Leeroy, lawful male japura Astronaut I I I I I -----I--------- |..... .......| I |.... .I....... ###, ) |..... .. ...| ####,,,.$# ---##-. --- --- ##,,,,,, ## I ------######I###,,,,########, ,,,,,#,@ I --------------########|.....,,,,,,,,,,,,,,,,,,,,,,, ,#,,,--@---I- I |.......`.....,,,,,,,,|<...|,,###I#---- ----#####,------,,,##|..I.I.| |.`-`-- ---..I#####,,,.....|,,,,,...I......| #,|....`-,,,,......^| |..| |..|###,, ##|....|,####|.........| #,|......,,,#|......| |..| |.`.,,,,# ##----#I,# |.........| ##,|.#...|,I,,-.....I| |..--------..|##,,,,,,,,,,,,, |....I....|####,,.......,## |......| |.......I....-, ############# |..........,,,,`#|....I|, |......| -----------I--# -----------##### -------I -------- I I I I I I I I I I I I [Leeroy the Rocket Tester] St11 Dx9 Co10 In10 Wi7 Ch13 AstJapMalLaw Spa:18 $4 HP-4(32) Pw17(17) AC12 Exp2 T338 Latest messages [-1 -> 25] What do you want to use or apply? [hos or ?*] You arm your gas grenades. v - 37 gas grenades {1}. You hear a flinging sound. You are hit by a dart. [-1 -> 24] You hear a flinging sound. You are hit by a dart. [-1 -> 23] What do you want to throw? [$ov or ?*] In what direction? [hykulnjb><] The astronaut called Leeroy the vostok martyr is caught in the poison gas cloud! You hit the astronaut called Leeroy the vostok martyr! The astronaut called Leeroy the vostok martyr throws a dart! You are hit by a dart. [-3 -> 20] The astronaut called Leeroy the vostok martyr swings his two-handed sword. The astronaut called Leeroy the vostok martyr hits you! You die... Your inventory Weapons v - 37 uncursed +0 gas grenades {1} Armor a - an uncursed greased burnt +0 jumpsuit (being worn) {5} b - an uncursed rotted +0 helm of decontamination (being worn) {20} c - an uncursed rotted +0 pair of flying boots (being worn) {8} d - a cursed burnt -3 evencore cloak (being worn) {4} Comestibles q - an uncursed rotted pancake {0} Scrolls e - an uncursed burnt scroll of antimatter {0} i - 4 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed burnt scroll of cure {0} r - an uncursed finalized burnt scroll of remove curse {0} Potions f - an uncursed burnt diluted potion of healing {0} g - an uncursed burnt diluted potion of water {0} Tools h - an uncursed burnt magic candle {0} s - an uncursed burnt large box {500} Gems t - a heavily cursed rotted -4 rock {0} u - a cursed rotted +0 rock {0} The large box is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 103 Book drop chance was reduced to 99% Scroll drop chance was reduced to 88% Potion drop chance was reduced to 89% Armor drop chance was reduced to 79% Tool drop chance was reduced to 56% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: memorization (turn 312) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 21790) Heavy curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33323 Monster spawn increase reached its maximum at turn 155993 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13969410 The monster class that cannot be genocided was naga The monster species that spawned more often: red wort (freq bonus 4) The monster species that spawned more often: air giant (freq bonus 12) The monster species that spawned more often: snooped normandy (freq bonus 2) The monster species that spawned more often: six-headed hydra (freq bonus 24) The monster species that spawned more often: depowered spore (freq bonus 2) The monster species that spawned more often: weeping eye (freq bonus 3) The monster species that spawned more often: insane gaze (freq bonus 20) The monster species that spawned more often: obstinate intently clarinetist (freq bonus 12) The monster species that spawned more often: realignment familarity (freq bonus 1) The monster species that spawned more often: extra donald (freq bonus 3) The monster species that spawned more often: pit lich (freq bonus 24) The monster species that spawned more often: Chelsea Rorec (freq bonus 12) The monster species that spawned more often: golden golem (freq bonus 6) The monster species that spawned more often: white butterfly (freq bonus 4) The monster species that spawned more often: The Babbage Analytical Engine (freq bonus 14) The monster species that spawned more often: easy piercer (freq bonus 2) The monster species that spawned more often: nightmare sheep (freq bonus 4) The monster species that spawned more often: electric elemental (freq bonus 10) The monster species that spawned more often: elven shade (freq bonus 18) The monster species that spawned more often: werewolf (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters with random thieving attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster species that never randomly spawned: hollow fungus The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: conifer imposition venturing The monster species that never randomly spawned: big crow The monster species that never randomly spawned: serialize favouring The monster species that never randomly spawned: qua chicken The monster species that never randomly spawned: blue dragonfly The monster species that never randomly spawned: locker expansion The monster species that never randomly spawned: Danielle's cuddly sneaker The monster species that never randomly spawned: com-bat The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 25) The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 334) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 157) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 12) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 9) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 25) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 5) Trap randomization happened for 1 in 453 traps Next attribute increase check would have come at turn 431 Strength training was 8 Dexterity training was 11 Wisdom training was 4 Constitution training was 18 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1392 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(1735) invoke deity 2 R LIMIT(3451) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (inkcoat helmet) flying boots (hugging boots) evencore cloak (frade mantle) Scrolls scroll of antimatter (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of healing (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of mana (WALKING LUNACY) scroll of phase door (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of standard id (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of cure (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of extra healing (AAIO) * scroll of greater mana restoration (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of remove curse (MONST DOT C AINT BIG ENOUGH) Potions potion of healing (warping) potion of water (clear) potion of extra healing (essential) potion called fire (foaming) potion of gain level (sky blue) Tools magic candle (candle) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 18: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You killed 11 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (27 of 160) sexy flats [Unskilled] (max Expert) (1 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (35 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...