Leeroy, lawful male atlantean Paladin - ------------+- |..........@...| Z | ----.....| |..f..| |.....| -v....| .....| ------- [Leeroy the Fighter of Law] St4 Dx13 Co14 In8 Wi9 Ch13 PalAtlMalLaw Dlvl:1 $4 HP22(22) Pw12(20) AC7 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male atlantean Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # You fail to cast the spell correctly. What do you want to take off? [bcdef or ?*] (2x) Never mind. You were wearing an uncursed +0 large shield {40}. You were wearing an uncursed +0 pair of leather gloves {4}. You were wearing an uncursed +0 helmet {20}. You were wearing an uncursed +0 studded leather armor {80}. You stop disrobing. You don't have enough energy to cast that spell. The required amount was 20. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 28 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 91% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 86% Tool drop chance was reduced to 95% Food drop chance was reduced to 90% Monster death drops spawned with only 93% chance The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: sling The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable after a while: two-weapon combat (turn 50079) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48374 Monster spawn increase reached its maximum at turn 118369 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 973276 The monster class that cannot be genocided was vampire The monster class that was spawned more often: lich (freq bonus 5) The monster species that spawned more often: high fungus (freq bonus 12) The monster species that spawned more often: sludge bomb (freq bonus 18) The monster species that spawned more often: coming thief (freq bonus 33) The monster species that spawned more often: reverify northeastward oven ageist probate (freq bonus 21) The monster species that spawned more often: evasive GI trooper (freq bonus 12) The monster species that spawned more often: anuban jackal (freq bonus 18) The monster species that spawned more often: weregiantant (freq bonus 54) The monster species that spawned more often: Erogenous Katia (freq bonus 21) The monster species that spawned more often: cura spider (freq bonus 48) The monster species that spawned more often: Bull-Man (freq bonus 7) The monster species that spawned more often: fli lich (freq bonus 18) The monster species that spawned more often: quarterback tortoise (freq bonus 18) The monster species that spawned more often: Bull Gates (freq bonus 48) The monster species that spawned more often: hatchetlike maundy (freq bonus 48) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 27) The monster species that spawned more often: dung beetle (freq bonus 12) The monster species that spawned more often: petty army ant (freq bonus 16) The monster species that spawned more often: voraciously craved (freq bonus 42) The monster species that spawned more often: Mister SIR (freq bonus 16) The monster species that spawned more often: vietnamese lady (freq bonus 48) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster species that never randomly spawned: multilocust The monster species that never randomly spawned: chaos hobbit The monster species that never randomly spawned: inactive mushroom patch The monster species that never randomly spawned: blowstream baby The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: effulgent hinduism The monster species that never randomly spawned: elven priest The monster species that never randomly spawned: ninja The monster species that never randomly spawned: phonetically carelessly The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 10) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: contamination (unstable, freq bonus 17) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 18) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 20) Trap randomization happened for 1 in 203 traps Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1470 points of nutrition remaining You could swim You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (VERR YED HORRE) scroll of mana (PRIME DOT ZIP) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (WHATWASTHATONLY) scroll of cure (SIGNAL 11 WAS RAISED) * scroll of extra healing (ELAM EBOW) * scroll of greater mana restoration (MAYBE S-WAVE BECAUSE HIT) Spellbooks spellbook of poison blast (clack-clack) Rings ring of warning (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.