3. 28 [28] *165 1093 Malena-Mah-Bre-Fem-Law turned to stone in The * Dungeons of Doom on level 3 [max 4]. Petrified by a petrification trap. 49 [49] 166 1055 Leeroy-Ord-Dro-Mal-Law quit in The Dungeons of Doom on level 3. 18 [33] 167 1048 Volt-Elm-Hum-Mal-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted fry corpse. 54 [54]