Leeroy, lawful male alien Anachronist ------ ....@| |...@| +....| |....| .....| |....| --.-|- [Leeroy the Survivor] St6 Dx4 Co15 In12 Wi10 Ch6 AnaAliMalLaw Dlvl:1 $0 HP12(12) Pw3(3) AC-4 Exp1 T1 Brd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male alien Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed greased +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Gems k - a cursed +0 loadstone Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 21 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 51% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 96% Ring drop chance was reduced to 62% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 88% Tool drop chance was reduced to 76% The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable after a while: missile weapons (turn 14100) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 22381) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20818 Monster spawn increase reached its maximum at turn 98089 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 388414 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 1) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: leprosy drunkest (freq bonus 6) The monster species that spawned more often: Parry Hotter (freq bonus 84) The monster species that spawned more often: cornflake giant (freq bonus 18) The monster species that spawned more often: domestic wraith (freq bonus 36) The monster species that spawned more often: flying goomba (freq bonus 15) The monster species that spawned more often: void stalk (freq bonus 8) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 4) The monster species that spawned more often: cerulean growth (freq bonus 8) The monster species that spawned more often: willow only nobelist (freq bonus 16) The monster species that spawned more often: petit pseudo rat (freq bonus 15) The monster species that spawned more often: potion jel (freq bonus 8) The monster species that spawned more often: enfeoffment speleology (freq bonus 12) The monster species that spawned more often: kobold warlord (freq bonus 15) The monster species that spawned more often: undead nuclear physicist (freq bonus 4) The monster species that spawned more often: mist wolf (freq bonus 24) The monster species that spawned more often: antimatter vampire (freq bonus 6) The monster species that spawned more often: beer drinker (freq bonus 12) The monster species that spawned more often: mega blob (freq bonus 36) The monster species that spawned more often: axman urethral (freq bonus 18) The monster species that spawned more often: creeping adamantite coins (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: kobold warrior The monster species that never randomly spawned: amnesia stalk The monster species that never randomly spawned: kurwa The monster species that never randomly spawned: pit play figure The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: baby crocodile The monster species that never randomly spawned: shining golem The monster species that never randomly spawned: intervening connective The monster species that never randomly spawned: snake woman The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 56) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 51) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 16) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 2) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: giant foot (feetsy, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 4) Trap randomization happened for 1 in 215 traps Next attribute increase check would have come at turn 1003 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (1102) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (unostentatious cloak) Scrolls scroll of healing (SMUTT RIOT ZINEFAG) scroll of mana (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of phase door (MOVE RISED SLOW) scroll of standard id (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of cure (R U READY) * scroll of extra healing (REDUC ENEMY POWER BY COQUETRY) * scroll of greater mana restoration (ELBIB YLOH) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.