Leeroy, lawful male zruty Dragonmaster --- ------ |@.......| |.D....... ---------- [Leeroy the Servant of Scales] St18 Dx5 Co11 In8 Wi8 Ch7 DraZruMalLaw Dlvl:1 $0 HP18(18) Pw6(6) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male zruty Dragonmaster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (zruty dragonmaster called Leeroy, on a staircase) Accessing Pokedex entry for player zruty... Base statistics of this monster type: Base level = 9, difficulty = 12, AC = 3, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a banana. Is not a valid polymorph form. Attacks: 1d4, claw (punch, hit, etc.) - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 1d6, uses weapon - ordinary physical # This technique can be used to rapidly strike an adjacent monster using your fists. Use this technique? [yn] (n) You can't do this while wielding a weapon! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 10 Ring drop chance was reduced to 83% Potion drop chance was reduced to 62% Armor drop chance was reduced to 83% Food drop chance was reduced to 55% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: firearms The following skill became untrainable after a while: shuriken (turn 12237) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 44800) The following skill became harder to train at higher skill levels: petkeeping Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22315 Monster spawn increase reached its maximum at turn 182551 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 256992 The monster class that cannot be genocided was cat or other feline The monster species that spawned more often: moloch (freq bonus 18) The monster species that spawned more often: death ghost (freq bonus 12) The monster species that spawned more often: water dragon (freq bonus 2) The monster species that spawned more often: petty delphyne (freq bonus 28) The monster species that spawned more often: swab slabber (freq bonus 12) The monster species that spawned more often: Knight of Empty Reflections (freq bonus 4) The monster species that spawned more often: bandit (freq bonus 2) The monster species that spawned more often: farting skeleton (freq bonus 30) The monster species that spawned more often: card mushroom (freq bonus 6) The monster species that spawned more often: oil village (freq bonus 2) The monster species that spawned more often: singing sand (freq bonus 4) The monster species that spawned more often: chemical spore (freq bonus 4) The monster species that spawned more often: sparkle monster (freq bonus 6) The monster species that spawned more often: ovarian pinch (freq bonus 2) The monster species that spawned more often: agnizing noninclusive (freq bonus 12) The monster species that spawned more often: histrionically toilsome (freq bonus 8) The monster species that spawned more often: wiggle cat (freq bonus 8) The monster species that spawned more often: piercing permamimic (freq bonus 8) The monster species that spawned more often: kobold shaman (freq bonus 30) The monster species that spawned more often: starmie (freq bonus 8) The monster trait that was more common: monsters with random thieving attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 5) The monster species that never randomly spawned: gully lemming The monster species that never randomly spawned: jumping flame flower The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: simplifying sheaving The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: blue bulb The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: parried washwomen portliest The monster species that never randomly spawned: +4 am cutoff The monster species that never randomly spawned: small permamimic The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: heavy copper ball ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: automatic katana ((null)) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 8) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 7) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: leadbar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 8) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 12) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 2) Trap randomization happened for 1 in 177 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Enki The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Fri Jan 10 06:13:48 2020. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1 R Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YASD GUARANTEED OR YOUR MONEY BACK) scroll of mana (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of phase door (I SWITCH MY MERC MORE OFTEN THAN MY PANTS) scroll of standard id (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of cure (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of heal other (KAME HAME HA) * scroll of extra healing (FOOBIE BLETCH) * scroll of greater mana restoration (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new zruty 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.