Leeroy, lawful male atlantean Thalmor -------- |...$... |.@.@..| |......| |......| |.$..s.| |......| -.------ [Leeroy the Concordate Agent] St9 Dx11 Co10 In9 Wi4 Ch7 ThaAtlMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male atlantean Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) You displaced your thalmor called Rulindil the concordate agent. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 87% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 77% The following skill could not be trained at all: techniques The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: lightsaber The following skill became untrainable if you tried to train it too early: elemental spells (turn 49) The following skill became untrainable after a while: elemental spells (turn 38677) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 22171) Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 18846 Monster spawn increase reached its maximum at turn 59473 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 319765 The monster class that cannot be genocided was worm The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: metal slug (freq bonus 20) The monster species that spawned more often: grim master (freq bonus 32) The monster species that spawned more often: herbivorous ape (freq bonus 9) The monster species that spawned more often: slime vortex (freq bonus 8) The monster species that spawned more often: gravitator (freq bonus 12) The monster species that spawned more often: Katzou (freq bonus 7) The monster species that spawned more often: steam-powered missile sentry (freq bonus 24) The monster species that spawned more often: ovarial betokening (freq bonus 48) The monster species that spawned more often: mastermind preexamining (freq bonus 12) The monster species that spawned more often: macho odyssey (freq bonus 24) The monster species that spawned more often: pigeonholed astronomically (freq bonus 12) The monster species that spawned more often: dwarven elder (freq bonus 6) The monster species that spawned more often: vomshoggoth (freq bonus 5) The monster species that spawned more often: long worm (freq bonus 9) The monster species that spawned more often: goldentail scorpion (freq bonus 16) The monster species that spawned more often: warped fallen (freq bonus 24) The monster species that spawned more often: color out of space (freq bonus 40) The monster species that spawned more often: sparrowel fish (freq bonus 16) The monster species that spawned more often: sallied lachrymal (freq bonus 12) The monster species that spawned more often: thine milepost bulimia (freq bonus 36) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: secluded growth The monster species that never randomly spawned: dwarf mummy The monster species that never randomly spawned: effect butterfly The monster species that never randomly spawned: bone mage The monster species that never randomly spawned: grimer The monster species that never randomly spawned: clicking wort The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: failed ceremorph The monster species that never randomly spawned: clockwork trooper The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 41) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 17) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 18) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 12) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 33) The RNG hath decreed that this item was generated more often: death (long, freq bonus 13) The RNG hath decreed that this item was generated more often: yith tentacle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 12) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 15) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 12) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 29) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: beam reflector gun ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: shaft (freq bonus 2) Trap randomization happened for 1 in 129 traps Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (translucent helmet) * skullcap (metal disk) * flack helmet (precious helmet) * crystal helm (kitchen hat) * mining helm (meso helmet) * field helm (eternal helmet) * helm of safeguard (anti-government helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (tightly fitting gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (velvet pumps) * boots of safeguard (nature boots) Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of phase door (ESPECIALLY WITH HIGH HEELS) scroll of standard id (BUEP IS THE STUPID) scroll of cure (IAOMORMOROTOKONBAI) * scroll of extra healing (THE AI IS OUTWITTING THE HUMANS) * scroll of greater mana restoration (HLLLLLLLGH WAS IST DAS DENN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.