Leeroy, lawful male albae Gunner ----- |.@.| |.@.| --+-- [Leeroy the Pistol User] St8 Dx13 Co9 In10 Wi5 Ch3 GunAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 208 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 98% Wand drop chance was reduced to 55% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 52% Tool drop chance was reduced to 79% Food drop chance was reduced to 94% The following skill could not be trained at all: trident The following skill was limited to basic proficiency: matter spells The following skill became untrainable if you tried to train it too early: high heels (turn 1) The following skill became untrainable after a while: morning star (turn 40759) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35665 Monster spawn increase reached its maximum at turn 259915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 747936 The monster class that cannot be genocided was vortex The monster species that spawned more often: boeoeoe light (freq bonus 15) The monster species that spawned more often: hahaha colony (freq bonus 10) The monster species that spawned more often: Asmodan (freq bonus 3) The monster species that spawned more often: giant teal toad (freq bonus 3) The monster species that spawned more often: koschoneh sephirah (freq bonus 8) The monster species that spawned more often: murderer (freq bonus 4) The monster species that spawned more often: death cube (freq bonus 12) The monster species that spawned more often: lava golem (freq bonus 2) The monster species that spawned more often: mist golem (freq bonus 3) The monster species that spawned more often: archangel victrebell (freq bonus 3) The monster species that spawned more often: petty mind flayer (freq bonus 3) The monster species that spawned more often: hepburn dong (freq bonus 6) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 6) The monster species that spawned more often: tear force fungus (freq bonus 2) The monster species that spawned more often: evasive troll (freq bonus 4) The monster species that spawned more often: sharkskin outreached (freq bonus 12) The monster species that spawned more often: owwow shifter (freq bonus 12) The monster species that spawned more often: wimpy platinum dragon (freq bonus 8) The monster species that spawned more often: CD-ROM dragon (freq bonus 15) The monster species that spawned more often: bank robber (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 6) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: psycho turret The monster species that never randomly spawned: obowoman The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: debugging dissatisfying The monster species that never randomly spawned: falcon The monster species that never randomly spawned: giant owl The monster species that never randomly spawned: silver jelly The monster species that never randomly spawned: high mold The monster species that never randomly spawned: zohar sephirah The monster species that never randomly spawned: reinterred buncoing The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 65) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 523) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 9) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 13) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 92) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 7) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 8) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 2) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 19) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 3) Trap randomization happened for 1 in 536 traps Trap difficulty was increased by 27 Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Onn, Istaria and Ssraxx Your deity was Onn The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (870) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (DEHARK A SONE BHELL) scroll of mana (MANANNANMACLIR) scroll of phase door (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of standard id (ENTIENDES ESTA LENGUA) scroll of cure (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of extra healing (VOR LAUTER ERREGUNG KAM ER SOFORT) * scroll of greater mana restoration (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Gunner... Since you quit, the score list will not be checked.