Leeroy, lawful male atlantean Stormboy #----- -<...-- |.---.| |.| |.| |.| |.| |.---.| --@..-- -.--- [Leeroy the Yoof] St17 Dx15 Co17 In5 Wi6 Ch6 StoAtlMalLaw Spa:34 $0 HP19(20) Pw3(3) AC6 Exp1 T17 Latest messages Restoring save file... You return to level 34 in Space Base. Hello Leeroy, the atlantean Stormboy, welcome back to SlashEMExtended! Be careful! New moon tonight. Pick an object. @ a human or elf or you (atlantean stormboy called Leeroy) Accessing Pokedex entry for player atlantean... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 4, magic resistance = 10, alignment -10. Fast (15). Normal generation, with frequency 1. Resists sleep. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous swimmer. May be eaten by vegetarians. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d10, uses weapon - ordinary physical 1d10, uses weapon - ordinary physical # (2x) Tries to tame adjacent evilvariant monsters (use the pokedex to look for the 'Origin: Evil variant' bit). They can try to resist via monster magic resistance though. Use this technique? [yn] (n) # This technique allows you to do stronger attacks for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) # You begin bashing monsters with your sniper rifle. You kill the nethorn! There is a wall in the way! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 sniper rifle (weapon in hands) {20} b - 50 uncursed +0 bullets (in quiver) {1} c - 20 uncursed +0 frag grenades {0} Armor d - an uncursed +0 jumpsuit (being worn) {5} e - an uncursed +0 helm of warning (being worn) {20} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools k - a cursed large box {500} Contents of the large box: an uncursed potion of speed {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: warning Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 80% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: dart (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 99358 Monster spawn increase reached its maximum at turn 313975 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 653335 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: vortex (freq bonus 9) The monster species that spawned more often: git slavish (freq bonus 80) The monster species that spawned more often: multicolor laser (freq bonus 44) The monster species that spawned more often: clumsy commutable hasty blesseder tormentor (freq bonus 30) The monster species that spawned more often: sticky fungus (freq bonus 28) The monster species that spawned more often: sodding faller voider (freq bonus 33) The monster species that spawned more often: narrog (freq bonus 28) The monster species that spawned more often: blinking eye (freq bonus 33) The monster species that spawned more often: batsmen january (freq bonus 24) The monster species that spawned more often: hippogriff (freq bonus 78) The monster species that spawned more often: jockey gallivanting (freq bonus 39) The monster species that spawned more often: real venom turret (freq bonus 39) The monster species that spawned more often: wreapus (freq bonus 60) The monster species that spawned more often: PDP-11 (freq bonus 44) The monster species that spawned more often: Shelob (freq bonus 96) The monster species that spawned more often: dark warp patch (freq bonus 20) The monster species that spawned more often: scarlet growth (freq bonus 34) The monster species that spawned more often: gremlin curser (freq bonus 24) The monster species that spawned more often: elected coining (freq bonus 22) The monster species that spawned more often: water-using dragon (freq bonus 11) The monster species that spawned more often: bug (freq bonus 24) The monster trait that was more common: monsters that can control teleport (freq bonus 12) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster species that never randomly spawned: crystal hound The monster species that never randomly spawned: transgression eye The monster species that never randomly spawned: blue dragon The monster species that never randomly spawned: clay mushroom The monster species that never randomly spawned: searched murderer The monster species that never randomly spawned: glass golem The monster species that never randomly spawned: army ant The monster species that never randomly spawned: tazer lich The monster species that never randomly spawned: metamorphosed nupperibo The monster species that never randomly spawned: jurywomen flail The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 20) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 19) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 15) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 4) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 6) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: moorland (KREM QUAY) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 4) Trap randomization happened for 1 in 750 traps Next attribute increase check would have come at turn 281 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You had 1482 points of nutrition remaining You could swim You could survive without air You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cortege, Tache and Pillory Your deity was Cortege The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (252) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) zap em 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of warning (visored helmet) Scrolls scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of phase door (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (CASH EM OUSSIDE HOW BOU DAH) * scroll of extra healing (SHOW THE FUCKING STATUS ALREADY) * scroll of greater mana restoration (AMYXJONADAB) Potions potion of speed (cloudy) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 34: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (1 slot left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Master) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Stormboy... Since you quit, the score list will not be checked.