Leeroy, lawful male japura Astronaut I I .`|I I Z@- .%| .-- I [Leeroy the Rocket Tester] St11 Dx7 Co10 In12 Wi5 Ch8 AstJapMalLaw Spa:26 $0 HP21(21) Pw13(13) AC11 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male japura Astronaut. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. You destroy the grain vortex! You see here a tripe ration {0}. Flying Saucer picks up a gold piece {0}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: half spell damage Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 83% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 92% Tool drop chance was reduced to 42% Food drop chance was reduced to 89% The following skill was limited to basic proficiency: two-handed sword The following skill became untrainable after a while: protection spells (turn 33395) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 77610) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27799 Monster spawn increase reached its maximum at turn 118109 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3439660 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: Faerinaal (freq bonus 24) The monster species that spawned more often: hole fungus (freq bonus 2) The monster species that spawned more often: globefish (freq bonus 4) The monster species that spawned more often: clear centipede (freq bonus 12) The monster species that spawned more often: white unihorn (freq bonus 8) The monster species that spawned more often: viva golem (freq bonus 6) The monster species that spawned more often: needer cascara oxidization (freq bonus 36) The monster species that spawned more often: bobcat (freq bonus 6) The monster species that spawned more often: papier-mache tiger (freq bonus 3) The monster species that spawned more often: small dog-man (freq bonus 20) The monster species that spawned more often: noxious jelly (freq bonus 4) The monster species that spawned more often: jikiniki (freq bonus 12) The monster species that spawned more often: warrior (freq bonus 3) The monster species that spawned more often: somberly rattier (freq bonus 8) The monster species that spawned more often: star rubber (freq bonus 8) The monster species that spawned more often: party friend (freq bonus 6) The monster species that spawned more often: accumulative galvanically (freq bonus 16) The monster species that spawned more often: hahaha patch (freq bonus 40) The monster species that spawned more often: edgy fungus (freq bonus 30) The monster species that spawned more often: pythagorean masonic (freq bonus 18) The monster trait that was more common: monsters with acid resistance (freq bonus 8) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: Nora's beautiful combat boot The monster species that never randomly spawned: psi beam The monster species that never randomly spawned: golden force fungus The monster species that never randomly spawned: wereauton The monster species that never randomly spawned: kurroe The monster species that never randomly spawned: acquiescing orgiastic sulk The monster species that never randomly spawned: staying ray The monster species that never randomly spawned: adult orange dragon The monster species that never randomly spawned: pearcer The monster species that never randomly spawned: electric eel The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 27) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 86) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 4) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 29) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 19) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 10) Trap randomization happened for 1 in 99 traps Next attribute increase check would have come at turn 1196 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1496 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (engraved helmet) flying boots (side gore boots) evencore cloak (chinese cloak) Scrolls scroll of antimatter (HIT SHIFTLY AND GHOS WHEN USED) scroll of healing (OUSIRI SESEGGENBARPHARGGES) scroll of mana (COMMITHACK IS A FUN VARIANT) scroll of phase door (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of standard id (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of cure (KALIMARI DESERT) * scroll of extra healing (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of greater mana restoration (FUCKTHISGAME) Potions potion of healing (oobleck) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 26: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.