Leeroy, lawful male fairy Dragonmaster -----.------ |..........+ |..........| |....@D....| ------------ [Leeroy the Servant of Scales] St16 Dx7 Co10 In12 Wi9 Ch7 DraFaiMalLaw Dlvl:1 $0 HP15(15) Pw7(7) AC5 Exp1 T8 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male fairy Dragonmaster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You are lucky! Full moon tonight. You don't know any spells right now. # There is nothing here to pick up. (2x) Pick an object. @ a human or elf or you (fairy dragonmaster called Leeroy, on a staircase) Accessing Pokedex entry for player fairy... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 0, magic resistance = 50, alignment 0. Fast (13). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, herbivorous. This monster is always female. Has infravision. Can be seen with infravision. Origin: Elona. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical # (2x) You don't have another special ability in your normal form! You don't know any spells right now. You kill the illusion in the mist! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 252 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 96% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: squeaking The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: implants (turn 18) The following skill couldn't be trained before a certain turn number is reached: sling (turn 22996) Sticky curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61452 Monster spawn increase reached its maximum at turn 144288 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1843350 The monster class that cannot be genocided was lizard The monster species that spawned more often: rodeo tore (freq bonus 2) The monster species that spawned more often: breccia individualist (freq bonus 18) The monster species that spawned more often: vessel monopolistic (freq bonus 30) The monster species that spawned more often: illusion ripper (freq bonus 4) The monster species that spawned more often: blister fungus (freq bonus 3) The monster species that spawned more often: habitat tournament (freq bonus 6) The monster species that spawned more often: siege caterpillar (freq bonus 6) The monster species that spawned more often: constitution quaint recapitulating (freq bonus 36) The monster species that spawned more often: death impacter (freq bonus 18) The monster species that spawned more often: brown mushroom patch (freq bonus 12) The monster species that spawned more often: friction growth (freq bonus 1) The monster species that spawned more often: ace of diamonds (freq bonus 4) The monster species that spawned more often: volcano lord (freq bonus 24) The monster species that spawned more often: redlite growth (freq bonus 6) The monster species that spawned more often: shot hegemonical (freq bonus 1) The monster species that spawned more often: blank laser (freq bonus 9) The monster species that spawned more often: voicing chessman (freq bonus 4) The monster species that spawned more often: Sing's japanese geta (freq bonus 2) The monster species that spawned more often: reinsertion centric (freq bonus 3) The monster species that spawned more often: wounded spore (freq bonus 6) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: stalking spellcaster lichen The monster species that never randomly spawned: sensitive person The monster species that never randomly spawned: Miss Schrack The monster species that never randomly spawned: measure crook The monster species that never randomly spawned: deadly eye The monster species that never randomly spawned: kentucky chicken The monster species that never randomly spawned: admiralship scratchiest The monster species that never randomly spawned: invisible spirit The monster species that never randomly spawned: dim force patch The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: grave (THIS IS YOUR GRAVE) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: tunnels (street plan) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 17) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: prostitute shoe ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: moorland trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 9) Trap randomization happened for 1 in 119 traps Next attribute increase check would have come at turn 229 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were poison resistant You were level-drain resistant You were magic-protected You were acid resistant You had a hearing break. (100663296) You had not decided on your sexuality yet You had infravision You had 1492 points of nutrition remaining You could fly You had free action You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Enki The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (881) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of mana (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of phase door (ZIPPERS CAN DO GREAT HARM) scroll of standard id (YERXA) scroll of cure (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of heal other (IM REALLY FEELING IT) * scroll of extra healing (IAO ASTO IOPHE) * scroll of greater mana restoration (MIMIMIMIMIMIMIMIMIMIMI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new fairy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (21 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.