Leeroy, lawful male chiquai Anachronounbinder ------- |....@| |...l.' - --.-- [Leeroy the Hexorcist] St13 Dx12 Co11 In11 Wi9 Ch13 AcuChuMalLaw Dlvl:1 $0 HP16(16) Pw5(5) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male chiquai Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Pick an object. @ a human or elf or you (chiquai anachronounbinder called Leeroy, on a staircase) Accessing Pokedex entry for anachronounbinder... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 233 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 48% chance Amulet drop chance was reduced to 82% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: bow The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: broadsword The following skill became untrainable if you tried to train it too early: club (turn 585) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 53558) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45197 Monster spawn increase reached its maximum at turn 185183 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 451080 The monster class that cannot be genocided was mimic The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: orange draconian (freq bonus 8) The monster species that spawned more often: beeper (freq bonus 15) The monster species that spawned more often: shadow reaper (freq bonus 36) The monster species that spawned more often: ringwraith (freq bonus 90) The monster species that spawned more often: blister stalk (freq bonus 24) The monster species that spawned more often: sand tide (freq bonus 12) The monster species that spawned more often: clear flayer (freq bonus 24) The monster species that spawned more often: greater maia (freq bonus 24) The monster species that spawned more often: worst junior lawyer (freq bonus 8) The monster species that spawned more often: guttural hulked raptly (freq bonus 8) The monster species that spawned more often: giant mumak (freq bonus 14) The monster species that spawned more often: charey (freq bonus 16) The monster species that spawned more often: red puyo (freq bonus 27) The monster species that spawned more often: ogre prens (freq bonus 12) The monster species that spawned more often: ace of spades (freq bonus 12) The monster species that spawned more often: purple patch (freq bonus 10) The monster species that spawned more often: wing bee (freq bonus 32) The monster species that spawned more often: pa bil sag (freq bonus 5) The monster species that spawned more often: Galford (freq bonus 10) The monster species that spawned more often: giant purple jellyfish (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster species that never randomly spawned: contaminated ant The monster species that never randomly spawned: American black rat The monster species that never randomly spawned: acidic force fungus The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: winner sturdy The monster species that never randomly spawned: stat drain claw The monster species that never randomly spawned: very old red dragon The monster species that never randomly spawned: exterminator glue The monster species that never randomly spawned: gnome The monster species that never randomly spawned: club racquet The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: missing code (PLZ RETURN TO DEVTEAM) The RNG hath decreed that this item was never generated: nasty curse (CURSE THE NERFS RAAAAAAAGE) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 13) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 2) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 2) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 16) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this trap was always invisible: bright cyan spell trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 2) Trap randomization happened for 1 in 826 traps Next attribute increase check would have come at turn 1007 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (516) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of mana (SUCCOTASH EM EXTENDED LOONY TOON) scroll of phase door (CLASH EM EXTENDED OF THE TITANS) scroll of standard id (DO NOT READ ME) scroll of cure (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) * scroll of extra healing (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) * scroll of greater mana restoration (CONJUROR AXIOMATICALLY SILO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.