Leeroy, lawful male albae Assassin --.--- |%...| ....@. |...@| |....+ ------ [Leeroy the Dark Brotherhood Initiate] St7 Dx12 Co8 In10 Wi3 Ch5 AssAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 92% chance Book drop chance was reduced to 96% Ring drop chance was reduced to 77% Wand drop chance was reduced to 10% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 57% Food drop chance was reduced to 87% Monster death drops spawned with only 99% chance The following skill could not be trained at all: short sword The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: lance The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: enchantment spells (turn 14) The following skill became untrainable after a while: unicorn horn (turn 25090) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 60766) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13000 Monster spawn increase reached its maximum at turn 60552 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1324938 The monster class that cannot be genocided was trove The monster species that spawned more often: Hanh's sexy pump (freq bonus 2) The monster species that spawned more often: maru mochi (freq bonus 6) The monster species that spawned more often: performable engrosser (freq bonus 4) The monster species that spawned more often: shoemeleon (freq bonus 24) The monster species that spawned more often: antepartum cowed airscrew (freq bonus 8) The monster species that spawned more often: undead rat (freq bonus 8) The monster species that spawned more often: momentary cyst (freq bonus 4) The monster species that spawned more often: ice lizard (freq bonus 6) The monster species that spawned more often: yetzirah sephirah (freq bonus 6) The monster species that spawned more often: spinneret ritual (freq bonus 24) The monster species that spawned more often: giant cocktypus (freq bonus 8) The monster species that spawned more often: bright violet warp patch (freq bonus 12) The monster species that spawned more often: refrainment chemist (freq bonus 12) The monster species that spawned more often: flesheater (freq bonus 48) The monster species that spawned more often: sally-line (freq bonus 4) The monster species that spawned more often: short robotic gremlin (freq bonus 2) The monster species that spawned more often: cafe burning (freq bonus 8) The monster species that spawned more often: wobbly goblin (freq bonus 6) The monster species that spawned more often: hereby westinghouse (freq bonus 12) The monster species that spawned more often: stat permamimic (freq bonus 6) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster species that never randomly spawned: indisposition plainest The monster species that never randomly spawned: speedlich The monster species that never randomly spawned: color turret The monster species that never randomly spawned: great psychic dragon The monster species that never randomly spawned: advanced stonebiter The monster species that never randomly spawned: RNG Kriminologist The monster species that never randomly spawned: conn stile charted The monster species that never randomly spawned: prosthetic legal The monster species that never randomly spawned: metroid queen The monster species that never randomly spawned: portability savagest The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: tunnels (street plan) The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 10) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 12) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 5) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: keep satiation (useful) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 5) Trap randomization happened for 1 in 924 traps Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of mana (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of phase door (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (ONE WILL NEVER KNOW IT) * scroll of extra healing (MASS ABORTION CAMP) * scroll of greater mana restoration (0UTROSP3CTIVE) Potions potion of paralysis (foaming) potion of sleeping (fragrant olive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... You and Wiesbek the Thief escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.