Leeroy, lawful male outsider Dragonmaster #################--------------- ####,,,,,,,,,,,,,,,,,..............| --------- #,,,,################|.............| |...#...|#######,#### --,,%,,,..............| |.##.....,,,,,,,,# $D.,,####|.............| |....#..|,,,,,,,,. D@|# -#---------+--- --.>#...-, ##,,,# D.. |......|# #,#,##############,### ---.-.-- ,#,,,,,,,$,,,,,,,,,,, --.----# ##,,,################,# --.....-- #,,## #,### ,,, |.......+,###,## #,,,,----------.----- |.......|#,,,,# ####,................ |.......-,,#### ##|..............| --.....--### |...........<..+ ------- ---------------- [Leeroy the Page of Claws] St18/02 Dx7 Co5 In8 Wi9 Ch3 DraOutMalLaw Spa:21 $136 HP0(55) Pw49(49) AC8 Exp6 T867 Sat Latest messages D a dragon (special agent) (base level 8) (female) Accessing Pokedex entry for special agent... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = -1, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists fire, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Can be seen with infravision. Origin: Joke monster. Is a valid polymorph form. Attacks: 2d10, bite - ordinary physical 19 gold pieces. Q - a scroll of standard id {0}. Pick an object. D a dragon (tiny dragom) (base level 2) Accessing Pokedex entry for tiny dragom... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 8, magic resistance = 0, alignment -5. Very slow (6). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d4, bite - ordinary physical Pick an object. You miss the tiny dragom. The tiny dragon misses. The tiny beamdragon bites you! [-4 -> 6] Warning: HP low! The special agent bites you! You hear the wailing of the Banshee... [-5 -> 1] Warning: HP low! You kill the tiny dragom! The tiny dragon misses. The tiny beamdragon just misses! The tiny beamdragon blasts you! You die... Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property extrinsically: glib combat You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 83% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 57% Implant drop chance was reduced to 88% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 71% Tool drop chance was reduced to 62% Food drop chance was reduced to 93% Monster death drops spawned with only 48% chance The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: paddle (turn 230) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 4029) The following skill became untrainable after a while: bow (turn 25002) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 47013) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21178 Monster spawn increase reached its maximum at turn 162190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1061616 The monster class that cannot be genocided was trapper or lurker above The monster species that spawned more often: multivalence heap (freq bonus 15) The monster species that spawned more often: denote labyrinthine (freq bonus 6) The monster species that spawned more often: white worm mass (freq bonus 12) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 6) The monster species that spawned more often: touching cadaver (freq bonus 6) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 10) The monster species that spawned more often: pale fungus (freq bonus 6) The monster species that spawned more often: dimmer turret (freq bonus 6) The monster species that spawned more often: mimic chicken (freq bonus 6) The monster species that spawned more often: kyuso (freq bonus 3) The monster species that spawned more often: toxic grue (freq bonus 4) The monster species that spawned more often: brooklyn preprogrammed (freq bonus 4) The monster species that spawned more often: dehnah sephirah (freq bonus 16) The monster species that spawned more often: restricting spiffily (freq bonus 4) The monster species that spawned more often: evil stalk (freq bonus 4) The monster species that spawned more often: colbran (freq bonus 9) The monster species that spawned more often: balance jingler (freq bonus 10) The monster species that spawned more often: magater (freq bonus 4) The monster species that spawned more often: lower brain (freq bonus 6) The monster species that spawned more often: bivouacking unverifiably (freq bonus 16) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 5) The monster trait that was more common: monsters whose attacks reduce your magic cancellation (freq bonus 8) The monster species that never randomly spawned: sexy chinese woman The monster species that never randomly spawned: Mahadeva The monster species that never randomly spawned: mud ogre The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: covetous hill orc The monster species that never randomly spawned: apprentice growth The monster species that never randomly spawned: lhaw rope golem The monster species that never randomly spawned: yerles machine infantry The monster species that never randomly spawned: potence petrochemistry The monster species that never randomly spawned: completing theoretician The RNG hath decreed that this item was never generated: quaversal helmet (transversal helmet) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 15) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 36) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 16) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 19) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: symbiote ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 16) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 90) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 5) The spell school whose books are more common was chaos spells (freq bonus 13) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 1165 Strength training was 3 Dexterity training was 50 Wisdom training was 7 Constitution training was 50 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 2809 points of nutrition remaining You had scent view You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Enki The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) eviscerate 1 R Prepared(0) Discoveries Amulets amulet of disintegration resistance (good fortune) amulet of strangulation (stardust) amulet of the RNG (chrome) Scrolls scroll of healing (VERR YED HORRE) scroll of mana (THE LAKITUS ARE THROWING LAKITUS) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (ALLITERATION ABLIGATION) scroll of cure (IN CASE OF DOUBT JUST ALWAYS GRADINA) scroll of heal other (I WILL HOLD YOU YOU FOR ASSHOLE) * scroll of extra healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of greater mana restoration (HEY HERES JASON) scroll of fire (RTFM) scroll of identify (AYY LMAO) scroll called enchant weapon (IDZ DO DIABLA BRUDNY ZDRAJCO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 19 to 21 Level 21: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 81 times You killed 73 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 5 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 16 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 3 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 3 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 1 trap You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 1 scroll You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (28 of 160) body armor [Basic] (max Expert) (21 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (5 of 20) petkeeping [Basic] (max Grand Master) (41 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (101 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster...