Leeroy, lawful male albae Empath ######## ## }}}}}} }## }}}} }}.## ...}# }}}.# ## ...}##}}}}.## #..... }.}}}}}}}..# ##............} ##}....}}}}..# #..........@.}}}}}.... #################}}M...}}}}}.## ##............}}}}}......................@.......}}}}}..# #....t}k.}}}}}}}}}}......................F...@...}}}}}..# #....}}.k}}}}}}}}}}}}...@......@.............@c..@}}}}..# ##..}}.. ######## #######}@}..........# # }##}:........## }....}}}..# .$..}}}}..# ...}}}}.## ....}}..# }}}}}}}.# }}}}}}.## .....## }}}}## [Leeroy the Enlightened One] St7 Dx14 Co7 In16 Wi8 Ch10 EmpAlbMalLaw Spa:46 $1 HP18(18) Pw12(32) AC7 Exp1 T10 Vmt Latest messages [-1 -> 17] You feel a bit steadier now. You feel less confused now. You're no longer afraid. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Pick an object. @ a human or elf or you (albae empath called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Using this technique can cure sliming or sickness, or heal a techlevel-dependant amount of hit points. Use this technique? [yn] (n) A warm glow spreads through your body! # What do you want to ready? [- or ?*] Never mind. Klara claws the hider naga. The hider naga is killed! Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Your inventory Weapons d - an uncursed +2 elven dagger (weapon in hand) {4} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks a - an uncursed spellbook of radar (0:5) {0} b - an uncursed spellbook of haste self (0:1) {0} c - an uncursed finalized spellbook of directive (0:3) {0} Potions e - 2 uncursed potions of Jolt Cola {0} f - 2 uncursed potions of healing {0} g - an uncursed finalized potion of cure insanity {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 86% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 83% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 72% of the time only The following skill became untrainable if you tried to train it too early: missile weapons (turn 101) The following skill became untrainable if you tried to train it too early: elemental spells (turn 550) Heavy curses were more common by 50% Prime curses were more common by 49% Items were more likely to be generated cursed by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71302 Monster spawn increase reached its maximum at turn 175498 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 431717 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: kobold cleric (freq bonus 30) The monster species that spawned more often: bilge rat (freq bonus 15) The monster species that spawned more often: curser (freq bonus 4) The monster species that spawned more often: dark stalker (freq bonus 3) The monster species that spawned more often: Octarine Dragon (freq bonus 21) The monster species that spawned more often: jolteon (freq bonus 12) The monster species that spawned more often: stone warp fungus (freq bonus 9) The monster species that spawned more often: drearmy ant (freq bonus 6) The monster species that spawned more often: knight (freq bonus 8) The monster species that spawned more often: hobbit master thief (freq bonus 15) The monster species that spawned more often: postfixed prancing delectation devout (freq bonus 8) The monster species that spawned more often: percenti passes to you! (freq bonus 12) The monster species that spawned more often: ivory mold (freq bonus 4) The monster species that spawned more often: verbosely goofball (freq bonus 54) The monster species that spawned more often: foolishly nonspecialized (freq bonus 24) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 42) The monster species that spawned more often: calls itself ettin mummy (freq bonus 10) The monster species that spawned more often: weremumak (freq bonus 16) The monster species that spawned more often: eagle (freq bonus 5) The monster species that spawned more often: Max the Badass (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 24) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 8) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 32) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 5) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: fat farting girl The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: floating eye The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: theobromine scarifier bran purgatively The monster species that never randomly spawned: fancy wort The monster species that never randomly spawned: weirdo driver The monster species that never randomly spawned: horse-mare The monster species that never randomly spawned: decimated spinner The monster species that never randomly spawned: marauder The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 8) The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 21) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 101) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 83) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 86) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 5) Trap randomization happened for 1 in 265 traps Next attribute increase check would have come at turn 1722 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 Your sanity was 27 You were magic-protected You were nauseated (16) You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You recognized peaceful creatures You were telepathic You had 1467 points of nutrition remaining You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Grolla Seyfarth The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (1474) You survived Spells known in the end Name Level Category Fail Memory a - radar 4 divine 32% 300% b - haste self 3 body 0% 200% c - directive 4 occult 29% 310% Techniques known in the end Name Level Status surgery 1X Prepared(0) reinforce memory 1X Prepared(0) healing hands 1X Not Ready(3882) calm steed 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons elven dagger (runed dagger) Scrolls scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (TORRENTED TOO MANY MOVIES) scroll of phase door (POWER DAMAGE BY HEALTH POINT) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (MORPH BALL) * scroll of extra healing (THERESA FLAUSCHEBUESCHEL MAY) * scroll of greater mana restoration (CHOP CAN BREAKED THE BARRIER) Spellbooks spellbook of radar (commanded) spellbook of haste self (magnificent) spellbook of directive (pergament) Potions potion of Jolt Cola (hibiscus) potion of healing (fluorescent) potion of cure insanity (manky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 46: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (28 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Empath... Since you quit, the score list will not be checked.