Leeroy, chaotic male outsider Dragonmaster ----.----- .....D...| |...@.}..| |.....{..| .........| --.------- [Leeroy the Servant of Scales] St8 Dx8 Co9 In8 Wi8 Ch5 DraOutMalCha Spa:9 $0 HP18(18) Pw9(9) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male outsider Dragonmaster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 76% Tool drop chance was reduced to 93% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 99% chance The following skill was trained at one fifth the usual rate: techniques The following skill became harder to train at higher skill levels: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22013 Monster spawn increase reached its maximum at turn 120462 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1974570 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: multimotored baying recasting (freq bonus 48) The monster species that spawned more often: sporty turret (freq bonus 6) The monster species that spawned more often: lobbied declinable (freq bonus 48) The monster species that spawned more often: Gerrit (freq bonus 12) The monster species that spawned more often: acid colony (freq bonus 36) The monster species that spawned more often: master lemming (freq bonus 12) The monster species that spawned more often: Ona Kenugi (freq bonus 22) The monster species that spawned more often: eternium golem (freq bonus 8) The monster species that spawned more often: nonmaliciously linage saintship decimal grizzle (freq bonus 8) The monster species that spawned more often: educationally punched (freq bonus 20) The monster species that spawned more often: blank stalk (freq bonus 20) The monster species that spawned more often: crater stalk (freq bonus 10) The monster species that spawned more often: pebbliest insulin (freq bonus 5) The monster species that spawned more often: lethal mummy (freq bonus 24) The monster species that spawned more often: greek catenaccio trainer (freq bonus 36) The monster species that spawned more often: sextan freedman (freq bonus 36) The monster species that spawned more often: eel-dog (freq bonus 7) The monster species that spawned more often: voicing chessman (freq bonus 24) The monster species that spawned more often: patched lichen (freq bonus 24) The monster species that spawned more often: oblivion colony (freq bonus 7) The monster trait that was more common: monsters that cause terrain terror (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 6) The monster trait that was more common: monsters with bleedout attacks (freq bonus 6) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 3) The monster species that never randomly spawned: decayed mushroom The monster species that never randomly spawned: iron lich The monster species that never randomly spawned: many-hued jelly The monster species that never randomly spawned: pointate warp fungus The monster species that never randomly spawned: strafing adulteration magazine The monster species that never randomly spawned: eps blob The monster species that never randomly spawned: shitty fungus The monster species that never randomly spawned: night naga The monster species that never randomly spawned: dakota bedstand The monster species that never randomly spawned: bone beetle The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: jumping (fantastic) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: long pole ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was generated more often: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD, freq bonus 34) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 78) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 15) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 5) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 5) The RNG hath decreed that this item was generated more often: meta bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 89) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 43) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: sane treble stone (gray) The RNG hath decreed that this item was always generated cursed: randospear ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: ether bolt ((null)) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 2) The spell school whose books are more common was attack spells (freq bonus 18) The spell school whose books are more common was divination spells (freq bonus 2) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 1556 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (516) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FEELING MARKSMAN AMYLEIN) scroll of mana (MR TONES WILD RIDE) scroll of phase door (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of standard id (MEMELIKE) scroll of cure (MUH SOGGY KNEE) scroll of heal other (SLIGHTED BROCCOLI RESTORATION) * scroll of extra healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of greater mana restoration (STEAMGREENLIGHTGORGON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 9: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.