Luxidream, lawful male vampiric Gladiator ------- ##----------- ---------------- ......| ##,-.........| --------...............-------- |.....| #,,|......$..| |...$^........................| |.....| ##,#|.........| |.......................$.$%..| -.....| #,,#--+-----.-- |........................%....| -.-.--- ###,## #,# |.....................(...)%%.. #%#,# ##,,#,# #,### --------..................-.-%-# #,#,# #,,,,,## ##`,,# ------ - ---...-###,%%,,# ###,#,## ##,,(,,,, ,,,##,## ##,,,,#,####,,,#,,# ##,[-.--.-.-- #,#,,,,# #,,,## #},,,####,## #,,--.......-- ,,###,,# ------..%-----.----- #,,## #,,....-.....| #,,# --.....#.[..........-- #,,# ##,,|..@|,|...| -.--.- |......%.............| ##,# #,,,,|...|#|...| |....| |....................| #+# ##,,, |...---...| |....| |....................| --.-..-.,# --..<....-- |....| |....................| |_.....-,# --------- |....| --..................-- |.......## |....| -------------------- --------# ------ [Luxidream the Dimachaerus] St13 Dx12 Co15 In11 Wi9 Ch5 GlaVamMalLaw Dlvl:3 $6 HP74(74) Pw50(50) AC5 Exp6 T725 Latest messages However, you can squeeze yourself into a small opening. Do it? [yn] (n) Unknown command '^J'. Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. You hear a distant squeak. (2x) You feel a certain tension. You stumble. Unknown command '^J'. (2x) You hear a distant squeak. There is a wall in the way! (25x) Unknown command '^J'. There is a wall in the way! (18x) You hear a distant squeak. You stumble. There is a wall in the way! (4x) You hear a distant squeak. There is a wall in the way! (2x) # Really quit [yes/no]? Your inventory Amulets p - a cursed amulet of fumbling (being worn) {1} Weapons a - a blessed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - an uncursed lichen corpse {20} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Potions d - 2 uncursed potions of blood {2} l - a blessed potion of booze {1} Rings e - an uncursed ring of slow digestion (on right hand) {1} Wands k - an uncursed wand of striking (0:2) {1} q - an uncursed wand of opening (0:1) {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 12 You carried 5 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: teleport control You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 64% chance Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 77% Wand drop chance was reduced to 37% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 60% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 70) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40470 Monster spawn increase reached its maximum at turn 57643 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 522366 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: rainbow dragon (freq bonus 24) The monster species that spawned more often: toxic fiend (freq bonus 15) The monster species that spawned more often: Dr. Munoz (freq bonus 20) The monster species that spawned more often: large chicken (freq bonus 40) The monster species that spawned more often: disguised soldier ant (freq bonus 36) The monster species that spawned more often: teddy bear (freq bonus 12) The monster species that spawned more often: white wraith (freq bonus 28) The monster species that spawned more often: heavy bomb (freq bonus 14) The monster species that spawned more often: ebony force fungus (freq bonus 72) The monster species that spawned more often: pike (freq bonus 12) The monster species that spawned more often: cave viper (freq bonus 8) The monster species that spawned more often: petty chimpanzee (freq bonus 36) The monster species that spawned more often: chemistry teacher (freq bonus 27) The monster species that spawned more often: racoon (freq bonus 90) The monster species that spawned more often: lava maw (freq bonus 18) The monster species that spawned more often: disturbance head (freq bonus 28) The monster species that spawned more often: white growth (freq bonus 12) The monster species that spawned more often: guard drake (freq bonus 28) The monster species that spawned more often: tuna (freq bonus 20) The monster species that spawned more often: ego dung worm (freq bonus 12) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster species that never randomly spawned: locust swarm The monster species that never randomly spawned: acid blob The monster species that never randomly spawned: crimson fungus The monster species that never randomly spawned: Watcher in the Water The monster species that never randomly spawned: lovely squeezer girl The monster species that never randomly spawned: baby leviathan The monster species that never randomly spawned: eleven-tentacle hententmon The monster species that never randomly spawned: latin six girl The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: yellow slime The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 13) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 14) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 11) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Next attribute increase check would have come at turn 2338 Strength training was 21 Dexterity training was -9 Wisdom training was -4 Constitution training was 7 You were level-drain resistant You were prevented from having teleport control (0) You were prevented from having mana regeneration (0) Your chance to block was 27% You fumbled You had 1143 points of nutrition remaining You were stealthy You could fly You could survive without air You had slower digestion You regenerated You were fast You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) draw blood 6 R Prepared(0) shield bash 2X Prepared(0) Discoveries Amulets amulet of fumbling (awakening) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (green bowel) * skullcap (rural helmet) * flack helmet (horned helmet) * crystal helm (hacker helmet) * mining helm (deformed helmet) * field helm (masked helmet) * helm of safeguard (filtered helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (runic gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (yellow sneakers) * boots of safeguard (torn boots) Scrolls scroll of healing (MAYBE PROTECT FROM SERIOUS STATUS) scroll of mana (PROR PERPERCA) scroll of phase door (INEMPTIO) scroll of standard id (MAMPIFANDRAY SELA) scroll of cure (SUTSI) Potions potion of blood (blood-red) potion of booze (sizzling) Rings ring of slow digestion (thieves guild) Wands wand of striking (redwood) wand of opening (monoclinic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 putties 0 gravity jackals (1 created) a pack fox (3 created) 0 little dogs (1 created) a reston 0 cave kobolds (1 created) a chipmunk 0 chaffinches (1 created) a lichen 0 immobile mushrooms (1 created) 15 sub-gnomes (65 created) a clockwork dwarf 6 gnomes (16 created) 0 gnome stalkers (8 created) 2 normal gnomes (10 created) 0 gnome thieves (2 created) 0 petty gnome thieves (1 created) 2 panotties (3 created) an intermediate gnome (6 created) 0 gnome guards (1 created) 0 gnome comrades (1 created) 0 gnome lords (3 created) a gnome watcher 0 gnome friendloaders (2 created) 0 gnomish wizards (2 created) 0 gnomish casters (1 created) 0 gnomish mana wizards (1 created) 0 angsty gnomes (2 created) a gnome bitch a deep gnome a deep gnome digger 0 gnome illusionists (1 created) 0 vulnerator gnomes (1 created) a mummy a grid xorn a gecko zombie 0 orc zombies (1 created) 0 mean-looking mercenaries (1 created) an alien 0 shopkeepers (1 created) a novice medium wall 152 creatures born. 42 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 48 times You killed 42 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (24 of 160) shield [Basic] (max Expert) (29 of 160) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (68 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Luxidream the Gladiator... You quit in The Dungeons of Doom on dungeon level 3 with 1902 points, and 6 pieces of gold, after 725 moves. Killer: quit You were level 6 with a maximum of 74 hit points when you quit. You reached the 139th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 137 1924 Mick-Mar-Alc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Mallwyd, the shopkeeper). - [94] 138 1902 Mick-Ama-Sea-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (superjedi). - [45] *139 1902 Luxidream-Gla-Vam-Mal-Law quit in The Dungeons of Doom on level 3. 74 [74] 140 1867 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 13. Killed by sitting on lava. - [39] 141 1795 QQQQQ-Cha-Dop-Fem-Cha died in The Dungeons of Doom on level 1 [max 3]. Killed by a monster (putty), while praying unsuccessfully. - [39]