Leeroy, lawful male japura Bully ----- ..}.| |.}n| |\.@. ----- [Leeroy the Money Addict] St14 Dx14 Co17 In6 Wi6 Ch3 BulJapMalLaw Dlvl:1 $0 HP12(12) Pw2(2) AC1 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male japura Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. There is a wall in the way! # You stop. Thief Pokemon is in the way! Pick an object. n a nymph (tame clefairy called Thief Pokemon) (base level 8) (female) Accessing Pokedex entry for clefairy... Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 7, magic resistance = 40, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists cold, hits as a +1 weapon. No conveyed resistances. Not genocidable, teleporting flyer. Magic resistant. This monster is always female. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 2d2, uses weapon - random effect claw (punch, hit, etc.) - seduces and steals multiple items claw (punch, hit, etc.) - steals item Beware, there will be no return! Still climb? [yn] (n) This is moorland; swimming in it will continuously hurt you. Really do it? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: the Force Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 63 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 141 Potion drop chance was reduced to 82% Armor drop chance was reduced to 52% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: techniques Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86083 Monster spawn increase reached its maximum at turn 150088 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1035660 The monster class that cannot be genocided was humanoid The monster species that spawned more often: slimy warp patch (freq bonus 4) The monster species that spawned more often: non-criminal (freq bonus 30) The monster species that spawned more often: rec pronunciation (freq bonus 6) The monster species that spawned more often: giant brown locust (freq bonus 18) The monster species that spawned more often: The Shishigami (freq bonus 32) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 2) The monster species that spawned more often: chiromancy rereading oppositional (freq bonus 8) The monster species that spawned more often: Officer Alina (freq bonus 6) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 6) The monster species that spawned more often: lethe force fungus (freq bonus 8) The monster species that spawned more often: fancy force fungus (freq bonus 2) The monster species that spawned more often: goblin mummy (freq bonus 6) The monster species that spawned more often: hurrahed depreciation (freq bonus 8) The monster species that spawned more often: greater mimic (freq bonus 32) The monster species that spawned more often: wu (freq bonus 9) The monster species that spawned more often: behind bug (freq bonus 2) The monster species that spawned more often: Gas Kop (freq bonus 4) The monster species that spawned more often: mummified priest (freq bonus 30) The monster species that spawned more often: Hanno (freq bonus 3) The monster species that spawned more often: stalking apprentice lichen (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 8) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster species that never randomly spawned: wimpy purple dragon The monster species that never randomly spawned: isterre The monster species that never randomly spawned: will giant The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: sheepdog The monster species that never randomly spawned: red boomer The monster species that never randomly spawned: nuclear physicist The monster species that never randomly spawned: buildimon The monster species that never randomly spawned: heartbreaker libation The monster species that never randomly spawned: misse misse The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: bohemian ear spoon ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: implant of tossing (dressing) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 15) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: enhance breath (specific, freq bonus 72) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 5) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 5) Trap randomization happened for 1 in 931 traps Next attribute increase check would have come at turn 1494 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having flying (0) You had 1495 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Everella Shrine The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (310) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (BYE BITCH) scroll of mana (EN DRAIN STUNT HURT EN) scroll of phase door (CAO NI MA) scroll of standard id (KAPOW) scroll of cure (STRAIGHT LINES IT SIGNED ME) * scroll of extra healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of greater mana restoration (ZLORFIK) Potions potion of fruit juice (opaque) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Basic] (max Master) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bully... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.