Leeroy, chaotic male redguardian Fencer -------- |......| |......+ ....@..| |....@.| |......| |.....$| -------- [Leeroy the Alcor] St10 Dx12 Co6 In12 Wi4 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 72% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 86% Tool drop chance was reduced to 86% Food drop chance was reduced to 71% Monster death drops spawned with only 95% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: petkeeping (turn 22) The following skill became untrainable if you tried to train it too early: boomerang (turn 100) The following skill became untrainable after a while: morning star (turn 52132) The following skill couldn't be trained before a certain turn number is reached: knife (turn 85974) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67962 Monster spawn increase reached its maximum at turn 655842 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 34533054 The monster class that cannot be genocided was trove The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 15) The monster species that spawned more often: crazed napalm (freq bonus 33) The monster species that spawned more often: copper draconian (freq bonus 24) The monster species that spawned more often: moon borloth (freq bonus 3) The monster species that spawned more often: rabid dog (freq bonus 2) The monster species that spawned more often: undead elementalist (freq bonus 4) The monster species that spawned more often: unwitted geometer waifing (freq bonus 2) The monster species that spawned more often: tantalized restrictionism (freq bonus 5) The monster species that spawned more often: athena blocker (freq bonus 6) The monster species that spawned more often: tree growth (freq bonus 32) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 18) The monster species that spawned more often: obsidian turret (freq bonus 10) The monster species that spawned more often: hole colony (freq bonus 36) The monster species that spawned more often: deep ettiksorn (freq bonus 4) The monster species that spawned more often: weedle (freq bonus 9) The monster species that spawned more often: someway feta circumcise (freq bonus 10) The monster species that spawned more often: black dragon bat (freq bonus 6) The monster species that spawned more often: static electricity (freq bonus 7) The monster species that spawned more often: bad guard (freq bonus 84) The monster species that spawned more often: sand raider (freq bonus 24) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 12) The monster trait that was more common: monsters that can cast spells (freq bonus 12) The monster trait that was more common: monsters that have explosion attacks (freq bonus 21) The monster species that never randomly spawned: creeping silver coins The monster species that never randomly spawned: delicacy pompously The monster species that never randomly spawned: challenging buzzard The monster species that never randomly spawned: retarded golem The monster species that never randomly spawned: famishing nourishing The monster species that never randomly spawned: hidden wort The monster species that never randomly spawned: solvated moue The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: hitec patch The monster species that never randomly spawned: cutlet avenger The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 37) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 18) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 13) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 8) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 5) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 14) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 44) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 44) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 1) Trap randomization happened for 1 in 11 traps Next attribute increase check would have come at turn 437 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (102) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (hydra helmet) * skullcap (twisted visor helmet) * flack helmet (wide conical hat) * crystal helm (masked helmet) * mining helm (internet helmet) * field helm (wok-shaped helmet) * helm of safeguard (kitchen hat) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (natural gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (yellow sneakers) * boots of safeguard (velvet pumps) Scrolls scroll of healing (SHELL PROTECT KEY) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (ECANNOT SNATION ED) scroll of standard id (TDTTOSTBDTECONWIALACI) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of extra healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of greater mana restoration (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Rings ring of increase accuracy (cobalt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.