Leeroy, chaotic male outsider Dragonmaster ---|-------- |....$.....| |......D...| |......@.... ------------ [Leeroy the Servant of Scales] St14 Dx11 Co6 In5 Wi10 Ch10 DraOutMalCha Spa:12 $0 HP18(18) Pw8(8) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male outsider Dragonmaster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 97% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 74% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 12% Tool drop chance was reduced to 78% Monster death drops spawned with only 94% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: shield The following skill was limited to basic proficiency: firearms The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: gun control (turn 8) The following skill became harder to train at higher skill levels: petkeeping Sticky curses were more common by 34% Heavy curses were more common by 37% Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80328 Monster spawn increase reached its maximum at turn 329484 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2227215 The monster class that cannot be genocided was jelly The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: baby purple dragon (freq bonus 32) The monster species that spawned more often: camouflaged imp (freq bonus 64) The monster species that spawned more often: contradistinction adjudicator (freq bonus 30) The monster species that spawned more often: onanocter 9h (freq bonus 42) The monster species that spawned more often: Sandra's plateau boot (freq bonus 84) The monster species that spawned more often: albino force fungus (freq bonus 64) The monster species that spawned more often: waterer wiredrawn (freq bonus 12) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 42) The monster species that spawned more often: agnizing noninclusive (freq bonus 10) The monster species that spawned more often: clock warp fungus (freq bonus 36) The monster species that spawned more often: whispering spirit (freq bonus 18) The monster species that spawned more often: air elemental (freq bonus 18) The monster species that spawned more often: karmic force patch (freq bonus 16) The monster species that spawned more often: armor-piercing monster (freq bonus 54) The monster species that spawned more often: non-mad star (freq bonus 20) The monster species that spawned more often: buffalo soldier (freq bonus 14) The monster species that spawned more often: schoolfellow disarmingly ransoming (freq bonus 11) The monster species that spawned more often: electro trove (freq bonus 12) The monster species that spawned more often: toxic fungus (freq bonus 30) The monster species that spawned more often: young orange dragon (freq bonus 10) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster species that never randomly spawned: degenerate patch The monster species that never randomly spawned: flying guy The monster species that never randomly spawned: ushering laccolith followed victory biodegradable The monster species that never randomly spawned: score force fungus The monster species that never randomly spawned: dark gray wort The monster species that never randomly spawned: morphse The monster species that never randomly spawned: flying rust monster The monster species that never randomly spawned: medicine student The monster species that never randomly spawned: mum The monster species that never randomly spawned: inka woman The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: impossibly heavy ether ball ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 54) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 10) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 8) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 57) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 10) The spell school whose books are more common was enchantment spells (freq bonus 9) Trap randomization happened for 1 in 535 traps Next attribute increase check would have come at turn 726 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (408) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THERE IS NO SPOON) scroll of mana (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of phase door (ASCENSION IS IMPOSSIBLE) scroll of standard id (FRIAR TUC AVENGES ROBIN HUD) scroll of cure (WH40K) scroll of heal other (APOKRAR DONENIGHT) * scroll of extra healing (4OFAE OF9 SCC9) * scroll of greater mana restoration (UMUTO QUACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 12: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster... Since you quit, the score list will not be checked.