¥@QYÉ+Ð Player: Luxidream Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-26.17:13:09.ttyrec Time: (1498497189) Mon Jun 26 17:13:09 2017 ¥@QY?NiThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...¥@QY®t¥@QYQwò[Luxidream the Aimbot User ] St6 Dx13 Co14 In9 Wi3 Ch12 CamAmnMalCha+XJ Dlvl:1 $7 HP 17(17)  Pw 10(10)  AC10 Exp1 T8You return to level 1 in The Dungeons of Doom.--More--¦@QYS °ÚÄÄÄÄ¿³úúúú³³ú<úú³³úúúú³³úúúú³úúúúú³³úúf@+ÀÄÄÄÄÙ[Luxidream the Aimbot User ] St6 Dx13 Co14 In9 Wi3 Ch12 CamAmnMalCha+XJ Dlvl:1 $7 HP 17(17)  Pw 10(10)  AC10 Exp1 T8Hello Luxidream, the x-race ironman amnesiac Camperstriker, welcome back to SlashEMExtended!--More--§@QYà  [Luxidream the Aimbot User ] St6 Dx13 Co14 In9 Wi3 Ch12 CamAmnMalCha+XJ  17(17)  Pw 10(10)  AC10 Exp1 T8Be careful! New moon tonight.--More--¨@QYe·Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--¨@QYAf ' ¨@QYq ÝThere is a wall in the way![Luxidream the Aimbot User ] St6 Dx13 Co14 In9 Wi3 Ch12 CamAmnMalCha+XJ  17(17)  Pw 10(10)  AC10 Exp1 T8©@QYmu# ©@QYW untrap©@QYþH i ª@QYÇíui: unknown extended command.[Luxidream the Aimbot User ] St6 Dx13 Co14 In9 Wi3 Ch12 CamAmnMalCha+XJ  17(17)  Pw 10(10)  AC10 Exp1 T8«@QYø+ # ¬@QY™ quit¬@QY&muit¬@QYit¬@QYXæ *Really quit [yes/no]? ®@QY)y®@QY™ôe®@QY X s®@QYÅó x[Luxidream the Aimbot User  17(17)  Pw 10(10)®@QY†ú ÚÄÄÄÄ¿³úúúú³³ú<úú³³úúúú³³úúúú³úúúúú³³úúf@+ÀÄÄÄÄÙ[Luxidream the Aimbot User ] St6 Dx13 Co14 In9 Wi3 Ch12 CamAmnMalCha+XJ Dlvl:1 $7 HP 17(17)  Pw 10(10)  AC10 Exp1 T8A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells is properly installed. If this is a proper installation, a®@QYÅú :sk your cheat or spoiler manufacturer for any spoilers you might need. If problems continue, remove any newly created save files (if explore) or bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable components, restart your game, press X to select Explore Mode Options, and then select Yes. Technical information: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n) ¶@QY¾nÚÄÄÄÄ¿ ³úúúú³ ³ú<úú³ ³úúúú³ ³úúúú³ úúúúú³ ³úúf@+ ÀÄÄÄÄÙ  Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1}(end) ·@QY7 &ÚÄÄÄÄ¿³úúúú³³ú<úú³³úúúú³³úúúú³úúúúú³³úúf@+ÀÄÄÄÄÙDo you want to see your attributes? [ynq] (n) ¸@QYÜsnFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: burnopathy. You could not have this property extrinsically: acid resistance. You could not have this property intrinsically: reflection. Scroll identification only worked 100 times out of 169. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 60. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 129. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 85% chance. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 86%. Ring drop chance was ¸@QYîsreduced to 71%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 39%. --More--¸@QYy Musable item generation frequency had a negative bias of 19%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: occult spells. The following skill was trained at half the usual rate: high heels. The following skill was trained at one fifth the usual rate: two-handed sword. The following skill was limited to basic proficiency: two-weapon combat. The following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: morning star (turn 44). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 124500. Monster spawn increase had reached its maximum at turn 170960. In th¸@QYHy Âis game, Eevee's evolution was umbreon. Your limit for ascension was at turn 652736. The monster class that cannot be genocided was quadruped. The monster class that was spawned more often: nymph (freq bonus 1). The monster species that was spawned more often: embracing octopus (freq bonus 10). The monster species that was spawned more often: null force fungus (freq bonus 40). --More--Ñ@QY9¬The monster species that was spawned more often: fire elemental (freq bonus 42). The monster species that was spawned more often: Uniform Kriminologist (freq bonus 9). The monster species that was spawned more often: animator (freq bonus 12). The monster species that was spawned more often: TÌ®Á4 (freq bonus 3). The monster species that was spawned more often: petty blinking eye (freq bonus 12). The monster species that was spawned more often: hata-mata (freq bonus 5). The monster species that was spawned more often: drowzee (freq bonus 5). The monster species that was spawned more often: mammoth (freq bonus 24). The monster species that was spawned more often: bright blue mold (freq bonus 14). The monster species that was spawned more often: heretic (freq bonus 6). The monster species that was spawned more often: cheating black light (freq bonus 12). The monster species that was spawned more ofteÑ@QYs¬én: crystal patch (freq bonus 6). The monster species that was spawned more often: ancient green dragon (freq bonus 10). The monster species that was spawned more often: elven smoker (freq bonus 6). The monster species that was spawned more often: segfault (freq bonus 30). The monster species that was spawned more often: funny boar (freq bonus 4). The monster species that was spawned more often: snaring swarmer (freq bonus --More--Ò@QYøÈ 15). The monster species that was spawned more often: xorn (freq bonus 18). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 5). The monster trait that was more common: monsters that revive after death (freq bonus 4). The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8). The monster species that was never randomly spawned: tainted creature. The monster species that was never randomly spawned: bramble spore. The monster species that was never randomly spawned: flying scimitar. The monster species that was never randomly spawned: intervention sphere. The monster species that was never randomly spawned: racist troll. The monster species that was never randomly spawned: Tax A-Driver. The monster species that was never randomly spawned: emu. The monster species that was never randomly spawned: large hÒ@QY1É arpy. The monster species that was never randomly spawned: uŒà·ûXÍ’0÷ÝayÿÙ¾íÄÉY,Ü. The monster species that was never randomly spawned: blade barrier. The monster class that was always generated with extra speed: snake. The monster class that was more likely to generate with musable stuff: pile of coins. The RNG hath decreed that this item was never generated: time use stone (gray). The RNG hath decreed that this item was never generated: identify (KERNOD WEL). --More--Þ@QYÒ The RNG hath decreed that this item was never generated: see invisible (magenta). The RNG hath decreed that this item was never generated: heavy gold ball ((null)). The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak). The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)). The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves). The RNG hath decreed that this item was never generated: broom ((null)). The RNG hath decreed that this item was never generated: filler cloak (mantle of coat). The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink). The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: bullshit (YOU STÞ@QY) !EPPED INTO A HEAP OF SHIT, freq bonus 23). The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 9). --More--ã@QYK0 The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 24). The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4). The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9). The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 17). The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 12). The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5). The RNG hath decreed that this iteã@QY0 ¦m was generated more often: amulet of strangulation (oval, freq bonus 7). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 17). The RNG hath decreed that this item was generated more often: pill ((null), --More--è@QYO?freq bonus 11). The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11). The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 8). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 59). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27). The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots). The RNG hath decreed that this item was always generated cursed: white sweets ((null)). The RNG hath decreed that this item was always generated cursed: droven spear (long obsidiè@QYƒ?:an spear). The RNG hath decreed that this item was always generated cursed: heroism (tan). The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating). The RNG hath decreed that this item was always generated cursed: lightless --More--è@QYš. boots (sharp-edged sandals). The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak). The RNG hath decreed that this item was always generated cursed: bent sable (bent sword). The RNG hath decreed that this item was always generated cursed: lava (red-hot). The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC). The RNG hath decreed that this trap was always invisible: level trap. The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 3). Next attribute increase check would have come at turn 1646. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having acid resistance (0). You were prevented from having burnopathy (0). You had 1492 points of nutrition remaining. Your luck wè@QYô. bas zero. You could not have safely prayed (152). You survived. --More--è@QYÂL nÚÄÄÄÄ¿³úúúú³³ú<úú³³úúúú³³úúúú³úúúúú³³úúf@+ÀÄÄÄÄÙ[Luxidream the Aimbot User ] St6 Dx13 Co14 In9 Wi3 Ch12 CamAmnMalCha+XJ Dlvl:1 $7 HP 17(17)  Pw 10(10)  AC10 Exp1 T8Do you want to see your discoveries? [ynq] (n) é@QYZ‰ n Discoveries  Scrolls scroll of healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (VAS CORP BET MANI) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (MORAL RISE WHEN BURN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) é@QY;aÚÄÄÄÄ¿³úúúú³³ú<úú³³úúúú³³úúúú³úúúúú³³úúf@+ÀÄÄÄÄÙDo you want an account of creatures vanquished? [ynq] (n) ê@QY}Äîn Vanquished creatures:  0 stoats (1 created) 0 kittens (1 created) 0 rabbits (1 created) 0 Rame Ducks (1 created) 0 lichens (1 created) a clockwork dwarf 0 colorless mushroom patches (1 created) 0 novice medium walls (1 created)  8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--ë@QY`RÚÄÄÄÄ¿³úúúú³³ú<úú³³úúúú³³úúúú³úúúúú³³úúf@+ÀÄÄÄÄÙDo you want to see your conduct? [ynq] (n) ë@QY W Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ë@QY< ÚÄÄÄÄ¿³úúúú³³ú<úú³³úúúú³³úúúú³úúúúú³³úúf@+ÀÄÄÄÄÙGoodbye Luxidream the Camperstriker... You quit in The Dungeons of Doom on dungeon level 1 with 7 points, and 7 pieces of gold, after 8 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--