Leeroy, chaotic male outsider Dragonmaster ----------- |.........| |.........| |........<| |.......I.| |........@| |.......... |.........| ..`.......| |..|.....%| ----------- [Leeroy the Servant of Scales] St17 Dx6 Co16 In11 Wi3 Ch7 DraOutMalCha Spa:4 $0 HP-2(18) Pw6(6) AC5 Exp1 T8 Bli Latest messages D a dragon (baby red dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby red dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. Resists fire, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical Pick an object. @ a human or elf (dragonmaster called Leeroy the servant of scales) (base level 10) (male) Accessing Pokedex entry for dragonmaster... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical What do you want to throw? [a or ?*] In what direction? [hykulnjb><] Odahviing shrugs off the projectile! Odahviing devours an uncursed tripe ration {0}. Odahviing misses the dragonmaster called Leeroy the servant of scales. The dragonmaster called Leeroy the servant of scales hurls a deep blue potion {0}! The flagon crashes on your head and breaks into shards. [-1 -> 12] It suddenly gets dark. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! The broadsword was poisoned! [-7 -> 5] It hits you! You die... Your inventory Weapons a - an uncursed +1 broadsword (weapon in hand) {30} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - an uncursed tripe ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: full nutrients Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 70% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 10% Tool drop chance was reduced to 61% Food drop chance was reduced to 79% Monster death drops spawned with only 98% chance The following skill could not be trained at all: shuriken The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable after a while: bow (turn 53697) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 59556) The following skill became harder to train at higher skill levels: chaos spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53643 Monster spawn increase reached its maximum at turn 102269 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 534438 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: gouda jewelling (freq bonus 15) The monster species that spawned more often: prosthetic legal (freq bonus 18) The monster species that spawned more often: treatable misaddressing (freq bonus 10) The monster species that spawned more often: ruthless orc (freq bonus 14) The monster species that spawned more often: hipped backspaced (freq bonus 14) The monster species that spawned more often: nighest bouncily swung teetotalism recanter (freq bonus 18) The monster species that spawned more often: Lightar (freq bonus 16) The monster species that spawned more often: purple crocodile (freq bonus 16) The monster species that spawned more often: human wraith (freq bonus 7) The monster species that spawned more often: hc crone (freq bonus 14) The monster species that spawned more often: icing disestablismentarianism (freq bonus 18) The monster species that spawned more often: leveldrain turret (freq bonus 40) The monster species that spawned more often: +2 md barricade (freq bonus 18) The monster species that spawned more often: poison arising own (freq bonus 20) The monster species that spawned more often: babka grapple gaged viewy (freq bonus 20) The monster species that spawned more often: pie kriminologist (freq bonus 14) The monster species that spawned more often: ferrous beam (freq bonus 36) The monster species that spawned more often: Irradiated Angel (freq bonus 16) The monster species that spawned more often: god crasher (freq bonus 12) The monster species that spawned more often: proselytized knifed (freq bonus 18) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster species that never randomly spawned: sanity flayer The monster species that never randomly spawned: brown ants of Timothy Thummel The monster species that never randomly spawned: untruly engrossed use The monster species that never randomly spawned: rock worm The monster species that never randomly spawned: enraged fish The monster species that never randomly spawned: relatively big ghost The monster species that never randomly spawned: porter fucker vortex The monster species that never randomly spawned: crunchy mold The monster species that never randomly spawned: plunge talc The monster species that never randomly spawned: bid foxtrot skidding jadishly The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 22) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 33) The RNG hath decreed that this item was generated more often: mythical sable ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 19) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 73) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 3) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 34) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 10) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: symbiote ((null)) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 4) Trap randomization happened for 1 in 609 traps Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were acid resistant You were blinded (12) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1491 points of nutrition remaining You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Enki, Enlil and Ereshkigal Your deity was Ereshkigal The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could have safely prayed (288) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Reloading(715) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GOT SOMETHING FOUR YOU) scroll of mana (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of phase door (COOOOOOOOO WARD) scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of cure (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of heal other (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of extra healing (DNETHACK HAS HIGH HEELSES) * scroll of greater mana restoration (CITY OF EDIBLE BRAS) Potions potion of blindness (deep blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 1 time You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 1 time You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 1 bones level You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new outsider 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (1 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Legendary) (22 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dragonmaster...