Leeroy, lawful male japura Astronaut /-\ |@| \-/ [Leeroy the Leonov Engineer] St10 Dx12 Co13 In11 Wi7 Ch14 AstJapMalLaw Spa:32 $43 HP-25(111) Pw77(77) AC2 Exp10 T2930 Latest messages 1 gold piece. You kill it! Wait! That's a mynock! You kill the mynock! You see here a hard hat {16}. x - a hard hat {16}. You see here a gold piece {0}. 1 gold piece. The giant shoggoth claws you! [-29 -> 53] The giant shoggoth claws you! [-33 -> 20] Warning: HP low! Your barrier shield blocks the giant shoggoth's attack. The giant shoggoth touches you! Your helm of decontamination corrodes! The giant shoggoth engulfs you! Your candle's flame is extinguished. You are covered in slime! It burns! You die... Your inventory Amulets Z - an uncursed amulet of covetous warning {0} Weapons d - an uncursed +0 silver saber {12} p - 18 uncursed +0 darts {0} v - an uncursed +0 elven broadsword (weapon in hand) {30} w - 22 cursed -1 orcish arrows {0} P - an uncursed +0 flintlock {10} R - 20 uncursed +0 bullets (in quiver) {0} T - an uncursed +0 two-handed sword {60} Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed rusty corroded +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} q - an uncursed +0 pair of low boots {4} x - an uncursed +0 dwarvish iron helm {16} E - an uncursed +0 barrier shield (being worn) {30} Comestibles # - an uncursed sentou {0} # - an uncursed lichen corpse {20} # - 5 uncursed melons {0} e - 2 uncursed slime molds {0} o - an uncursed holy wafer {0} r - an uncursed egg {0} y - a cursed tin of small kobold meat {0} H - an uncursed lemon {0} Scrolls i - 6 uncursed scrolls of healing {0} j - 5 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} l - 6 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - a blessed scroll of teleportation {0} s - an uncursed finalized scroll of snow {0} t - a blessed scroll of extra healing {0} u - an uncursed scroll of identify {0} F - an uncursed scroll of enchant armor {0} J - an uncursed finalized scroll of identify {0} K - an uncursed scroll of message {0} Q - an uncursed scroll of magic mapping {0} U - a blessed scroll of cure {0} X - a blessed scroll of healing {0} Y - an uncursed scroll of enchant weapon {0} Potions f - 3 uncursed potions of healing {0} g - an uncursed finalized potion of water {0} W - an uncursed potion of gain energy {0} Rings I - an uncursed ring of teleport control {0} V - a heavily cursed -4 ring of gain constitution {0} Wands z - an uncursed wand of slow monster (0:6) {0} N - an uncursed wand of sleep (0:0) {0} Tools h - an uncursed magic candle {0} L - an uncursed +0 unicorn horn {8} M - an uncursed large box {1310} S - an uncursed drum of earthquake (0:6) {0} Contents of the large box: an uncursed +0 T-shirt {2} a blessed +0 pair of unknown gauntlets {4} a blessed +0 plastic mace {12} an uncursed wand of teleportation (0:15) {0} an uncursed ring of random effects {0} a blessed +0 bow {12} 12 uncursed +0 rocks {0} a heavily cursed -1 agate stone {1} the uncursed +2 fluorite stone named Warshrike {1} an uncursed +2 fluorite stone {1} a blessed +6 fluorite stone {1} 19 uncursed +0 fluorite stones {19} a heavily cursed +0 ruby {1} a heavily cursed -1 fluorite stone {1} an uncursed +3 fluorite stone {1} an uncursed +3 agate stone {1} 3 uncursed +0 rubies {3} 8 uncursed +0 agate stones {8} an uncursed +0 worthless piece of violet glass {1} a * uncursed mirror {0} 3 uncursed tallow candle (2000)'s {0} an uncursed tin opener {0} an uncursed wand of striking (0:0) {0} an uncursed potion of sleeping {0} an uncursed scroll of antimatter {0} an uncursed spore lichen corpse {20} an uncursed +0 dwarvish iron helm {16} an uncursed +0 Hawaiian shorts {5} a heavily cursed -2 orcish helm {12} an uncursed +0 bronze plate mail {200} an uncursed +3 plate mail {200} a heavily cursed -3 elven helm {12} an uncursed +0 tar chain mail {120} 13 uncursed +2 darts {0} a blessed +3 scimitar {16} 15 uncursed +0 arrows {0} an uncursed +0 bow {12} an uncursed +0 bullwhip {8} an uncursed +0 organoblade {60} an uncursed +0 orcish short sword {12} an uncursed +0 battle-axe {48} 98 gold pieces {0} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property extrinsically: dimmopathy Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 95% Implant drop chance was reduced to 98% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 99% Tool drop chance was reduced to 93% Food drop chance was reduced to 79% Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body spells The following skill was limited to basic proficiency: dart The following skill was limited to expert proficiency: body spells The following skill became untrainable after a while: chaos spells (turn 46557) Heavy curses were more common by 69% Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 29580 Monster spawn increase reached its maximum at turn 146873 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 331116 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: vortex (freq bonus 12) The monster species that spawned more often: pompon semitrailer (freq bonus 14) The monster species that spawned more often: high force patch (freq bonus 28) The monster species that spawned more often: onanocter 5e (freq bonus 84) The monster species that spawned more often: desert warp patch (freq bonus 14) The monster species that spawned more often: empire state building (freq bonus 84) The monster species that spawned more often: feminist (freq bonus 56) The monster species that spawned more often: maximite fruity (freq bonus 39) The monster species that spawned more often: Annie (freq bonus 16) The monster species that spawned more often: extremely cute cat (freq bonus 18) The monster species that spawned more often: Bear-Man packleader (freq bonus 48) The monster species that spawned more often: ice force fungus (freq bonus 68) The monster species that spawned more often: will giant (freq bonus 28) The monster species that spawned more often: smoothy rumpliest nappy introvert faust forewoman prearming accosted (freq bonus 90) The monster species that spawned more often: undead swarm bat (freq bonus 42) The monster species that spawned more often: ghost wolf (freq bonus 26) The monster species that spawned more often: party colony (freq bonus 13) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 30) The monster species that spawned more often: unhealthy force fungus (freq bonus 56) The monster species that spawned more often: gaul (freq bonus 46) The monster species that spawned more often: drop bear (freq bonus 42) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 8) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 6) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster species that never randomly spawned: predicted irregularity The monster species that never randomly spawned: nasty bug The monster species that never randomly spawned: rat-beller The monster species that never randomly spawned: oraclen The monster species that never randomly spawned: suckoth blob The monster species that never randomly spawned: ripeout earth elemental The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: graduation chef pelvic The monster species that never randomly spawned: house ant The monster species that never randomly spawned: +4 vm cutoff The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 12) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 40) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 29) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 12) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 11) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Trap randomization happened for 1 in 387 traps Next attribute increase check would have come at turn 5556 Strength training was 50 Dexterity training was 50 Wisdom training was 42 Constitution training was 50 Your sanity was 0 You were fire resistant You were heterosexual You were suffering from very slight contamination. (1) You were prevented from having dimmopathy (96) Your chance to block was 33% You had 2231 points of nutrition remaining You could fly You could swim You were swallowed by a giant shoggoth You had contamination resistance You had improved technique levels You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) missile flurry 6X LIMIT(0) sigil of control 5X LIMIT(0) shield bash 3X LIMIT(0) disarm 3 O LIMIT(0) reinforce memory 1X LIMIT(0) zap em 1X LIMIT(0) Discoveries Amulets amulet of covetous warning (icosaedrical) Weapons elven broadsword (runed broadsword) orcish arrow (crude arrow) scimitar (curved sword) orcish short sword (crude short sword) battle-axe (double-headed axe) Armor jumpsuit (silver clothes) helm of decontamination (etched helmet) flying boots (red sneakers) evencore cloak (avenger cloak) low boots (walking shoes) dwarvish iron helm (hard hat) unknown gauntlets (moth-bitten gloves) Hawaiian shorts (flowery shorts and lei) orcish helm (iron skull cap) elven helm (runed helm) Scrolls scroll of antimatter (ONLY EFFECTIVE STUNT IS HITTING) scroll of healing (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of mana (YOU MAEAEAEAEAEN EY) scroll of phase door (SKYB) scroll of standard id (STRIPE SORROW) scroll of cure (SGURDNOEDAMTONSAWEMAGSIHT) * scroll of extra healing (BLAZE THE 420 WEED CAT) * scroll of greater mana restoration (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of teleportation (WEATHER GH-KISS) scroll of snow (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of identify (SPRING NO HAPPEN) scroll of enchant armor (CHRISTINE FEMININE) scroll of message (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of magic mapping (SUS COMNITUS) scroll of enchant weapon (HP RECOVERY BY GRAUP) Potions potion of healing (slimy) potion of water (clear) potion of gain energy (hallowed) potion of sleeping (laurel) Rings ring of teleport control (Elbereth-inscribed) ring of gain constitution (dozed) ring of random effects (illegible) Wands wand of striking (plastic) wand of sleep (molybdenum) wand of slow monster (teak) wand of teleportation (lavender) Tools magic candle (candle) large box (wooden box) drum of earthquake (drum) mirror (looking glass) tallow candle (candle) Gems agate stone (orange) fluorite stone (violet) ruby (red) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 29 to 32 Level 32: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 19 times You eaten meat 19 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 407 times You killed 232 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (61 of 160) shield [Basic] (max Master) (52 of 160) body armor [Basic] (max Grand Master) (26 of 160) two-handed weapons [Basic] (max Expert) (76 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (31 of 160) searching [Unskilled] (max Expert) (12 of 20) spirituality [Basic] (max Expert) (23 of 160) petkeeping [Basic] (max Expert) (88 of 160) missile weapons [Basic] (max Grand Master) (21 of 160) techniques [Basic] (max Master) (24 of 160) sexy flats [Unskilled] (max Expert) (10 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (33 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Expert) (229 of 540) scimitar [Basic] (max Master) (20 of 160) saber [Skilled] (max Master) (185 of 540) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (24 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...