Leeroy, lawful male japura Astronaut I I I I I I I II I I I I I I I I I I I I III I I I I I I I I I I I I I I II I I I I I I I I I #%# ###I I I I I I I II #,#E#,,, II I I #,,@,,,, I I I I I III I I I ##I###,, I I I I I I I I II I I ---|-.----I--, I I########-.---I II I I I|...........I, #I,,,,,,,...<| I I I |..........I|I######,#######|.|.| I I I I I I +...|...I....I,,,,,,,# |...|I I I I |..I........|######### I---- II I I I |....I ..... I I I I I I I ------ I II II I II I I I I II I I II I [Leeroy the Rocket Tester] St17 Dx8 Co15 In7 Wi5 Ch19 AstJapMalLaw Spa:33 $28 HP-6(21) Pw13(13) AC9 Exp1 T227 Latest messages p - a short sword (weapon in hand) {12}. # You kill the beginner elemental! The emu bites you! [-4 -> 14] You kill the emu! You kill the space! You hear a door open. The beginner elemental misses. The beginner elemental claws you! The beginner elemental rips into your breast with maniacal fervor! [-1 -> 13] [-1 -> 12] You kill the beginner elemental! The wereastralelemental hits you! [-8 -> 6] The wereastralelemental summons help! The wereastralelemental misses. The astral elemental touches you! You die... Your inventory Weapons p - an uncursed +5 short sword (weapon in hand) {12} Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} o - a blessed +0 gnomish helm {1} Scrolls e - an uncursed finalized scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - a blessed scroll of remove curse {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 77% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 67% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 89% chance The following skill became untrainable if you tried to train it too early: elemental spells (turn 60) The following skill became untrainable if you tried to train it too early: crossbow (turn 245) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59192 Monster spawn increase reached its maximum at turn 185509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3299221 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: zombie The monster species that spawned more often: gray colony (freq bonus 1) The monster species that spawned more often: swim snake (freq bonus 6) The monster species that spawned more often: holdgazer (freq bonus 4) The monster species that spawned more often: hc lance carrier (freq bonus 8) The monster species that spawned more often: green killer tomato (freq bonus 12) The monster species that spawned more often: nexus spore (freq bonus 18) The monster species that spawned more often: wite gnome (freq bonus 6) The monster species that spawned more often: mint flayer (freq bonus 8) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 20) The monster species that spawned more often: goreraven (freq bonus 7) The monster species that spawned more often: scholastically mart (freq bonus 12) The monster species that spawned more often: nepto (freq bonus 3) The monster species that spawned more often: wired redry (freq bonus 4) The monster species that spawned more often: gem trove (freq bonus 3) The monster species that spawned more often: essential professed (freq bonus 12) The monster species that spawned more often: uncreating clayier (freq bonus 8) The monster species that spawned more often: cursed mushroom (freq bonus 28) The monster species that spawned more often: pestyblob (freq bonus 4) The monster species that spawned more often: reappraisement platted implant (freq bonus 15) The monster species that spawned more often: boh alien (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 6) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster species that never randomly spawned: gnolloid The monster species that never randomly spawned: extra deep one The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: listener The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: hopturtle The monster species that never randomly spawned: oxidizer The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: shock troll The monster species that never randomly spawned: hell master The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: stalactite (pernicious) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 21) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 5) The RNG hath decreed that this item was generated more often: crystallization (cavernal, freq bonus 5) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 5) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 3) Trap randomization happened for 1 in 825 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 1127 Strength training was 3 Dexterity training was 4 Wisdom training was 7 Constitution training was 6 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1264 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (72) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (anachrononononaut helmet) flying boots (fetish heels) evencore cloak (mauve cloak) gnomish helm (little red hat) Scrolls scroll of antimatter (G2G NOW) scroll of healing (USED IT FALLED BUT ELF HEAL NEXT) scroll of mana (MUUTATATOTOTS) scroll of phase door (WOE TO THE PLIERS) scroll of standard id (JOLTEON JOESTAR) scroll of cure (EROGENOUS KATIA NOISES) * scroll of extra healing (XOR ME HSALS) * scroll of greater mana restoration (THE SOW STUPID JESPER GOT BEATEN UP) scroll of remove curse (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) Potions potion of healing (amber) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 33: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (21 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...