Leeroy, lawful male bretonian Grenadonin -----.-- |......| |#{....| |...#..| |......| |.@).)<@ -------- ... [Leeroy the Colorfucker] St11 Dx16 Co9 In4 Wi4 Ch6 GreBreMalLaw Dlvl:1 $1 HP0(20) Pw12(12) AC5 Exp1 T19 Latest messages Turn the number pad on? [yn] (n) Pick an object. @ a human or elf (tame female samurai called Miss Grenade) (base level 10) (female) Accessing Pokedex entry for female samurai... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical Miss Grenade wields a samurai sword {16}! Miss Grenade picks up an uncursed +0 frag grenade (armed) {0}. You see Miss Grenade engulfed in an explosion! Miss Grenade is caught in the fireball! You are caught in the fireball! Miss Grenade wields a long bow {12}! In what direction? [hykulnjb><] Miss Grenade screams! The shuriken hits Miss Grenade. Miss Grenade wields a samurai sword {16}! Miss Grenade wields a long bow {12}! Miss Grenade shoots a bamboo arrow! You are hit by a bamboo arrow. [-1 -> 4] Miss Grenade shoots a bamboo arrow! You are hit by a bamboo arrow! You die... Your inventory Amulets h - a sticky prime cursed amulet of quick attack (being worn) {0} Weapons a - a heavily cursed +2 orcish short sword (weapon in hand) {12} b - 39 cursed greased +3 shuriken (in quiver) {1} c - 19 uncursed +0 frag grenades {0} Armor d - a heavily cursed +6 enchanted (of conflict) orcish ring mail (being worn) {100} e - the cursed fireproof -4 enchanted (of fire resistance) leather cloak named Silverswandir (being worn) {7} g - a cursed -6 enchanted (of undead warning) pair of leather gloves (being worn) {4} Comestibles n - an uncursed oozing pudding corpse {500} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools f - a cursed dragon eyepatch {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 63% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 54% Tool drop chance was reduced to 59% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: flail The following skill was limited to basic proficiency: attack spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable after a while: mace (turn 6725) The following skill couldn't be trained before a certain turn number is reached: saber (turn 48871) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84293 Monster spawn increase reached its maximum at turn 161460 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 10296366 The monster class that cannot be genocided was gnome The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: leopard dress prostitute (freq bonus 6) The monster species that spawned more often: clumsy commutable hasty blesseder tormentor (freq bonus 56) The monster species that spawned more often: hungry dead potato (freq bonus 8) The monster species that spawned more often: techno growth (freq bonus 42) The monster species that spawned more often: eastern ogre (freq bonus 12) The monster species that spawned more often: alothere (freq bonus 18) The monster species that spawned more often: giant cave bear (freq bonus 6) The monster species that spawned more often: crypt wraith (freq bonus 16) The monster species that spawned more often: jade monk (freq bonus 42) The monster species that spawned more often: calibrator mote (freq bonus 16) The monster species that spawned more often: topaz mold (freq bonus 18) The monster species that spawned more often: pile of knife-bladed coins (freq bonus 16) The monster species that spawned more often: fancy colony (freq bonus 10) The monster species that spawned more often: giga mumak (freq bonus 12) The monster species that spawned more often: novice rogue (freq bonus 8) The monster species that spawned more often: intrit (freq bonus 12) The monster species that spawned more often: tentacle pseudo (freq bonus 8) The monster species that spawned more often: gray yeek (freq bonus 20) The monster species that spawned more often: evasive riot breaker (freq bonus 8) The monster species that spawned more often: seven-feet we-sell (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 2) The monster species that never randomly spawned: healing warp fungus The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: chief monkey The monster species that never randomly spawned: hill sliant The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: walscholar The monster species that never randomly spawned: out of mind snake The monster species that never randomly spawned: icy ray The monster species that never randomly spawned: hold scruff The monster species that never randomly spawned: desert ghost The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: grain scythe ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 12) The RNG hath decreed that this item was generated more often: enhance breath (specific, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 14) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 4) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 16) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: permacurse stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Trap randomization happened for 1 in 690 traps Next attribute increase check would have come at turn 236 Strength training was -2 Dexterity training was 2 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were doubly fire resistant You were cold resistant You were shock resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were aware of the presence of something You were warned of undead You had 1429 points of nutrition remaining You caused conflict You had double attacks You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Margaret The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (291) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 1X LIMIT(0) create ammo 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of quick attack (skull-shaped) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (riding gloves) Scrolls scroll of healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of mana (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of phase door (NATURE PRESERVATION AND ALL THAT) scroll of standard id (CAMAMNMALCHA XJ) scroll of cure (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of extra healing (MUMAK MUST DIE) * scroll of greater mana restoration (ASH EM EXTENDED CREMATION SERVICE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Grenadonin...