Leeroy, chaotic male warping Empath ##` #`` -`------------- |.....@.......| |.``}-}}}}}}}}| |`.}}}}}#}| }}} }.`.}}}}#-- | |.`........ --`--------- [Leeroy the Enlightened One] St5 Dx15 Co4 In18 Wi13 Ch5 EmpWarMalCha Spa:10 $0 HP12(12) Pw28(28) AC7 Exp1 T29 Latest messages Never mind. You don't have anything to use or apply. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to wield? [- d or ?*] You don't have that object. What do you want to wield? [- d or ?*] You are empty handed. # Talk to whom? (in what direction) "Please undress so I can examine you." What do you want to take off? [e or ?*] Klara drinks a plasmatic potion {0}! Klara rises up, through the ceiling! Call a plasmatic potion: You finish taking off your suit. There is a wall in the way! (4x) Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: poison resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 206 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 77% Armor drop chance was reduced to 82% Tool drop chance was reduced to 92% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: short sword The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: paddle (turn 57) The following skill became untrainable if you tried to train it too early: occult spells (turn 2160) The following skill became untrainable after a while: occult spells (turn 29114) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 20826) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 52293 Monster spawn increase reached its maximum at turn 124071 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6025125 The monster class that cannot be genocided was jelly The monster species that spawned more often: nimble turret (freq bonus 6) The monster species that spawned more often: tlot horse (freq bonus 12) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 2) The monster species that spawned more often: unrefined violator (freq bonus 16) The monster species that spawned more often: tentaclish (freq bonus 5) The monster species that spawned more often: noxious growth (freq bonus 12) The monster species that spawned more often: Undead Katcher (freq bonus 72) The monster species that spawned more often: Detective Katcher (freq bonus 16) The monster species that spawned more often: great sky dragon (freq bonus 4) The monster species that spawned more often: vomiting turret (freq bonus 2) The monster species that spawned more often: rewinder animate (freq bonus 8) The monster species that spawned more often: solely spectral disemboweling ciphered unbelievably sprawled (freq bonus 2) The monster species that spawned more often: sri turret (freq bonus 2) The monster species that spawned more often: evasive soldier ant (freq bonus 1) The monster species that spawned more often: pentothal smirky (freq bonus 18) The monster species that spawned more often: blocker eel (freq bonus 16) The monster species that spawned more often: sentry turret (freq bonus 6) The monster species that spawned more often: werepiercer (freq bonus 2) The monster species that spawned more often: dwarf queen (freq bonus 6) The monster species that spawned more often: cyan warp fungus (freq bonus 36) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 5) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster species that never randomly spawned: shadowy vampire lord The monster species that never randomly spawned: evil marketeer The monster species that never randomly spawned: giant zinc dragonfly The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: Orcus The monster species that never randomly spawned: thirsty fish The monster species that never randomly spawned: dungeon fern spore The monster species that never randomly spawned: trapping chicken The monster species that never randomly spawned: stone-warhorse The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: mattress sleeping (MASTERING THE FLEEING MINE) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 19) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 9) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 2) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 11) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 8) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 18) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 4) Trap randomization happened for 1 in 859 traps Next attribute increase check would have come at turn 1179 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were telepathic You had 1472 points of nutrition remaining You were stealthy You had teleportitis You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Iris Sepperin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (325) You survived Spells known in the end Name Level Category Fail Memory a - radar 4 divine 4% 300% b - haste self 3 body 0% 200% c - directive 4 occult 4% 300% Techniques known in the end Name Level Status surgery 1X Prepared(0) reinforce memory 1X Prepared(0) healing hands 1X Prepared(0) calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (HIT SHIFTLY AND GHOS WHEN USED) scroll of mana (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of phase door (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of standard id (RECOPIED CONGREGATION) scroll of cure (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) Spellbooks spellbook of radar (marvelous) spellbook of haste self (long) spellbook of directive (dark blue) Potions potion of Jolt Cola (silvervine) potion of healing (ice-cold) potion of cure insanity (golden) potion called d (plasmatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 10: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Empath... Since you quit, the score list will not be checked.