Leeroy, lawful male droven Yautja #### #,,,####### #,#,,,,,,,# #,------#,--------------------------- ##`....||#,..........................| #,,,|....-,,|.........................| ######,#,# ...|,,..........................| ######,,,,,,,,# ,,-------------------------.- #,,,,,,#,###### #,,, ####,# -----####################%------,# ##,## #######,,,,,# |.@.-,,,,,,,,,,,,,,,,,,,,,|....|,# ##,,# #####,,,,,,,,##### |...|####################,|....|,# #,## #,,,,,######## |.. .,,,|....|,# #,# #,##### |<. #,,,-....|,# #,# ---|---------- |.. +,#,|.....,#########,# ###|............| #,------###,,,,,,,,# #,,-........|...| #,,,,,,,,,,,######,# ,##,#|............| ############# #,# #[,,#|............| #,######,###|............| #,,,,,,,,# -------------- ########## [Leeroy the Blooded] St18 Dx14 Co14 In3 Wi6 Ch4 YauDroMalLaw Spa:19 $17 HP58(58) Pw36(36) AC-5 Exp4 T362 Latest messages s - a mummy wrapping {2}. There is a wall in the way! You hear gently lapping water. There is a wall in the way! You seem to catch earshot of people playing Dungeons and Dragons. t - a thaumaturgic potion {0}. You kill the jackal! There's some graffiti on the ground here. Use "r." to read it. # (4x) You don't have another special ability in your normal form! # (2x) You can't polymorph at will. You don't know any spells right now. What do you want to wield? [- a-g or ?*] a - an uncursed +0 arm blaster (weapon in hand) {20}. In what direction? [hykulnjb><] You shoot 6 blaster bolts. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 arm blaster (weapon in hand) {20} b - 94 uncursed +0 blaster bolts (in quiver) {2} c - 5 uncursed +0 spears (alternate weapon; not wielded) {60} d - an uncursed +0 boomerang {0} e - an uncursed +1 scimitar {16} f - an uncursed +0 razor whip {20} g - an uncursed +0 natural stick {12} Armor i - an uncursed greased +0 plate mail (being worn) {200} j - an uncursed +0 leather cloak (being worn) {7} k - an uncursed +0 antenna (being worn) {3} s - a blessed +2 mummy wrapping {2} Scrolls h - an uncursed finalized scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} r - a cursed scroll of healing {0} Potions t - a blessed potion of healing {0} Tools q - an uncursed bell {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 351 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 76% chance Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 95% Tool drop chance was reduced to 82% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: paddle The following skill became untrainable after a while: two-weapon combat (turn 22768) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 36817) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10656 Monster spawn increase reached its maximum at turn 80611 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3751930 The monster class that cannot be genocided was pile of coins The monster species that spawned more often: energy trove (freq bonus 2) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 30) The monster species that spawned more often: night sparrow (freq bonus 4) The monster species that spawned more often: pseudoclassical intermix (freq bonus 2) The monster species that spawned more often: unsaddle unveiled (freq bonus 3) The monster species that spawned more often: atoningly transferrer (freq bonus 14) The monster species that spawned more often: black draconian (freq bonus 12) The monster species that spawned more often: itaque (freq bonus 5) The monster species that spawned more often: passivity lichen (freq bonus 40) The monster species that spawned more often: cloak permamimic (freq bonus 6) The monster species that spawned more often: conscious fungus (freq bonus 24) The monster species that spawned more often: krushe (freq bonus 2) The monster species that spawned more often: bigger cat (freq bonus 40) The monster species that spawned more often: petty gunntaurs (freq bonus 2) The monster species that spawned more often: falling spore (freq bonus 1) The monster species that spawned more often: iceblock grue (freq bonus 54) The monster species that spawned more often: xebec legged (freq bonus 6) The monster species that spawned more often: blizzard giant (freq bonus 8) The monster species that spawned more often: living golden one (freq bonus 9) The monster species that spawned more often: zephyr hound (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 8) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: crusher snakeman The monster species that never randomly spawned: beard clairvoyancy The monster species that never randomly spawned: difbaf grue The monster species that never randomly spawned: draftee serging fomenting weedier The monster species that never randomly spawned: pantheist makeshift The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: marital lichen The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: exceptional paying The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: ash (GREAT GATE OF OBLIVION) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 86) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 9) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 62) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: mountains (mountainous) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: shifting sand trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 4) Trap randomization happened for 1 in 556 traps Next attribute increase check would have come at turn 1335 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You had infravision You had 1174 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Macbeth, Zoness and Titania Your deity was Macbeth The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 3X Prepared(0) Discoveries Weapons scimitar (curved sword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Scrolls scroll of teleportation (DIT DEDIDET DAET) scroll of healing (WOE AKUET AAAAAAA) scroll of mana (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of phase door (BROOK MAN THE SUPERBORER) scroll of standard id (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of cure (REDUC ENEMY POWER BY COQUETRY) * scroll of extra healing (BUGNOSE) * scroll of greater mana restoration (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) Potions potion of healing (thaumaturgic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 19: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 16 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (38 of 160) club [Basic] (max Expert) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Expert) (20 of 160) whip [Basic] (max Expert) (20 of 160) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yautja...