Leeroy, lawful male asura Fencer ###------ -----------,,.....| #########|.........|,#|....| #,,,,,,,,.........<-,,.....| #,------#-----------,#|....| #,|....| #(,,,,,,#------ ,,,|....| ######### #,,|....|### #,,|...$.@,, #,,.....|##, #,|....| -.-.-- [Leeroy the Alcor] St12 Dx12 Co11 In10 Wi11 Ch6 FenAsuMalLaw Dlvl:1 $3 HP14(15) Pw15(15) AC7 Exp1 T207 Latest messages You kill the pack jackal! The pack jackal misses. The pack jackal bites you! [-1 -> 13] The ordinator called Andragil the battler swings her axe at the pack jackal. The ordinator called Andragil the battler misses the pack jackal. The ordinator called Andragil the battler swings her axe at the pack jackal. The ordinator called Andragil the battler hits the pack jackal. The pack jackal is killed! You just miss the newt. You miss the newt. (2x) You kill the newt! You see here a newt corpse {10}. (2x) What do you want to eat? [ef or ?*,] You cannot eat that! What do you want to eat? [ef or ?*,] This newt corpse tastes terrible! You finish eating the newt corpse. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: improved vision You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 74% Tool drop chance was reduced to 85% The following skill was limited to basic proficiency: sling The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: polymorphing (turn 1) The following skill became untrainable if you tried to train it too early: polearms (turn 4) The following skill became untrainable after a while: missile weapons (turn 9464) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 31047) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36900 Monster spawn increase reached its maximum at turn 103561 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4047898 The monster class that cannot be genocided was grue The monster species that spawned more often: dungeon slime (freq bonus 18) The monster species that spawned more often: cornflake zombie (freq bonus 4) The monster species that spawned more often: polar lemming (freq bonus 3) The monster species that spawned more often: radioactive willow (freq bonus 8) The monster species that spawned more often: boom laser (freq bonus 1) The monster species that spawned more often: bugbear owner (freq bonus 4) The monster species that spawned more often: three of spades (freq bonus 3) The monster species that spawned more often: void force patch (freq bonus 1) The monster species that spawned more often: frost centaur (freq bonus 28) The monster species that spawned more often: dwarf cleric (freq bonus 3) The monster species that spawned more often: evil kneevil (freq bonus 5) The monster species that spawned more often: spherical waser (freq bonus 6) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 6) The monster species that spawned more often: human (freq bonus 8) The monster species that spawned more often: hungry force fungus (freq bonus 7) The monster species that spawned more often: Seraph of the Void (freq bonus 12) The monster species that spawned more often: covetousleon (freq bonus 54) The monster species that spawned more often: really dangerous mold (freq bonus 216) The monster species that spawned more often: soft girl (freq bonus 12) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 30) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster species that never randomly spawned: wide-clubbed tentacle The monster species that never randomly spawned: intoner indescribable The monster species that never randomly spawned: big boar The monster species that never randomly spawned: shining silver wolf The monster species that never randomly spawned: null mummy The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: Coure The monster species that never randomly spawned: tower statue The monster species that never randomly spawned: undead soul killer The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: yith tentacle ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: contingency (difficult) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 87) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 10) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pet syringe (dental, freq bonus 7) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 32) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 91) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS, freq bonus 15) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 16) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 69) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this trap was always invisible: stat decrease trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 4) Trap randomization happened for 1 in 928 traps Next attribute increase check would have come at turn 429 Strength training was 4 Dexterity training was 3 Wisdom training was 0 Constitution training was 8 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You had infravision You had 1300 points of nutrition remaining You had double attacks You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (radio helmet) * skullcap (silk helmet) * flack helmet (wide metal helm) * crystal helm (long-hair helmet) * mining helm (basin helmet) * field helm (filtered helmet) * helm of safeguard (netradiation helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (shitty gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (gentle sneakers) * boots of safeguard (cast iron boots) Scrolls scroll of healing (OMGWTFBBQYASDDYWYPI) scroll of mana (STRAIGHT ONES STILL PRODUCTION) scroll of phase door (FROTZ) scroll of standard id (MY SPUTA WILL FLOW DOWN) scroll of cure (SONIC 3 AND KERIO) * scroll of extra healing (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of greater mana restoration (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) Rings ring of increase accuracy (fighters guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Grand Master) (23 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...