Leeroy, lawful male albae Cellar Child . . . . . . .. . .. . .. . . . . . . . . ... . . . ... . . . . . . . . .. .. . . . . . . .. . . . . .. .. . . . ... . . . . . . . . . . . . . . . . .. . . . . . . . . . . .. --.|- . . . . . .. +@ | . . . . . . . . ...... . . . . . | .. . . . . . . |Y. . . . . . . . .. .. . . . . . . . ... | . . . .. . . . .. -.--. . . . . . . . . .. . . . . . . . . . . . . . [Leeroy the Isolated Modder] St6 Dx18 Co5 In5 Wi5 Ch4 CelAlbMalLaw Dlvl:1 $0 HP16(16) Pw20(20) AC-2 Exp1 T13 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Cellar Child. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # You don't have another special ability in your normal form! enchanted (of Team Nastytrap) mage plate mail - This is a piece of armor. Color: bright green. Material: arcanium. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A very useful suit of armor that can be used by spellcasters without penalties, plus it often spawns with an enchantment. Beware, there will be no return! Still climb? [yn] (n) spellbook of frost - This is a spellbook. Color: bright green. Material: paper. Appearance: green eyed. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Tries to slow down all monsters adjacent to you, but they can resist. There's some graffiti on the floor here. Use "r." to read it. You see here a wooden box {500}. There's some graffiti on the floor here. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a sticky cursed +3 quarterstaff (weapon in hands) {16} Armor b - a heavily cursed -3 enchanted (of Team Nastytrap) mage plate mail (being worn) {200} Scrolls i - 2 uncursed scrolls of teleportation {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of frost (0:4) {0} f - a blessed spellbook of water flame (0:4) {0} g - a blessed spellbook of healing (2:5) {0} h - a blessed spellbook of jumping (0:1) {0} Potions c - 2 uncursed finalized potions of healing {0} d - an uncursed potion of healing {0} Rings j - an uncursed ring of cold resistance {0} Wands m - an uncursed wand of identify (7:5) {0} Tools k - an uncursed frost horn (0:2) {0} l - an uncursed charger {0} Final attributes You have transgressed Your alignment was -23 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy Scroll identification only worked 100 times out of 279 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 70% Potion drop chance was reduced to 98% Armor drop chance was reduced to 80% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 90% chance The following skill was limited to basic proficiency: martial arts The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill couldn't be trained before a certain turn number is reached: club (turn 61942) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80766 Monster spawn increase reached its maximum at turn 160893 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 803052 The monster class that cannot be genocided was ghost The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: wording hoorah (freq bonus 12) The monster species that spawned more often: resolder strobilization (freq bonus 6) The monster species that spawned more often: wimpy amethyst dragon (freq bonus 24) The monster species that spawned more often: ruby growth (freq bonus 42) The monster species that spawned more often: petty large pile of killer coins (freq bonus 14) The monster species that spawned more often: stewed devilfish (freq bonus 24) The monster species that spawned more often: desert prick (freq bonus 8) The monster species that spawned more often: decayed spore (freq bonus 6) The monster species that spawned more often: elder red dragon (freq bonus 12) The monster species that spawned more often: grandmaster lichen (freq bonus 12) The monster species that spawned more often: octopod apnea deputative revealer gelatinized (freq bonus 27) The monster species that spawned more often: tearmaggot (freq bonus 4) The monster species that spawned more often: toxic sphere (freq bonus 12) The monster species that spawned more often: kobold destroyer (freq bonus 6) The monster species that spawned more often: textured aspired (freq bonus 4) The monster species that spawned more often: keester terrorist (freq bonus 24) The monster species that spawned more often: wererat (freq bonus 18) The monster species that spawned more often: adult orange dragon (freq bonus 8) The monster species that spawned more often: wiring clap (freq bonus 14) The monster species that spawned more often: suck monster (freq bonus 15) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: dinner bushiest The monster species that never randomly spawned: lush vampire The monster species that never randomly spawned: premeditative uvula The monster species that never randomly spawned: tentaclish The monster species that never randomly spawned: mountaineering uncoupling The monster species that never randomly spawned: crappy spore The monster species that never randomly spawned: party wort The monster species that never randomly spawned: petty ki-rin The monster species that never randomly spawned: famed hoydening permissively The monster species that never randomly spawned: potion permamimic The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 18) The RNG hath decreed that this item was generated more often: moorland (KREM QUAY, freq bonus 7) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 3) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 37) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 5) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 87) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 27) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: implant of queeb butt (ass) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 2) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 206 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had the following problem: Your spells became blue. (83886080) You had the following problem: The map didn't display correctly. (0) You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1488 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Your Magical Roommate, Your Annoying Sister and Your Insufferable Mother-In-Law Your deity was Your Magical Roommate The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - frost 4 elemental 80% 300% b - water flame 1 elemental 0% 100% c - healing 1 healing 0% 100% d - jumping 1 body 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (FWQWGADZ) scroll of healing (ONA DYSHIT BOLSHE VY UMERET) scroll of mana (FOOBIE BLETCH) scroll of phase door (KATNISS SHOT PEETA IN THE HEAD) scroll of standard id (XOR ME HSALS) scroll of cure (ISTRACOTCSAS) * scroll of extra healing (SHELL PROTECT KEY) * scroll of greater mana restoration (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) Spellbooks spellbook of frost (green eyed) spellbook of water flame (acidic) spellbook of healing (watery) spellbook of jumping (pressing) Potions potion of healing (acai berry) Rings ring of cold resistance (hardened) Wands wand of identify (double-ended) Tools frost horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Cellar Child... Youescaped from the dungeon with 0 points,