Leeroy, lawful male albae Nobleman -------- |......| |....u.. |.....@| |......| ....... ------+- [Leeroy the Pargar] St15 Dx12 Co9 In19 Wi7 Ch13 NobAlbMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful albae Nobleman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. rapier - This is a weapon. Color: transparent. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic saber that's not stronger than a short sword. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - a blessed +1 leather cloak (being worn) {7} Comestibles f - 30 uncursed apples {0} g - 3 uncursed food rations {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings e - an uncursed ring of fire resistance {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: psi resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 91 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 84% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 16% Food drop chance was reduced to 88% Monster death drops spawned with only 86% chance The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: missile weapons The following skill became untrainable if you tried to train it too early: pick-axe (turn 429) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67484 Monster spawn increase reached its maximum at turn 412634 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9994620 The monster class that cannot be genocided was golem The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: xtra caster lich (freq bonus 8) The monster species that spawned more often: spinner patch (freq bonus 9) The monster species that spawned more often: jellyfish kraken (freq bonus 4) The monster species that spawned more often: gravity chicken (freq bonus 12) The monster species that spawned more often: Lugribossk (freq bonus 8) The monster species that spawned more often: apolitically carolinian nonzero smegma cyclamate (freq bonus 192) The monster species that spawned more often: moldy spore (freq bonus 18) The monster species that spawned more often: memory ant (freq bonus 8) The monster species that spawned more often: Antonia (freq bonus 18) The monster species that spawned more often: gay mate (freq bonus 6) The monster species that spawned more often: edison crowd (freq bonus 6) The monster species that spawned more often: vampire shadowcloak (freq bonus 5) The monster species that spawned more often: golden seraphon (freq bonus 2) The monster species that spawned more often: ravenous ant (freq bonus 6) The monster species that spawned more often: chill (freq bonus 16) The monster species that spawned more often: proscenia fosterling (freq bonus 6) The monster species that spawned more often: dream force fungus (freq bonus 10) The monster species that spawned more often: clefable (freq bonus 13) The monster species that spawned more often: stockbroker inviable (freq bonus 18) The monster species that spawned more often: asura (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster species that never randomly spawned: big bear The monster species that never randomly spawned: stereoscopically oviparity The monster species that never randomly spawned: weighing authenticator The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: kabbalah combustible The monster species that never randomly spawned: razorvine The monster species that never randomly spawned: lightning bug The monster species that never randomly spawned: croc-man The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: petty venomous nymph The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 75) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 188) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 13) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 19) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 8) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 18) The RNG hath decreed that this item was generated more often: contamination (unstable, freq bonus 2) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: long screwup trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 2) Trap randomization happened for 1 in 487 traps Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (303) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor * leather gloves (padded gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (dim colored helmet) * skullcap (plumed helmet) * flack helmet (meteoric helmet) * crystal helm (gas mask) * mining helm (spired helmet) * field helm (anachrononononaut helmet) * helm of safeguard (post-nuclear helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (faded mittens) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (balanced boots) * boots of safeguard (area boots) Scrolls scroll of healing (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) scroll of mana (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of phase door (SCENTFUL PERFUME) scroll of standard id (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of cure (TEENAGE MUTANT UGLY THINGS) * scroll of extra healing (RECOVER DEAD BY SCREAM) * scroll of greater mana restoration (MARRIED THE LIGHT) Rings ring of fire resistance (gentle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nobleman... You and the saddled pony escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.