Leeroy, chaotic male redguardian Fencer ----- |..@| |.@%| ....| ----- [Leeroy the Alcor] St11 Dx16 Co11 In7 Wi5 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 87% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 98% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 22) The following skill became untrainable if you tried to train it too early: saber (turn 1104) The following skill became untrainable after a while: club (turn 66591) The following skill couldn't be trained before a certain turn number is reached: saber (turn 42811) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40700 Monster spawn increase reached its maximum at turn 112230 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 304920 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: gnoll thief (freq bonus 60) The monster species that spawned more often: metal mole (freq bonus 18) The monster species that spawned more often: ace trainer (freq bonus 3) The monster species that spawned more often: water sphere (freq bonus 72) The monster species that spawned more often: tamable ghost (freq bonus 16) The monster species that spawned more often: dark grue (freq bonus 4) The monster species that spawned more often: red snake (freq bonus 9) The monster species that spawned more often: pink parasite (freq bonus 128) The monster species that spawned more often: pseudo elf thief (freq bonus 10) The monster species that spawned more often: outcry craziest (freq bonus 18) The monster species that spawned more often: Inky (freq bonus 42) The monster species that spawned more often: unbearing edification tracking callboy (freq bonus 12) The monster species that spawned more often: menis (freq bonus 9) The monster species that spawned more often: really dangerous patch (freq bonus 8) The monster species that spawned more often: pain light (freq bonus 20) The monster species that spawned more often: starvation laser (freq bonus 24) The monster species that spawned more often: wereprostituteshoe (freq bonus 8) The monster species that spawned more often: senser (freq bonus 12) The monster species that spawned more often: miesieenic topmodel (freq bonus 9) The monster species that spawned more often: palpitating deformable (freq bonus 9) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 5) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 8) The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: holy indian fox The monster species that never randomly spawned: fumet militating dedicated plywood The monster species that never randomly spawned: needing fastback The monster species that never randomly spawned: amorality esculent quainter The monster species that never randomly spawned: chili remonetizing The monster species that never randomly spawned: brown bulb The monster species that never randomly spawned: rouge jellyfish The monster species that never randomly spawned: amorally inconvertibility The monster species that never randomly spawned: big bear brother The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 13) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 2) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 67) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 3) Trap randomization happened for 1 in 848 traps Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1697) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (crazy helmet) * skullcap (guzzle helmet) * flack helmet (wide metal helm) * crystal helm (engraved helmet) * mining helm (scuba helmet) * field helm (hydra helmet) * helm of safeguard (brick helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (awesome gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (turbo boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (O WO WHATS THIS) scroll of mana (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (WELCOME TO ANGBAND) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of extra healing (KLAATU BARADA NIKTO) * scroll of greater mana restoration (VO AMMITAM SA) Rings ring of increase accuracy (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.