Leeroy, lawful male albae Barbarian ---.- |.@.| |..f| |...| |...| ...| |...| ----- [Leeroy the Plunderer] St18 Dx7 Co16 In4 Wi9 Ch6 BarAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # This technique allows you to do stronger attacks for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) Autopickup: ON, for all objects. Autopickup: OFF. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: regeneration You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 89% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: saber (turn 13) The following skill became untrainable if you tried to train it too early: hammer (turn 247) The following skill became untrainable after a while: implants (turn 11987) The following skill couldn't be trained before a certain turn number is reached: searching (turn 40908) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44185 Monster spawn increase reached its maximum at turn 128468 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7928184 The monster class that cannot be genocided was naga The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: lubricating angola (freq bonus 3) The monster species that spawned more often: ifrit (freq bonus 2) The monster species that spawned more often: abnormal growth (freq bonus 10) The monster species that spawned more often: ulcerated offended (freq bonus 15) The monster species that spawned more often: master zruty (freq bonus 24) The monster species that spawned more often: icy ray (freq bonus 12) The monster species that spawned more often: bricky affirm (freq bonus 12) The monster species that spawned more often: azure colony (freq bonus 4) The monster species that spawned more often: undead ranger (freq bonus 18) The monster species that spawned more often: burning giant (freq bonus 8) The monster species that spawned more often: dire shark (freq bonus 9) The monster species that spawned more often: unsigned god (freq bonus 4) The monster species that spawned more often: wrapt dignity neutrality (freq bonus 8) The monster species that spawned more often: ossifier maximin (freq bonus 9) The monster species that spawned more often: null colony (freq bonus 6) The monster species that spawned more often: passee disrespectfully muskmelon (freq bonus 30) The monster species that spawned more often: pikaflare (freq bonus 3) The monster species that spawned more often: cyan force patch (freq bonus 5) The monster species that spawned more often: docent interstitially (freq bonus 6) The monster species that spawned more often: magthewer (freq bonus 12) The monster trait that was more common: monsters of small size (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 5) The monster species that never randomly spawned: crypt wraith The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: longly congeneric The monster species that never randomly spawned: blood bringer The monster species that never randomly spawned: biblicoh The monster species that never randomly spawned: opal growth The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: darkness ghost The monster species that never randomly spawned: obverting slipping The monster species that never randomly spawned: thestral The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 19) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 25) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 31) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 3) Trap randomization happened for 1 in 212 traps Next attribute increase check would have come at turn 206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (meteoric helmet) * skullcap (golden helmet) * flack helmet (filtered helmet) * crystal helm (bug-tracking helmet) * mining helm (dream helmet) * field helm (greenery helmet) * helm of safeguard (echo helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (runic gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (fin boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of mana (RECOPIED CONGREGATION) scroll of phase door (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of standard id (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of cure (ELF FELLOW PROTECTION LIMITATION STUNT USE) * scroll of extra healing (HIRAGANA LETTER YA) * scroll of greater mana restoration (MUQIN BENDAN XI WO DE JIBA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.