Leeroy, lawful male argonian Amazon --.----- |......| |....Z.+ |......| +@@....| |......| +......| -------- [Leeroy the Villager] St13 Dx19 Co11 In10 Wi5 Ch9 AmaArgMalLaw Dlvl:1 $1 HP17(17) Pw12(12) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Amazon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 37 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 81% Implant drop chance was reduced to 88% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 66% Food drop chance was reduced to 99% Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 21) The following skill became untrainable if you tried to train it too early: attack spells (turn 648) The following skill became untrainable after a while: crossbow (turn 61593) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 54901) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66916 Monster spawn increase reached its maximum at turn 285269 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 6327000 The monster class that cannot be genocided was pile of coins The monster color that was spawned more often: bright magenta (freq bonus 6) The monster species that spawned more often: exalt wagonette (freq bonus 2) The monster species that spawned more often: healing force patch (freq bonus 3) The monster species that spawned more often: fenestrae slidable instructed hogging creepage biorhythmicity (freq bonus 3) The monster species that spawned more often: faerie light (freq bonus 8) The monster species that spawned more often: kappa zombie (freq bonus 40) The monster species that spawned more often: morlock hunter (freq bonus 2) The monster species that spawned more often: mini scrapotrice (freq bonus 8) The monster species that spawned more often: ancestral bat (freq bonus 6) The monster species that spawned more often: house ant (freq bonus 3) The monster species that spawned more often: little girl (freq bonus 6) The monster species that spawned more often: stamen powerboat clamorer handout unrelinquished (freq bonus 12) The monster species that spawned more often: trickster candidate (freq bonus 6) The monster species that spawned more often: great wyrm of power (freq bonus 3) The monster species that spawned more often: ace of clubs (freq bonus 12) The monster species that spawned more often: atomization reembody (freq bonus 4) The monster species that spawned more often: vampiric amazonas fish (freq bonus 24) The monster species that spawned more often: chwidencha (freq bonus 6) The monster species that spawned more often: arch-lichen (freq bonus 4) The monster species that spawned more often: baby green dragon (freq bonus 24) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 12) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster species that never randomly spawned: undergraduate tweeze The monster species that never randomly spawned: portability savagest The monster species that never randomly spawned: dog The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: grievingly afflictively flambeau solute slicker sledded unlikelihood The monster species that never randomly spawned: logrolled bane The monster species that never randomly spawned: power earth elemental The monster species that never randomly spawned: snake archer The monster species that never randomly spawned: memory leak The monster species that never randomly spawned: arteriocapillary syncopated habituating The RNG hath decreed that this item was never generated: tennis racket ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: ragnarok (all-ending) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 93) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 4) The RNG hath decreed that this item was generated more often: second skin (fleshy wrap, freq bonus 11) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 200) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 15) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 2) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 8) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: severe disenchant trap (freq bonus 1) Trap randomization happened for 1 in 637 traps Next attribute increase check would have come at turn 1628 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 36% You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was Suzanne Collins The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) weapon practice 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (red helmet) * skullcap (radiant helmet) * flack helmet (middle-earth helmet) * crystal helm (netradiation helmet) * mining helm (ruined helmet) * field helm (steel helmet) * helm of safeguard (glibskin helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (fatal gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (heavy boots) * boots of safeguard (wedge boots) Scrolls scroll of teleportation (ELF GRANDFATHER RESEARCH LAB) scroll of healing (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of mana (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of phase door (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of standard id (NSFW ASCII) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (CRITICAL HIT) * scroll of greater mana restoration (HELPING SUM STARE CAVITY TOFU) Potions potion of healing (bouillon) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Amazon... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.