Leeroy, chaotic male sticky Space Marine -}}}}.}-} |:}}}.@.. |...}..<| }..$..!@- --------- [Leeroy the Private] St18/01 Dx12 Co20 In4 Wi4 Ch7 SmaStiMalCha Spa:37 $0 HP26(26) Pw2(2) AC7 Exp1 T2 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male sticky Space Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. # Pick an object. (2x) @ a human or elf or you (sticky space marine called Leeroy, on a staircase) Accessing Pokedex entry for space marine... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 4. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Evil Variant. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fear factor Scroll identification only worked 100 times out of 920 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 5 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 87% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 48% Food drop chance was reduced to 86% Monster death drops spawned with only 88% chance The following skill could not be trained at all: chaos spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to expert proficiency: occult spells The following skill became untrainable after a while: matter spells (turn 53554) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 30308) The following skill became harder to train at higher skill levels: scimitar Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 94752 Monster spawn increase reached its maximum at turn 199157 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1266291 The monster class that cannot be genocided was mimic The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: hound (freq bonus 20) The monster species that spawned more often: birthe soul (freq bonus 24) The monster species that spawned more often: elemental particle (freq bonus 15) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 20) The monster species that spawned more often: knockwurst advising (freq bonus 12) The monster species that spawned more often: bright blue mold (freq bonus 27) The monster species that spawned more often: adding lich (freq bonus 54) The monster species that spawned more often: frolicker aviation (freq bonus 72) The monster species that spawned more often: shardcube (freq bonus 8) The monster species that spawned more often: bb prat (freq bonus 12) The monster species that spawned more often: iridescent beetle (freq bonus 15) The monster species that spawned more often: minighost (freq bonus 10) The monster species that spawned more often: kop pie (freq bonus 18) The monster species that spawned more often: entailing innervate (freq bonus 18) The monster species that spawned more often: skunk girl (freq bonus 16) The monster species that spawned more often: Meltem's combat boot (freq bonus 24) The monster species that spawned more often: bugeye adjudicate (freq bonus 32) The monster species that spawned more often: zombie car (freq bonus 5) The monster species that spawned more often: impacter (freq bonus 32) The monster species that spawned more often: experienced spirit (freq bonus 12) The monster trait that was more common: monsters with nurse dialogue (freq bonus 8) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster species that never randomly spawned: leucochloridium The monster species that never randomly spawned: silver mold The monster species that never randomly spawned: Policeman Kleever The monster species that never randomly spawned: fatally tacet The monster species that never randomly spawned: merfolk The monster species that never randomly spawned: impalpable bedim pinioning The monster species that never randomly spawned: mazy hacksaw The monster species that never randomly spawned: black and white wort The monster species that never randomly spawned: shimmerfly The monster species that never randomly spawned: intransigence flexion feminacy quotha The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 24) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: shadow scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 8) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: wood chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: heal other (SYMBIOTIC STEED) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: nerve poison (multispell) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 8) Trap randomization happened for 1 in 973 traps Next attribute increase check would have come at turn 1082 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having an increased fear factor (0) You had 1499 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Krog, Winston and Cyrus Your deity was Cyrus The version you were playing was: Unix SlashEMExtended Version 2.6.1 (f1850975) - last build Mon Dec 30 04:48:11 2019. You could not have safely prayed (473) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) scroll of mana (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of phase door (ZRUTARO KUZRO) scroll of standard id (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of cure (FLEEING FLEEEING FLEEEEING) scroll of heal other (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) * scroll of extra healing (GANG ONE THROUGH FOUR) * scroll of greater mana restoration (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) Potions potion of monster detection (bouillon) Wands wand of psybeam (hemlock) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new sticker 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Basic) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) gun control [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Space Marine... Since you quit, the score list will not be checked.