Leeroy, lawful male aquarian Fighter ----------- |..@......| ..f.....``| |..`....` --. ----- [Leeroy the Mercury] St17 Dx14 Co8 In10 Wi11 Ch9 FigAquMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aquarian Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. short sword named Blood Rain - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. This is not a real artifact, and therefore it doesn't actually do anything special. # Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 181 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 79% Wand drop chance was reduced to 92% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 80% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: healing spells (turn 10) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 29830) The following skill became harder to train at higher skill levels: two-handed weapons Sticky curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54896 Monster spawn increase reached its maximum at turn 168420 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 3301766 The monster class that cannot be genocided was piece of food The monster species that spawned more often: distrustful deadhead (freq bonus 12) The monster species that spawned more often: purple wort (freq bonus 12) The monster species that spawned more often: flying skeleton fish (freq bonus 16) The monster species that spawned more often: simitar tasselled (freq bonus 2) The monster species that spawned more often: serb (freq bonus 12) The monster species that spawned more often: actual vampire bat (freq bonus 2) The monster species that spawned more often: large dingo (freq bonus 3) The monster species that spawned more often: dream mushroom (freq bonus 12) The monster species that spawned more often: theory slime (freq bonus 8) The monster species that spawned more often: swayed justification (freq bonus 48) The monster species that spawned more often: deepspawn (freq bonus 6) The monster species that spawned more often: depressed ghost (freq bonus 2) The monster species that spawned more often: ogre chieftain (freq bonus 2) The monster species that spawned more often: accusatorially sustainable (freq bonus 48) The monster species that spawned more often: ultimate mimic (freq bonus 9) The monster species that spawned more often: preservation darwinist bantam (freq bonus 6) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 2) The monster species that spawned more often: sword soldier (freq bonus 12) The monster species that spawned more often: seedier invoke teaspoon organophosphate (freq bonus 6) The monster species that spawned more often: shayateen lord (freq bonus 8) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 6) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: conceptual ornithology The monster species that never randomly spawned: Andreas The monster species that never randomly spawned: touching cadaver The monster species that never randomly spawned: ocular bat The monster species that never randomly spawned: Gwynharwyf The monster species that never randomly spawned: hammer deva The monster species that never randomly spawned: soft beetle The monster species that never randomly spawned: gomber master The monster species that never randomly spawned: sap jelly The monster species that never randomly spawned: violated alien The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 74) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 30) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 56) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 20) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 13) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 4) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 8) Trap randomization happened for 1 in 748 traps Trap difficulty was increased by 15 Next attribute increase check would have come at turn 854 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 25 spells Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could not have safely prayed (263) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (winged helmet) * skullcap (visored helmet) * flack helmet (tasseled helmet) * crystal helm (meso helmet) * mining helm (full helmet) * field helm (water-pipe helmet) * helm of safeguard (twisted visor helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (yellow gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (mary janes) * field boots (red sneakers) * boots of safeguard (velcro sandals) Scrolls scroll of blank paper (unlabeled) scroll of enchant weapon (SIPHRI BRISKYLMA AROUAZAR) scroll of wonder (HCUO) scroll of healing (TITTER WEATHERING) scroll of mana (OUCH THAT REALLY HURT MY FEFES) scroll of phase door (A ZA Z0 9) scroll of standard id (MA ARACHNID) scroll of cure (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of heal other (KILL THE GMAN BUTCHER) * scroll of extra healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of greater mana restoration (RECOPIED CONGREGATION) Wands wand of polymorph (avada kedavra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new aquarian 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Expert) (20 of 160) gun control [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.