Leeroy, chaotic male outsider Dragonmaster ... D@. ... J [Leeroy the Servant of Scales] St17 Dx6 Co10 In8 Wi11 Ch4 DraOutMalCha Spa:50 $0 HP18(18) Pw7(7) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male outsider Dragonmaster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: contamination resistance Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 70% Wand drop chance was reduced to 79% Potion drop chance was reduced to 77% Tool drop chance was reduced to 81% Food drop chance was reduced to 93% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: knife The following skill was limited to basic proficiency: occult spells The following skill became untrainable if you tried to train it too early: body armor (turn 186) The following skill became untrainable after a while: attack spells (turn 59157) The following skill couldn't be trained before a certain turn number is reached: memorization (turn 18453) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98463 Monster spawn increase reached its maximum at turn 283503 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 923033 The monster class that cannot be genocided was kobold The monster species that spawned more often: pill goblin (freq bonus 2) The monster species that spawned more often: dnethack monster (freq bonus 3) The monster species that spawned more often: tomb scorpion (freq bonus 20) The monster species that spawned more often: amethyst dragon (freq bonus 6) The monster species that spawned more often: slow humper (freq bonus 28) The monster species that spawned more often: flying crasher (freq bonus 48) The monster species that spawned more often: albino colony (freq bonus 9) The monster species that spawned more often: orc justiciar (freq bonus 4) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 1) The monster species that spawned more often: kopnel (freq bonus 42) The monster species that spawned more often: sane mushroom (freq bonus 10) The monster species that spawned more often: neo inka (freq bonus 8) The monster species that spawned more often: ant general (freq bonus 8) The monster species that spawned more often: EQ Kaptain (freq bonus 8) The monster species that spawned more often: Green-elf (freq bonus 6) The monster species that spawned more often: trellertrellertreller zombie (freq bonus 12) The monster species that spawned more often: nightingale (freq bonus 12) The monster species that spawned more often: colorful warp fungus (freq bonus 12) The monster species that spawned more often: troll mummy (freq bonus 8) The monster species that spawned more often: intelligent penetrator (freq bonus 60) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters with levitation attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 3) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster species that never randomly spawned: Donald Trump The monster species that never randomly spawned: sotted concordantly The monster species that never randomly spawned: feminine dame The monster species that never randomly spawned: trump turret The monster species that never randomly spawned: rash mummy The monster species that never randomly spawned: rimmer backfire The monster species that never randomly spawned: paralysator vortex The monster species that never randomly spawned: feistier pollution extensively The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: broad rat The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: silver nunchiaku ((null)) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 31) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy paper ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 4) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heroic dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chrome scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: cancel dragon scale shield (cancel dragonhide shield) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: main sword ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: anti-teleportation (ruled) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 3) The spell school whose books are more common was protection spells (freq bonus 18) The spell school whose books are more common was enchantment spells (freq bonus 13) The spell school whose books are more common was protection spells (freq bonus 14) Trap randomization happened for 1 in 628 traps Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (71) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of mana (FASUN SEEEEP) scroll of phase door (THIS KITTEN CORPSE IS DELICIOUS) scroll of standard id (MANIC MINER) scroll of cure (THE RAPE OF THE CATHLETTE) scroll of heal other (J00NETHACK) * scroll of extra healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of greater mana restoration (2018 SLEX WORLD CHAMPION IS TARIRU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 50: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.