Leeroy, lawful male angbander Cyberninja --------- |.......#| |........| |.@......| |..U..$... ---------- [Leeroy the Eavesdropper] St7 Dx12 Co7 In6 Wi6 Ch7 CybAgbMalLaw Spa:6 $2 HP22(22) Pw10(10) AC5 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angbander Cyberninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! This level can't be all that bad... You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. katana - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. implant of inertia - This is an implant. Color: red. Material: cloth. Appearance: spiteful. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. Wearing them while having hands gives weaker AC bonuses, and if you're additionally restricted at implants they may actually make your AC worse if you're not in a handless form! An implant that gives 5 points of AC and the stun resistance enchantment. lock pick - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This tool can be used on locks to open them. boss visor - This is a tool. Color: bright magenta. Material: arcanium. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wearing these lenses will not only improve your chances to find something when using the search command, it also displays covetous monsters! special camouflaged clothes - This is a piece of armor. Color: brown. Material: plastic. Appearance: camouflage patterned clothes. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Enemies will have trouble finding you if you wear this light armor, and it also offers a small amount of protection. Autopickup: ON, for all objects. Autopickup: OFF. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 65% Potion drop chance was reduced to 86% Armor drop chance was reduced to 82% Tool drop chance was reduced to 88% Food drop chance was reduced to 83% Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: dart The following skill was limited to expert proficiency: missile weapons Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 43864 Monster spawn increase reached its maximum at turn 267807 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 568199 The monster class that cannot be genocided was sea monster The monster species that spawned more often: werepanther (freq bonus 2) The monster species that spawned more often: material shadow (freq bonus 16) The monster species that spawned more often: drydrip mushroom (freq bonus 18) The monster species that spawned more often: spore mushroom (freq bonus 12) The monster species that spawned more often: chromium veiny disrespect (freq bonus 4) The monster species that spawned more often: Barney the Dinosaur (freq bonus 9) The monster species that spawned more often: dark potato (freq bonus 21) The monster species that spawned more often: petro mold (freq bonus 6) The monster species that spawned more often: black grip arm (freq bonus 3) The monster species that spawned more often: squattier sandaled (freq bonus 12) The monster species that spawned more often: hulking automaton (freq bonus 5) The monster species that spawned more often: charcoal colony (freq bonus 6) The monster species that spawned more often: dissatisfying nonskid (freq bonus 9) The monster species that spawned more often: Gigolo (freq bonus 5) The monster species that spawned more often: domestic kiri mochi (freq bonus 18) The monster species that spawned more often: uplink rulership organism (freq bonus 8) The monster species that spawned more often: edger dunderpate flagstaff (freq bonus 12) The monster species that spawned more often: repacifying criticizable (freq bonus 4) The monster species that spawned more often: wrong boomer (freq bonus 3) The monster species that spawned more often: clefairy (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster species that never randomly spawned: squint-eyed rogue The monster species that never randomly spawned: mana spore The monster species that never randomly spawned: vietnamese beauty The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: istar The monster species that never randomly spawned: Nudziarth The monster species that never randomly spawned: pointer nymph The monster species that never randomly spawned: cheetah man The monster species that never randomly spawned: irritation disreputably articular The monster species that never randomly spawned: deep wyrm The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: implant of pumping (shaven) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 9) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 4) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 10) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 2) Trap randomization happened for 1 in 937 traps Next attribute increase check would have come at turn 640 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were able to use the force like a true jedi You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You were displaced You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Diddy the Fail Master, Bantor the Gay Voice and Conker the Bad Fur Squirrel Your deity was Diddy the Fail Master The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (572) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Implants implant of inertia (spiteful) Weapons katana (samurai sword) Armor special camouflaged clothes (camouflage patterned clothes) Scrolls scroll of identify (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of teleportation (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of phase door (WERMUT MOSERMOSER) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) * scroll of extra healing (UPPERCASE SOUNDS LIKE SHOUTING) * scroll of greater mana restoration (F R U E R) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 6: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cyberninja... Since you quit, the score list will not be checked.