Leeroy, chaotic male redguardian Fencer ---------- |........| ------------- ----- |........|## ----- |...........|# |...|### ------ |.........,# |...|##|............`# |...-,,##|..>.| -------e--,# |...-,#----------.--,# |...|#,,,.....| #@##,# |...|,# ####,##,# |...-,###|....| ,,##.# ---.-,# #,,,,##,# ||..|,,# -|---- #,# #,,#,# #,#####,# |.%.|#,###,,# #,,# ----.-#,# #,# #,,# ##--.--#,,###,# ##,`#|....|#,,# #,# ##,# ##,,,`# #,# #,# ##,#|...{|##,#######,### #,### #,,### #,##-.----- #,#|....|,,,,,,,,,,,,,# #,,,# ##,,# #,,,|.....| #,#|....|,#,-------.-|# ###,# --.--------###,*.....| #,#|{...|,#,|.......|,,#####,##|.........| #,|.....| #,,.....|,#,|.......--,,,,,,,,,-.........| ------- ,,,------,#,|........|######,##|.......... ##,,,,,,,,#,|........| #,^,|......$..| ##########,-........| ###,..........| ##---------- ##----------- [Leeroy the Merak] St17 Dx15 Co14 In9 Wi6 Ch10 FenRedMalCha Dlvl:4 $119 HP-1(97) Pw36(36) AC7 Exp6 T2531 Hal Latest messages You stop waiting. You hear a door crash open. Count: 10 Count: 100 You stop waiting. You sense a certain tension. That dreaded Dungeon Master probably filled the next room with black dragons, green slimes and invisible cockatrices. The effulgent hinduism hurls a clear potion! The flask crashes on your head and breaks into shards. [-2 -> 95] This burns! [-2 -> 93] [-1 -> 92] Call a lavender potion: Your leather armor deflects the instilled castellated's attack. The athena chessman bites you! [-16 -> 81] The exceptionally large pair of buttocks bites you! [-42 -> 39] The Rodney's Sister bites you! You die... Your inventory Weapons a - an uncursed rusty +1 dwarvish short sword (wielded in other hand) {12} b - 5 uncursed +0 daggers (in quiver) {20} m - a cursed -1 orcish bow {12} o - an uncursed +0 war hammer {20} s - an uncursed +0 scimitar {16} v - 24 uncursed poisoned +0 darts {0} x - an uncursed poisoned +0 orcish dagger {4} D - an uncursed poisoned +0 orcish short sword {12} E - an uncursed +0 long sword (weapon in hand) {16} Q - an uncursed +0 flogger {7} W - an uncursed +3 mace {12} Armor c - an uncursed +0 leather armor (being worn) {60} q - an uncursed +0 scale mail {100} r - a blessed +0 orcish helm {12} t - a cursed -1 bunny ear {1} y - a blessed +1 orcish helm {12} F - an uncursed +3 dwarvish cloak {4} X - an uncursed +3 pair of iron shoes {20} Y - an uncursed +0 pair of leather gloves {4} Comestibles e - 14 uncursed oranges {0} f - 15 uncursed pears {0} j - an uncursed food ration {0} l - an uncursed spore lichen corpse {20} z - an uncursed tripe ration {0} K - an uncursed mynock corpse {300} Scrolls g - 6 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} A - a cursed finalized scroll of scare monster {0} J - an uncursed scroll of trap detection {0} M - a heavily cursed scroll of healing {0} N - an uncursed finalized scroll of teleportation {0} Spellbooks u - an uncursed spellbook of mana bolt (0:0) {0} Potions n - an uncursed potion of paralysis {0} H - an uncursed finalized potion of extra healing {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} Wands B - an uncursed wand of speed monster (0:2) {0} Tools p - an uncursed magic whistle {0} C - the uncursed stethoscope named Medical Ophthalmoscope {0} G - an uncursed +0 pick-axe {32} Z - an uncursed +0 pick-axe {32} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 88% Wand drop chance was reduced to 68% Weapon drop chance was reduced to 85% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: polymorphing (turn 29) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 480) The following skill became untrainable after a while: protection spells (turn 51989) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 53569) Heavy curses were more common by 23% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 85201 Monster spawn increase reached its maximum at turn 179143 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 765180 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: linefeed methodic (freq bonus 6) The monster species that spawned more often: chlorpromazine sower (freq bonus 6) The monster species that spawned more often: novice archer (freq bonus 12) The monster species that spawned more often: vapogre (freq bonus 24) The monster species that spawned more often: stronghold technique soldier preglacial (freq bonus 4) The monster species that spawned more often: jyllia (freq bonus 4) The monster species that spawned more often: flayed one (freq bonus 6) The monster species that spawned more often: adult rainbow dragon (freq bonus 10) The monster species that spawned more often: werewinterstiletto (freq bonus 24) The monster species that spawned more often: zonkah sephirah (freq bonus 4) The monster species that spawned more often: decon (freq bonus 6) The monster species that spawned more often: special warp fungus (freq bonus 6) The monster species that spawned more often: Bear-Man packleader (freq bonus 20) The monster species that spawned more often: epidermal amidst (freq bonus 8) The monster species that spawned more often: undead draconian (freq bonus 12) The monster species that spawned more often: Barbara (freq bonus 9) The monster species that spawned more often: disgusting colony (freq bonus 6) The monster species that spawned more often: blink force fungus (freq bonus 12) The monster species that spawned more often: Anja (freq bonus 5) The monster species that spawned more often: hydra (freq bonus 18) The monster trait that was more common: monsters of huge size (freq bonus 5) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster species that never randomly spawned: minnewt The monster species that never randomly spawned: white wraith The monster species that never randomly spawned: greater thewer The monster species that never randomly spawned: stalactoid The monster species that never randomly spawned: shining crasher The monster species that never randomly spawned: merchantman raspingly georgian The monster species that never randomly spawned: low ooze The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: mountaineering uncoupling The monster species that never randomly spawned: Blahonir The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 4) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 4) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 13) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 9) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 2) Trap randomization happened for 1 in 395 traps Next attribute increase check would have come at turn 2677 Strength training was 2 Dexterity training was 19 Wisdom training was 21 Constitution training was 40 Your sanity was 0 You were poison resistant You were immune to sickness You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having wonderlegs (0) You had 1917 points of nutrition remaining You had a +2 bonus to hit You regenerated mana You were wielding two weapons at once You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Odin and Camaxtli Your deity was The Dire Wolf The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - mana bolt 2 attack 2% 82% Techniques known in the end Name Level Status critical strike 6X Prepared(0) eddy wind 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (visored helmet) * skullcap (cone-shaped helmet) * flack helmet (complete helmet) * crystal helm (breath control helmet) * mining helm (silk helmet) * field helm (etched helmet) * helm of safeguard (great helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (silk fingerlings) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (fin boots) * boots of safeguard (ballet heels) gauntlets (fighting gloves) bunny ear (headpiece) Scrolls scroll of healing (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of mana (ABABILA) scroll of phase door (SENIOR ASSWIPE) scroll of standard id (CONFUSION YOU FUXXOR) scroll of cure (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of scare monster (AQUE BRAGH) scroll of trap detection (CURSED TIN OF COCKATRICE MEAT) scroll of teleportation (CAPLOSS TRIANGLE INSTADEATH) Spellbooks spellbook of mana bolt (conspiratory) Potions potion called gain level (ghostly) potion of extra healing (hallowed) potion of hallucination (tesco value) potion of paralysis (homebrew) Rings ring of increase accuracy (chrysoberyl) Wands wand of speed monster (bent) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 14 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 84 times You killed 57 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (28 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (5 of 20) techniques [Basic] (max Master) (21 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (59 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) short sword [Basic] (max Master) (35 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (40 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (30 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...