Leeroy, lawful male asura Cyberninja --- ........ |........@. |.......<.. |......$... |... ... -.- #,# #,# [Leeroy the Eavesdropper] St13 Dx16 Co12 In6 Wi5 Ch5 CybAsuMalLaw Spa:28 $1 HP22(22) Pw8(8) AC3 Exp1 T26 Latest messages Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. You begin two-handed combat. # You don't have another special ability in your normal form! frag grenades - This is a weapon. Color: green. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. You can just arm this bomb and throw it at a monster, but for better results, fire it with a grenade launcher. implant of cheating - This is an implant. Color: bright green. Material: metal. Appearance: ceric. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. Wearing them while having hands gives weaker AC bonuses, and if you're additionally restricted at implants they may actually make your AC worse if you're not in a handless form! An implant that gives 1 points of AC. It also gives an enchantment, but your skill isn't high enough to recognize it. boss visor - This is a tool. Color: bright magenta. Material: arcanium. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wearing these lenses will not only improve your chances to find something when using the search command, it also displays covetous monsters! # There is a wall in the way! (2x) # You don't have another special ability in your normal form! # There is a wall in the way! # Really quit [yes/no]? Your inventory Implants e - an uncursed implant of cheating {0} Weapons a - 4 uncursed +0 frag grenades (in quiver) {0} Armor b - an uncursed +1 special camouflaged clothes (being worn) {6} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools c - an uncursed lock pick {0} d - an uncursed boss visor {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 29% Amulet drop chance was reduced to 68% Tool drop chance was reduced to 84% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at one fifth the usual rate: protection spells The following skill became untrainable if you tried to train it too early: riding (turn 61) The following skill became untrainable after a while: spirituality (turn 15323) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 114697 Monster spawn increase reached its maximum at turn 202363 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1742684 The monster class that cannot be genocided was gnome The monster species that spawned more often: mandaruck (freq bonus 28) The monster species that spawned more often: applying dallying winnow tything (freq bonus 8) The monster species that spawned more often: concussed steamering (freq bonus 45) The monster species that spawned more often: master colony lichen (freq bonus 1) The monster species that spawned more often: cursed warp patch (freq bonus 6) The monster species that spawned more often: colluded growth (freq bonus 9) The monster species that spawned more often: dark elena (freq bonus 2) The monster species that spawned more often: mini rub monster (freq bonus 27) The monster species that spawned more often: disinterring arrogant (freq bonus 24) The monster species that spawned more often: zealot (freq bonus 60) The monster species that spawned more often: vogon (freq bonus 8) The monster species that spawned more often: lethe colony (freq bonus 4) The monster species that spawned more often: slyer slug channelized (freq bonus 16) The monster species that spawned more often: infra shilling spottily sanskrit unbalance (freq bonus 2) The monster species that spawned more often: wimpy naga hatchling (freq bonus 2) The monster species that spawned more often: Sir Garland (freq bonus 12) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 8) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 20) The monster species that spawned more often: dowered afterpotential (freq bonus 6) The monster species that spawned more often: black seraphon (freq bonus 12) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 12) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster species that never randomly spawned: vampiric amazonas fish The monster species that never randomly spawned: bloodkiss beholder The monster species that never randomly spawned: animated limb The monster species that never randomly spawned: kingler The monster species that never randomly spawned: winged fish The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: minimizer reweighed The monster species that never randomly spawned: dim grue The monster species that never randomly spawned: delicacy auditorial ecology The monster species that never randomly spawned: pile of purchase coins The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 23) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 56) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: quicksand (UUM MAAMA MIA) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this trap was always invisible: nether mist trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 6) Trap randomization happened for 1 in 627 traps Next attribute increase check would have come at turn 2989 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were able to use the force like a true jedi You were prevented from hallu partying (0) You had infravision You had 1475 points of nutrition remaining You were displaced You had double attacks You were fast You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Diddy the Fail Master, Bantor the Gay Voice and Conker the Bad Fur Squirrel Your deity was Diddy the Fail Master The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Implants implant of cheating (ceric) Weapons katana (samurai sword) Armor special camouflaged clothes (camouflage patterned clothes) Scrolls scroll of healing (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of mana (GIMME A LITTLE SPANKING) scroll of phase door (FASUN SEEEEP) scroll of standard id (X 14 39 ZS) scroll of cure (MA ARACHNID) * scroll of extra healing (BURPHACK IS MUCH MORE EVIL THAN SLEX) * scroll of greater mana restoration (ZRUTYHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 28: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cyberninja... Since you quit, the score list will not be checked.