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I ,#|.....| |..II..| I ---------II---I### I I ----I---I- II I I------ -------- III I I I I I II I I I I I I I I II II I I I I I I I I I II I I I I I I I I I II I I I I I I I I I I II I I II I I III I I I I [Leeroy the Rocket Tester] St9 Dx6 Co5 In6 Wi10 Ch12 AstJapMalLaw Spa:12 $0 HP-2(29) Pw20(20) AC5 Exp2 T219 Latest messages You dig into the grave wall. The copperhead snake misses. There is nothing here to pick up. You dig out the grave wall. You see here a gold piece {0}. The Rame Duck bites you! [-1 -> 11] The copperhead snake bites you! [-5 -> 6] You hit the copperhead snake! The Rame Duck misses. The copperhead snake misses. You miss the copperhead snake. The Rame Duck just misses! The copperhead snake misses. You hit the copperhead snake! The Rame Duck misses. The copperhead snake bites you! The copperhead snake's bite was poisoned! You die... Your inventory Weapons n - an uncursed +0 flail (weapon in hand) {7} p - a blessed +1 orcish dagger {4} q - 13 cursed -1 darts {0} Armor a - a ! uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed greased stainless +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} o - an uncursed +4 pair of gauntlets (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 97% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 83% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 50% Tool drop chance was reduced to 65% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 2) The following skill became untrainable after a while: occult spells (turn 47406) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48370 Monster spawn increase reached its maximum at turn 159349 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2218041 The monster class that cannot be genocided was orc The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: jumping champion (freq bonus 14) The monster species that spawned more often: hitec stalk (freq bonus 20) The monster species that spawned more often: undead cockatrice (freq bonus 10) The monster species that spawned more often: radiant mold (freq bonus 20) The monster species that spawned more often: giant undead shoggoth (freq bonus 9) The monster species that spawned more often: Mother Lilith (freq bonus 8) The monster species that spawned more often: medium generator (freq bonus 15) The monster species that spawned more often: toxicated potato (freq bonus 12) The monster species that spawned more often: flayer (freq bonus 10) The monster species that spawned more often: kamikaze yeek (freq bonus 72) The monster species that spawned more often: hole wort (freq bonus 10) The monster species that spawned more often: vulpix (freq bonus 30) The monster species that spawned more often: war dragon (freq bonus 18) The monster species that spawned more often: giant leech (freq bonus 8) The monster species that spawned more often: loader ogre (freq bonus 22) The monster species that spawned more often: The Black Lady (freq bonus 20) The monster species that spawned more often: leprechaun caster (freq bonus 32) The monster species that spawned more often: curiously materialistically (freq bonus 18) The monster species that spawned more often: knighthood pileate (freq bonus 12) The monster species that spawned more often: dazzle reused (freq bonus 16) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 9) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 12) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster species that never randomly spawned: moloch The monster species that never randomly spawned: phoned furthering inroad salad The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: estivate outwalking styled The monster species that never randomly spawned: lichking The monster species that never randomly spawned: nebulous star The monster species that never randomly spawned: ball of radiance The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: Sandra's minddrill sandal The monster species that never randomly spawned: petty brute The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: shuffle monster (misked) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: sand (soft) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 23) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 23) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 10) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 23) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 6) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pet syringe (dental, freq bonus 9) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 2) Trap randomization happened for 1 in 50 traps Next attribute increase check would have come at turn 680 Strength training was 9 Dexterity training was 12 Wisdom training was -2 Constitution training was 14 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1261 points of nutrition remaining You could fly You could swim You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) Armor jumpsuit (silver clothes) helm of decontamination (chain-aventailed helmet) flying boots (noble sandals) evencore cloak (hammered cloak) gauntlets (fighting gloves) Scrolls scroll of antimatter (MORKE GRUVER) scroll of healing (HEY HERES JASON) scroll of mana (WEZZY WEZZAH) scroll of phase door (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of standard id (ZHNAERZTLICHE BEHANDLUNG) scroll of cure (YTTOCS PU EM MAEB) * scroll of extra healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of greater mana restoration (HOW MANY YASDS UNTIL YOU RAGEQUIT) Potions potion of healing (warping) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 12: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (23 of 160) general combat [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (30 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...