Leeroy, lawful male japura Astronaut I --- Z@| |.| [Leeroy the Rocket Tester] St10 Dx4 Co9 In4 Wi5 Ch10 AstJapMalLaw Spa:17 $0 HP21(21) Pw13(13) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male japura Astronaut. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a * cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - an uncursed greased scroll of phase door {0} l - 2 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed finalized potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 92% Implant drop chance was reduced to 93% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 65% Tool drop chance was reduced to 88% Food drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: form I (Shii-Cho) The following skill was limited to skilled proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 66) The following skill became untrainable after a while: healing spells (turn 44045) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 4931) Sticky curses were more common by 28% Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49999 Monster spawn increase reached its maximum at turn 407915 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 267995 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 30) The monster species that spawned more often: giant louse (freq bonus 5) The monster species that spawned more often: conceptual ornithology (freq bonus 10) The monster species that spawned more often: petty parlyz cube (freq bonus 3) The monster species that spawned more often: piercebeak (freq bonus 8) The monster species that spawned more often: mega thrower (freq bonus 12) The monster species that spawned more often: explaining misread (freq bonus 11) The monster species that spawned more often: unknowable clift (freq bonus 9) The monster species that spawned more often: desert kobold shaman (freq bonus 80) The monster species that spawned more often: adult psychic dragon (freq bonus 5) The monster species that spawned more often: maypole unluckier inflating christening eclipsed emigration (freq bonus 24) The monster species that spawned more often: void force patch (freq bonus 48) The monster species that spawned more often: acehack horror (freq bonus 24) The monster species that spawned more often: richter rearming (freq bonus 6) The monster species that spawned more often: mental girl (freq bonus 5) The monster species that spawned more often: weary pilgrim (freq bonus 12) The monster species that spawned more often: techno stalk (freq bonus 6) The monster species that spawned more often: purport yon abounded (freq bonus 9) The monster species that spawned more often: waterspout chitling mastoidal debility (freq bonus 12) The monster species that spawned more often: disorder (freq bonus 5) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster species that never randomly spawned: brain eater The monster species that never randomly spawned: dark elf The monster species that never randomly spawned: sst laser The monster species that never randomly spawned: outfielding sultriest byroad The monster species that never randomly spawned: ooze spirit The monster species that never randomly spawned: alien phalanx The monster species that never randomly spawned: fat mimic The monster species that never randomly spawned: staking photospheric The monster species that never randomly spawned: vividly indexing The monster species that never randomly spawned: gagu The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: implant of beholding (defiled) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 16) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 19) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 12) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 95) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: windmill blade (giant throwing star) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2) Trap randomization happened for 1 in 712 traps Next attribute increase check would have come at turn 1127 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1500 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (translucent helmet) flying boots (wedge boots) evencore cloak (absorbing cloak) Scrolls scroll of antimatter (WE WILL HURT YOU) scroll of healing (VIK LADY) scroll of mana (KO BATE) scroll of phase door (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of standard id (THE MIDDLE FINGER OF ELBERETH) scroll of cure (WAND BALANCE PATCH MY ASS) * scroll of extra healing (PENIS MASTURBATION) * scroll of greater mana restoration (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) Potions potion of healing (green) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 17: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.