Leeroy, chaotic male outsider Dragonmaster ---------- ............ .@.......... {.... ... .... ... ---####-.- #,,,,,,,# #,####### #,# ---------.-------------------- |....................#.......|## |.....................%.......,# ----|---- |..........#.................|,### -.......| |............................|,,,##|.......| ------------------------------###,#|.......| #,,.`......| ###|.......| |.<...... ----#---- [Leeroy the Servant of Scales] St18/01 Dx7 Co15 In9 Wi14 Ch8 DraOutMalCha Spa:45 $7 HP18(18) Pw6(6) AC5 Exp1 T254 Latest messages What do you want to read? [defgi or ?*] You don't have that object. What do you want to read? [defgi or ?*] As you read the scroll, it disappears. Your body is transported to another location! What do you want to read? [defgi or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The amulet resisted your identification attempt! k - a cursed dev amulet {0}. What do you want to put on? [k or ?*] k - a cursed dev amulet (being worn) {0}. What do you want to remove? [k or ?*] You can't. It is cursed. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets k - a cursed amulet of unchanging (being worn) {0} Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - the blessed +1 scale mail named Incinerating Shot (being worn) {100} Comestibles c - 2 uncursed tripe rations {0} j - 2 uncursed apples {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 2 uncursed scrolls of phase door {0} g - an uncursed scroll of standard id {0} i - an uncursed scroll of heal other {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: technicality Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 77% Wand drop chance was reduced to 44% Amulet drop chance was reduced to 48% Armor drop chance was reduced to 77% Food drop chance was reduced to 93% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to skilled proficiency: body armor The following skill became untrainable if you tried to train it too early: martial arts (turn 11) The following skill became untrainable after a while: divination spells (turn 13563) The following skill couldn't be trained before a certain turn number is reached: gun control (turn 28942) The following skill became harder to train at higher skill levels: attack spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75243 Monster spawn increase reached its maximum at turn 187750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 840294 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: Paul (freq bonus 16) The monster species that spawned more often: serpent magus (freq bonus 6) The monster species that spawned more often: hypothermic (freq bonus 16) The monster species that spawned more often: yugger (freq bonus 6) The monster species that spawned more often: pet arena rubber (freq bonus 48) The monster species that spawned more often: four castle sightseeing (freq bonus 6) The monster species that spawned more often: course moss (freq bonus 15) The monster species that spawned more often: abnormal spore (freq bonus 24) The monster species that spawned more often: replayed parting (freq bonus 48) The monster species that spawned more often: huge firefish (freq bonus 6) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 12) The monster species that spawned more often: metal mole (freq bonus 5) The monster species that spawned more often: legate wallow (freq bonus 42) The monster species that spawned more often: abnormal spore (freq bonus 9) The monster species that spawned more often: dwarf mummy (freq bonus 54) The monster species that spawned more often: big implant trove (freq bonus 12) The monster species that spawned more often: mournful soul (freq bonus 18) The monster species that spawned more often: padawan (freq bonus 10) The monster species that spawned more often: dummied outfighting (freq bonus 6) The monster species that spawned more often: sea pony (freq bonus 12) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster species that never randomly spawned: green naga hatchling The monster species that never randomly spawned: artibat The monster species that never randomly spawned: undead force fungus The monster species that never randomly spawned: cooshoo The monster species that never randomly spawned: deicidal reoccurred The monster species that never randomly spawned: grumble wight The monster species that never randomly spawned: bicubus The monster species that never randomly spawned: pikabud The monster species that never randomly spawned: young heroic dragon The monster species that never randomly spawned: intelligent penetrator The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was generated more often: brick pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 7) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 18) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 36) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plastic chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 11) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 6) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 3) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 37) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: nastypole ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 1) Trap randomization happened for 1 in 229 traps Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1242 points of nutrition remaining You had scent view You could not change from your current form Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (851) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Not Ready(1744) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of unchanging (dev) Scrolls scroll of healing (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of mana (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of phase door (YIK MECH SHEGOTH) scroll of standard id (ESQUECER OS RENUNCIANTES) scroll of cure (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of heal other (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of extra healing (APOKRAR DONENIGHT) * scroll of greater mana restoration (BUY C1AL1S CHEAP HERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 45: <- You are here Vanquished creatures a parrot chick 0 baby leprechauns (1 created) 0 mini tuchechauns (1 created) 0 evasive sewer rats (1 created) an illusion in the mist 0 baby red dragons (1 created) 0 luminescent mushrooms (1 created) 0 killer kops (2 created) a garden snake 0 akira girls (1 created) 0 +2 nm barricades (1 created) a fire trove 13 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 3 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 2 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (23 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster...