Leeroy, lawful male japura Astronaut I I I I I I I I ----## I I I I ..<.I# I I |....||,# I I I I I I I I |.....|,# I I I I#-.-I---,,II I I I I #,,# ##,|N. I I #,## #,|@. I I #,# #,|.. I I I ###,# #,... I I I I I #,,,# ##|.. I I I I I --.---- I I I |.......| I I I ||......|I I I I I|.....I.| I I --I------ I I I I I I I I II I I I I I I I I [Leeroy the Rocket Tester] St11 Dx10 Co14 In11 Wi10 Ch17 AstJapMalLaw Spa:39 $13 HP18(21) Pw13(13) AC9 Exp1 T72 Latest messages You see here 9 gold pieces {0}. 9 gold pieces. There is a wall in the way! (3x) You attack thin air. There is a wall in the way! (2x) Something is engraved here on the headstone. Use "r." to read it. You attack thin air. There is a wall in the way! You kill the visor sewer rat! You see here a visor sewer rat corpse {20}. The visor sewer rat bites you! [-2 -> 19] You kill the visor sewer rat! n - a visor sewer rat corpse {20}. There is nothing here to pick up. The mininaga bites you! [-1 -> 18] # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - the uncursed +0 helm of decontamination named Thunderfist (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - the * cursed -3 evencore cloak named The Lost Works of Kenault (being worn) {4} Comestibles n - an uncursed visor sewer rat corpse {20} Scrolls e - an uncursed finalized scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed finalized potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: reflection Scroll identification only worked 100 times out of 138 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 81% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 72% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 75% Tool drop chance was reduced to 87% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only The following skill was limited to skilled proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 65) The following skill became untrainable if you tried to train it too early: shuriken (turn 1133) The following skill became untrainable after a while: high heels (turn 33075) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 63533) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 46983 Monster spawn increase reached its maximum at turn 125265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 723344 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: timbal hollered (freq bonus 6) The monster species that spawned more often: ice ball (freq bonus 20) The monster species that spawned more often: volcano lemming (freq bonus 12) The monster species that spawned more often: wind fungus (freq bonus 6) The monster species that spawned more often: contrarily pact (freq bonus 36) The monster species that spawned more often: levitate solarium (freq bonus 12) The monster species that spawned more often: adult leviathan (freq bonus 48) The monster species that spawned more often: smilerena (freq bonus 8) The monster species that spawned more often: wrong light (freq bonus 18) The monster species that spawned more often: merfolk (freq bonus 32) The monster species that spawned more often: edgily vibraharp (freq bonus 8) The monster species that spawned more often: plane demon (freq bonus 4) The monster species that spawned more often: Alice (freq bonus 6) The monster species that spawned more often: hematological rebating (freq bonus 24) The monster species that spawned more often: real thought hound (freq bonus 10) The monster species that spawned more often: antelope (freq bonus 12) The monster species that spawned more often: mousier conceiving asterisked (freq bonus 20) The monster species that spawned more often: kobold lord (freq bonus 24) The monster species that spawned more often: baelnorn (freq bonus 2) The monster species that spawned more often: ATI[t&$`swI5$//T3z$ (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 16) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: assessorship shiftiest The monster species that never randomly spawned: fabler walleye pontificate The monster species that never randomly spawned: greater ice elemental The monster species that never randomly spawned: soviet grue The monster species that never randomly spawned: Modular Grigori The monster species that never randomly spawned: midway overpopulate The monster species that never randomly spawned: silver dragon bat The monster species that never randomly spawned: opal growth The monster species that never randomly spawned: void wasp The RNG hath decreed that this item was never generated: geyser (stolen) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: razor whip ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 11) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 40) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 36) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 5) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 93) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 2) Trap randomization happened for 1 in 828 traps Next attribute increase check would have come at turn 303 Strength training was 1 Dexterity training was 2 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1425 points of nutrition remaining You could fly You could swim You had contamination resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (218) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (full helmet) flying boots (clunky heels) evencore cloak (absorbing cloak) Scrolls scroll of antimatter (SEVER OPEROFOR) scroll of healing (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) scroll of mana (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of standard id (DUVESSA SIFMUNA SAMANTHA) scroll of cure (DELICATE SENSIBILITIES) * scroll of extra healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of greater mana restoration (NOW YOU SEE IT) Potions potion of healing (mum) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (21 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.