Leeroy, chaotic male outsider Dragonmaster ######### -------####,,,,,,,# |......,,,,`####### |..|..|##### |......,# |...<.|,# | ---.---,# .| #,# #,# .. #,###,# . ##,,##,,# | ##,,###,####,, #,,###,,,,,,,# #,# #,----.-# ----.---#,|..... , |..>....,,d.... |....{.|#/|$ |.......,,# |......|#,# --------#,, ### [Leeroy the Servant of Scales] St12 Dx11 Co9 In11 Wi5 Ch4 DraOutMalCha Spa:35 $14 HP-1(5) Pw6(6) AC-2 Exp1 T207 Latest messages A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. two-handed sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's heavy and requires both hands, but does quite a lot of damage. roman sword - This is a weapon. Color: gray. Material: paper. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This damaging two-handed sword is pretty powerful. What do you want to read? [e-jn or ?*] Never mind. # There is a wall in the way! (4x) You try to move the boulder, but in vain. (2x) There is a wall in the way! (2x) You displaced Odahviing. There is a wall in the way! (2x) # There is a wall in the way! You displaced Odahviing. The fox zaps a radiating wand! The death ray hits you! This hurts a lot! You die... Your inventory Weapons a - a blessed +1 broadsword (weapon in hand) {30} l - an uncursed +0 bardiche {48} m - an uncursed +0 two-handed sword {60} o - an uncursed +0 roman sword {60} Armor b - an uncursed +1 scale mail {100} k - an uncursed +0 embossed plate mail (being worn) {200} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed greased scroll of heal other {0} n - an uncursed finalized scroll of geolysis {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 14 You carried 0 sins You could not have this property at all: peacevision Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 44 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 290 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 60% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 68% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 98% Potion drop chance was reduced to 98% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Monster death drops spawned with only 92% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: two-handed weapons The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: chaos spells The following skill became untrainable if you tried to train it too early: high heels (turn 819) The following skill became untrainable after a while: petkeeping (turn 29918) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56478 Monster spawn increase reached its maximum at turn 111601 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1487502 The monster class that cannot be genocided was ogre The monster species that spawned more often: anime lady (freq bonus 24) The monster species that spawned more often: adapted triceratops (freq bonus 8) The monster species that spawned more often: hillbilly antagonizing (freq bonus 24) The monster species that spawned more often: prereproductive flange (freq bonus 24) The monster species that spawned more often: wor skeleton (freq bonus 8) The monster species that spawned more often: fillen force fungus (freq bonus 6) The monster species that spawned more often: novice boxer (freq bonus 6) The monster species that spawned more often: planetary spore (freq bonus 2) The monster species that spawned more often: thrust fly (freq bonus 2) The monster species that spawned more often: dark permamimic (freq bonus 3) The monster species that spawned more often: metallic star (freq bonus 16) The monster species that spawned more often: baal subject mummy (freq bonus 12) The monster species that spawned more often: dung beetle (freq bonus 2) The monster species that spawned more often: busty beauty (freq bonus 9) The monster species that spawned more often: shade grue (freq bonus 8) The monster species that spawned more often: sicker reductionism (freq bonus 9) The monster species that spawned more often: huuh snow king (freq bonus 12) The monster species that spawned more often: grand dragon (freq bonus 4) The monster species that spawned more often: master orange dragon (freq bonus 4) The monster species that spawned more often: inertia mushroom (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster species that never randomly spawned: shod churl The monster species that never randomly spawned: clairvoyant The monster species that never randomly spawned: monochrome growth The monster species that never randomly spawned: karat surefire The monster species that never randomly spawned: overinvested mandolinist The monster species that never randomly spawned: drive train The monster species that never randomly spawned: noyel horse The monster species that never randomly spawned: ol pharaoh The monster species that never randomly spawned: anarchy spinet The monster species that never randomly spawned: spherical beam The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: shadow scourge ((null)) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 25) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 19) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 12) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 84) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: platinum spell trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 2) Trap randomization happened for 1 in 10 traps Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 11 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1290 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons bardiche (long poleaxe) Scrolls scroll of healing (DEJIZ FRADO) scroll of mana (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of phase door (AM PO COLVATIO) scroll of standard id (CONFIG SYS) scroll of cure (YUM YUM) scroll of heal other (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (WASH EM EXTENDED LAUNDRY SERVICE) * scroll of greater mana restoration (UUM MAAMA MIA) scroll of geolysis (EUROVISION FARCE CONTEST) Wands wand of death (radiating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 35: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 2 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (21 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster...