Leeroy, lawful male asura Grenadonin #-------- #@@.....| #-|.....- o.......| .....--- .....| ------ [Leeroy the Colorfucker] St18 Dx18 Co6 In5 Wi8 Ch8 GreAsuMalLaw Dlvl:1 $0 HP22(22) Pw8(8) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asura Grenadonin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. amulet of quick attack - This is an amulet. Color: red. Material: bone. Appearance: burdening. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. You'll attack twice per round while wearing this amulet. It also slows you down to two thirds of your normal movement speed. orcish short sword - This is a weapon. Color: transparent. Material: iron. Appearance: crude short sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. The weakest short sword in the game. It is inferior to other short swords in every way. There is a staircase up here. (2x) Pick an object. @ a human or elf or you (asura grenadonin called Leeroy, on a staircase) Accessing Pokedex entry for player asura... Base statistics of this monster type: Base level = 6, difficulty = 12, AC = -10, magic resistance = 5, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Origin: Elona. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets i - a sticky prime cursed amulet of quick attack (being worn) {0} Weapons a - a heavily cursed +2 orcish short sword (weapon in hand) {12} b - 40 cursed greased +3 shuriken (in quiver) {1} c - 20 uncursed +0 frag grenades {0} Armor d - a heavily cursed +6 enchanted (of conflict) orcish ring mail (being worn) {100} e - a cursed -4 enchanted (of fire resistance) leather cloak (being worn) {7} f - a cursed -1 enchanted (of half physical damage) fedora (being worn) {2} h - a cursed -6 enchanted (of undead warning) pair of leather gloves (being worn) {4} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools g - a cursed dragon eyepatch {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 86% chance Wand drop chance was reduced to 79% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 39% Tool drop chance was reduced to 70% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 11% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 28) The following skill became untrainable after a while: bow (turn 46281) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 27645) Items were more likely to be generated cursed by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95579 Monster spawn increase reached its maximum at turn 191318 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1688246 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: moldy mushroom (freq bonus 3) The monster species that spawned more often: corrosive beam (freq bonus 6) The monster species that spawned more often: dark jelly (freq bonus 32) The monster species that spawned more often: disenchanter warp patch (freq bonus 16) The monster species that spawned more often: cerulean growth (freq bonus 18) The monster species that spawned more often: sharg (freq bonus 30) The monster species that spawned more often: troll giant (freq bonus 3) The monster species that spawned more often: retrogressing culture coronach savingly (freq bonus 6) The monster species that spawned more often: psytex (freq bonus 4) The monster species that spawned more often: petty kalashnikov wall (freq bonus 32) The monster species that spawned more often: imba water elemental (freq bonus 6) The monster species that spawned more often: charcoal stalk (freq bonus 2) The monster species that spawned more often: barb force fungus (freq bonus 54) The monster species that spawned more often: sow-stupid guy (freq bonus 16) The monster species that spawned more often: conscious mushroom (freq bonus 4) The monster species that spawned more often: water wolf (freq bonus 2) The monster species that spawned more often: chemical colony (freq bonus 12) The monster species that spawned more often: finnish explorer (freq bonus 24) The monster species that spawned more often: ergonomically partnered (freq bonus 32) The monster species that spawned more often: giant anteater (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster species that never randomly spawned: motor trickster The monster species that never randomly spawned: mildew timberhead The monster species that never randomly spawned: Maladjusted Leon The monster species that never randomly spawned: Mister SIR The monster species that never randomly spawned: feminist The monster species that never randomly spawned: Genjuro The monster species that never randomly spawned: Karin's flat sandal The monster species that never randomly spawned: special troll The monster species that never randomly spawned: automatic little dog The monster species that never randomly spawned: june between The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: particle cannon (commanded) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 24) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 6) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 1) Trap randomization happened for 1 in 960 traps Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were prevented from having infravision (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You caused conflict You had double attacks You had physical resistance You were fast You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Margaret The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (400) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of quick attack (burdening) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (nonexistant gloves) Scrolls scroll of healing (PANACHE EM EXTENDED BEAU GESTE) scroll of mana (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of phase door (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of standard id (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of cure (IN THE BUTT KIDNEYS) * scroll of extra healing (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) * scroll of greater mana restoration (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Grenadonin... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.