Leeroy, lawful male albae Empath @-- .@. ... [Leeroy the Enlightened One] St6 Dx10 Co5 In16 Wi12 Ch10 EmpAlbMalLaw Spa:41 $0 HP18(18) Pw32(32) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Empath. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. spellbook of radar - This is a spellbook. Color: yellow. Material: paper. Appearance: corroded. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Turning on your radar allows you to be warned of monsters for a period of time. elven dagger - This is a weapon. Color: cyan. Material: wooden. Appearance: runed dagger. You can wield it to attack enemies. Some weapons are also suitable for throwing. Elven daggers do slightly more damage than standard daggers. It can be thrown. # t: unknown extended command. You don't have anything to eat. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 70% chance Wand drop chance was reduced to 83% Amulet drop chance was reduced to 59% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 76% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: bow The following skill was limited to expert proficiency: occult spells The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 38379) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86433 Monster spawn increase reached its maximum at turn 303149 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 415415 The monster class that cannot be genocided was vampire The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: orange spore (freq bonus 20) The monster species that spawned more often: diarrhoeic agglutinin septupling (freq bonus 12) The monster species that spawned more often: fire trove (freq bonus 6) The monster species that spawned more often: voracious penetrator (freq bonus 20) The monster species that spawned more often: the Largest Giant (freq bonus 9) The monster species that spawned more often: inhering feudary (freq bonus 12) The monster species that spawned more often: volcano play figure (freq bonus 40) The monster species that spawned more often: cornflake zombie (freq bonus 20) The monster species that spawned more often: orange ant (freq bonus 36) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 5) The monster species that spawned more often: mosquito (freq bonus 12) The monster species that spawned more often: water elemental (freq bonus 33) The monster species that spawned more often: kobold basher (freq bonus 9) The monster species that spawned more often: academy snuffly stigmatization retinal (freq bonus 10) The monster species that spawned more often: umbra mushroom (freq bonus 20) The monster species that spawned more often: pron gangly (freq bonus 42) The monster species that spawned more often: vapor rat (freq bonus 60) The monster species that spawned more often: cold vortex (freq bonus 36) The monster species that spawned more often: giant weapon trove (freq bonus 6) The monster species that spawned more often: white growth (freq bonus 14) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 8) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster species that never randomly spawned: novice roll wall The monster species that never randomly spawned: velveting mustier The monster species that never randomly spawned: psytex The monster species that never randomly spawned: dementor master The monster species that never randomly spawned: unassured riyal The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: lava turret The monster species that never randomly spawned: iceblock wall The monster species that never randomly spawned: wip dragon The monster species that never randomly spawned: petty big black unicorn The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 6) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 14) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 68) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 3) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 4) Trap randomization happened for 1 in 150 traps Next attribute increase check would have come at turn 1284 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You recognized peaceful creatures You were telepathic You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Grolla Seyfarth The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - radar 4 divine 35% 300% b - haste self 3 body 0% 200% c - directive 4 occult 35% 300% Techniques known in the end Name Level Status surgery 1X Prepared(0) reinforce memory 1X Prepared(0) healing hands 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (IUSTIO QUE PIS) scroll of mana (LUXUS MODA) scroll of phase door (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of standard id (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of cure (IM SAILING DOWN HERE BOUT A HANG KESSIMI) * scroll of extra healing (OGTH LOAM MDSK) * scroll of greater mana restoration (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) Spellbooks spellbook of radar (corroded) spellbook of haste self (chilly) spellbook of directive (light cyan) Potions potion of Jolt Cola (bird's eye) potion of healing (blue) potion of cure insanity (mulberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 41: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Empath... Since you quit, the score list will not be checked.