Luxidream, lawful male troll Gladiator -------- |......[ --......-- |......... --......-- |......| ---.---- ##,# #,,# ----.---------- |.............| |....e).k.....| |......@......- |.............| |.>...........| |.............| --------------- [Luxidream the Velite] St13 Dx7 Co14 In7 Wi8 Ch5 GlaTroMalLaw Dlvl:2 $21 HP-1(12) Pw1(1) AC2 Exp1 T57 Latest messages You see here 21 gold pieces {0}. 21 gold pieces. Pick an object. e an eye or sphere (gas spore) (base level 1) Accessing Pokedex entry for gas spore... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 15. No resistances. Leaves no corpse. Genocidable, breathless, amphibious flyer, floater. This monster is of neuter gender. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 4d6, explodes when killed - ordinary physical You see here a ring mail {100}. (2x) j - a ring mail {100}. What do you want to wear? [j or ?*] You are putting on a ring mail. You finish your dressing maneuver. You hear a slow drip. You just miss the black rat. Your ring mail deflects the black rat's attack. You kill the black rat! The whnas Randomizer throws an orcish spear! You are almost hit by an orcish spear. You just miss the whnas Randomizer. The whnas Randomizer wields 2 orcish spears {24}! The whnas Randomizer throws an orcish spear! You are hit by an orcish spear! You die... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} d - an uncursed +0 spetum (alternate weapon; not wielded) {20} Armor b - an uncursed +0 shield of reflection (being worn) {20} j - an uncursed +0 ring mail (being worn) {100} Comestibles c - a blessed cram ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 55% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: knife (turn 84) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28233 Monster spawn increase reached its maximum at turn 51864 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1189848 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: evasive sewer rat (freq bonus 8) The monster species that spawned more often: russian IRC client (freq bonus 4) The monster species that spawned more often: giant white ant (freq bonus 9) The monster species that spawned more often: zombified dog (freq bonus 12) The monster species that spawned more often: pile of titanium coins (freq bonus 6) The monster species that spawned more often: big bot (freq bonus 42) The monster species that spawned more often: sickness trove (freq bonus 6) The monster species that spawned more often: pschi lich (freq bonus 72) The monster species that spawned more often: aquatic bear (freq bonus 21) The monster species that spawned more often: undead diver (freq bonus 12) The monster species that spawned more often: mist giant (freq bonus 8) The monster species that spawned more often: barrow wight (freq bonus 15) The monster species that spawned more often: card growth (freq bonus 8) The monster species that spawned more often: baby guivre (freq bonus 3) The monster species that spawned more often: sandstone man (freq bonus 8) The monster species that spawned more often: giant brown toad (freq bonus 12) The monster species that spawned more often: fallen shaman (freq bonus 42) The monster species that spawned more often: takeaway turret (freq bonus 12) The monster species that spawned more often: deep lava drowning fish (freq bonus 10) The monster species that spawned more often: void mushroom (freq bonus 18) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster species that never randomly spawned: kobold thief The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: Windows 8 (Smartphone Edition) The monster species that never randomly spawned: killer bug The monster species that never randomly spawned: Officer Alina The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: fallen maia The monster species that never randomly spawned: yellow mold The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 74) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 231) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 13) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 5) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 1) Next attribute increase check would have come at turn 889 Strength training was 7 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were immune to sickness You were prevented from having sleep resistance (0) You were prevented from having displacement (0) Your chance to block was 27% You had infravision You had 1908 points of nutrition remaining You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (1671) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (rotating helmet) * skullcap (complete helmet) * flack helmet (mechanical helmet) * crystal helm (wide conical hat) * mining helm (strip bandana) * field helm (musical helmet) * helm of safeguard (guzzle helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (shitty gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (cast iron boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of mana (GARVEN DEH) scroll of phase door (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of standard id (NO FAIL ATTACKING BY SUMMER) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 0 cockatoo chicks (1 created) 0 gas spores (1 created) 0 kittens (1 created) a hobbit gentleman 0 whnases (1 created) 0 goblins (2 created) 0 evasive sewer rats (2 created) a black rat 0 hole spiders (4 created) 0 yellow centipedes (1 created) a vulture 0 red molds (1 created) 0 mummies (11 created) 0 adom mummies (1 created) 0 dcss mummies (1 created) 0 gecko mummies (1 created) 0 nethorns (1 created) 0 shopkeepers (1 created) 34 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Luxidream the Gladiator... You died in The Dungeons of Doom on dungeon level 2 with 101 points, and 21 pieces of gold, after 57 moves. Killer: an orcish spear You were level 1 with a maximum of 12 hit points when you died. You reached the 339th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 337 102 AmyBSOD-Fla-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant spider). - [19] 338 101 demonzero-Bar-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (blood hook). - [22] *339 101 Luxidream-Gla-Tro-Mal-Law died in The Dungeons of Doom on level 2. Killed by an orcish spear. - [12] 340 99 username66-Mar-Hum-Fem-Neu escaped the dungeon [max level 1]. 11 [17] 341 98 Wooble-Dun-Roh-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Mr. Voulgezac, the shopkeeper). - [20]